QoL & Wheel Physics | 2.3 Dev Diary
Wheely Good QoL changes
[p][/p][p]We are back with another Dev Diary, this time focusing on Quality of Life changes - and there are some big ones this time around! Let’s dive into it all.[/p][p][/p][h3]Sensor Block Toggling[/h3][p]Block Limiting[/h3][p]
- [p]We got rid of a ton of bugs and issues with wheels with our new Jobified Wheels. It was something we developed to overcome the challenge of making tank tracks and it’s just a much better system overall, so we are rolling it out on all the wheels.[/p]
- [p]Should provide much better stability, and way less jitter.[/p]
- [p]Static friction (park on slopes).[/p]
- [p]Moving ground relation, both on dynamic and animated stuff (driving on moving things).[/p]
- [p]Multiple hits, creating better interaction and stability in complex collision situations (like rock climbing, wink wink ScrapMan - we are a climbing game now, you can stop playing Cairn).[/p]
- [p]High fidelity gearbox/torque calculations, which allows similar gearbox responses on all wheels independent of wheel inertia (i.e. give the possibility to streamline gearbox induced topspeeds for all wheels).[/p]
- [p]Give all wheels the possibility to interact nicely with snow and mud, instead of just ignoring it and driving on the terrain collider.[/p][p][/p]
- [p]All wheels output similar torque values, instead of limiting certain wheels (truck, monstertruck) to low speeds.[/p]
- [p]Set the gearing to accelerate slower, but reach higher top speeds to make motor-based cars more feasible, instead of rocket-based.[/p]
- [p]Make larger, wider wheels behave better than thin and small wheels in soft surfaces (mud, snow, grass, sand) so they get a clearer use case and play a role in the campaign progression[/p]
- [p]Allow the users to tweak tire pressure and friction (highly requested and useful, AND should make it easier to fix old vehicles that now misbehave because of the technical changes)[/p]
That’s it!
[p]This was the last blogpost of this Dev Diary campaign. Next week we’ll be switching to the classic livestream format where we will dive into the new, free blocks.[/p][p]Full Schedule:[/p][p]