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Trailmakers 0.7.2 - The Danger Zone!


What an update we have in store for you today! Two huge new features have made it into this version of Trailmakers: A new multiplayer framework, and a new Sandbox map. Let us know what you think in the comments.

General
  • New Sandbox Map - The Danger Zone!
    • This brand new map is packed with all sorts of new inventions to throw your vehicles at. It is available for both Single Player and Multiplayer games.
    • The map includes Catapults, Cannons, Blenders, a Hydraulic Press, a Silodrome, an Aircraft Carrier, a Football Field, Basketball Hoops, a Battlebot Arena, tracks in the sky and much more!
    • Here’s a challenge for you: See if you can transport a container from the Aircraft Carrier’s hangar to the container storage on the dock.
  • We have removed the Dethrone map “King’s Island” as an optional map for the Sandbox game mode.
Performance
  • New Multiplayer Framework
    For many months our programmers have been working on upgrading our multiplayer framework. All that hard work is finally ready to be shared. The performance improvements are far reaching, and not just limited to multiplayer games. Here is an example of the impact of the new framework:

We loaded up a 4-player Sandbox game with the old framework, and each player spawned this Bugatti Cheyron from the Workshop. The Bugatti is very heavy on performance because it has many moving parts, and it is close to the complexity limit.


Here is what the performance looked like with 4 players in 4 Bugattis on the old framework:

As you can see, the Server Performance dropped down to 30 FPS which has a significant impact for every player on the server, and causes a lot of lag.

This is what happened when we did the same thing on the new Multiplayer Framework:

The Server Performance stays at 60 FPS.

Of course, not every server is running on an expensive gaming computer. You will definitely still be able to bring a server to its knees if you load in a lot of large vehicles, but this new framework is a huge upgrade.
  • Improved Rendering
    In Trailmakers, the rendering of our cliffs, trees, rocks etc is by default drawn indirectly by making your graphics card do all the work instead of a combination of the CPU & GPU (which can be turned on by enabling "Alternative rendering" in the settings).
    We've significantly reduced the work done by the GPU, improved our frustum & occlusion culling, decreased memory and increased occupancy resulting in a much improved performance.


Builder
  • Overlapping blocks by using glitches turned out to cause strange performance and crash issues. Using glitches to place blocks inside other blocks will now be detected by the builder. We have added a system that blocks you from leaving the builder if blocks are overlapping in this way.


Blocks
  • NEW: Tube Sloped - We have added two new sloped tubes for the Modular Tube System. A short one and a long one.
  • NEW: Jack-o’-Lantern - Okay we might be a little late to the Halloween party, but we made this and now it’s in the game. Or perhaps we’re just SUPER early for Halloween 2019?!
  • Fixed the aerodynamics of some inverted aerodynamic blocks.


Bug Fixes
  • Fixed the broken “Bump into X” daily challenges in Expedition mode.
  • Fixed the profile level not progressing beyond level 10.
  • Fixed a bug in block overkill damage distribution.
  • Fixed a crash that users on older CPUs were experiencing when leaving build mode. To use this fix, you have to toggle the “Disable Burst Compiler” setting in the Preferences menu.