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Mod Makers Hotfix 4

Hey Trailmakers!

We've another Mod Makers update releasing today that includes more fixes and even some expanded Mod functionality!

New Mod Functionality
- ModGameObject.Exists()
- ModGameObject.SetScale() per axis
- ModGameObject.GetScale()
- ModGameObject.GetIsRigidbody()
- ModGameObject.GetIsStatic()
- GetMapName()
- Block.Exists()
- Default rays should now ignore triggers.
- Fixed collision layer on PFB_KungfuFlaglol
- Fixed collision layer on PFB_ChallengeCheckpoint_Floating_Expedition2

Changes
- Updated PioNet. This should lead to improved Multiplayer stability/performance!
- There's a browse workshop button in the Session Options now for even easier access to Mods.
- Added a Report Button to the in game Steam Workshop. This will bring up a new dialog which will allow you to copy the workshop ID for easily pasting into a new channel we'll be setting up on the Discord when reporting a Blueprint.
- Tidied up the Keyboard and Mouse controls help screen (not localised yet).

Fixes
- Fixed a Unity Crash that was occuring for some people when quitting to Main Menu/game.
- Fix for an Overflow when spamming events.
- Fix for a "baseline" error that would occur quite regularly in very aggressive multiplayer sessions.
- Fixed an issue that would cause zooming in and out in the builder to "skip" steps if you were playing at high frame rates.
- Fixed Dynamic Resolution not working.
- Further builder optimisations around nub rendering on groups of blocks and moving the camera at specific angles (this is most noticeable on lower end hardware).
- Made some optimisations to hover block behaviour.
- Optimised the Aerodynamic Arrows in builder.
- Some localisation changes for "Disable Air Control" in German and "Race" in game mode drop down in Italian.