Mod Makers Hotfix 4
Hey Trailmakers!
We've another Mod Makers update releasing today that includes more fixes and even some expanded Mod functionality!
New Mod Functionality
- ModGameObject.Exists()
- ModGameObject.SetScale() per axis
- ModGameObject.GetScale()
- ModGameObject.GetIsRigidbody()
- ModGameObject.GetIsStatic()
- GetMapName()
- Block.Exists()
- Default rays should now ignore triggers.
- Fixed collision layer on PFB_KungfuFlaglol
- Fixed collision layer on PFB_ChallengeCheckpoint_Floating_Expedition2
Changes
- Updated PioNet. This should lead to improved Multiplayer stability/performance!
- There's a browse workshop button in the Session Options now for even easier access to Mods.
- Added a Report Button to the in game Steam Workshop. This will bring up a new dialog which will allow you to copy the workshop ID for easily pasting into a new channel we'll be setting up on the Discord when reporting a Blueprint.
- Tidied up the Keyboard and Mouse controls help screen (not localised yet).
Fixes
- Fixed a Unity Crash that was occuring for some people when quitting to Main Menu/game.
- Fix for an Overflow when spamming events.
- Fix for a "baseline" error that would occur quite regularly in very aggressive multiplayer sessions.
- Fixed an issue that would cause zooming in and out in the builder to "skip" steps if you were playing at high frame rates.
- Fixed Dynamic Resolution not working.
- Further builder optimisations around nub rendering on groups of blocks and moving the camera at specific angles (this is most noticeable on lower end hardware).
- Made some optimisations to hover block behaviour.
- Optimised the Aerodynamic Arrows in builder.
- Some localisation changes for "Disable Air Control" in German and "Race" in game mode drop down in Italian.
We've another Mod Makers update releasing today that includes more fixes and even some expanded Mod functionality!
New Mod Functionality
- ModGameObject.Exists()
- ModGameObject.SetScale() per axis
- ModGameObject.GetScale()
- ModGameObject.GetIsRigidbody()
- ModGameObject.GetIsStatic()
- GetMapName()
- Block.Exists()
- Default rays should now ignore triggers.
- Fixed collision layer on PFB_KungfuFlaglol
- Fixed collision layer on PFB_ChallengeCheckpoint_Floating_Expedition2
Changes
- Updated PioNet. This should lead to improved Multiplayer stability/performance!
- There's a browse workshop button in the Session Options now for even easier access to Mods.
- Added a Report Button to the in game Steam Workshop. This will bring up a new dialog which will allow you to copy the workshop ID for easily pasting into a new channel we'll be setting up on the Discord when reporting a Blueprint.
- Tidied up the Keyboard and Mouse controls help screen (not localised yet).
Fixes
- Fixed a Unity Crash that was occuring for some people when quitting to Main Menu/game.
- Fix for an Overflow when spamming events.
- Fix for a "baseline" error that would occur quite regularly in very aggressive multiplayer sessions.
- Fixed an issue that would cause zooming in and out in the builder to "skip" steps if you were playing at high frame rates.
- Fixed Dynamic Resolution not working.
- Further builder optimisations around nub rendering on groups of blocks and moving the camera at specific angles (this is most noticeable on lower end hardware).
- Made some optimisations to hover block behaviour.
- Optimised the Aerodynamic Arrows in builder.
- Some localisation changes for "Disable Air Control" in German and "Race" in game mode drop down in Italian.