1.6 Update: Wings and Weapons is live 🛩️
Hey there Trailmakers!
Today we are extremely proud and excited to release our latest update for Trailmakers - Wings and Weapons (1.6) alongside the release of our new expansion - Trailmakers: Airborne! We have a wide range of new features, blocks and bug fixes that are added to your game completely free of charge as part of the 1.6 update.
[previewyoutube][/previewyoutube]
[h3]Flight[/h3]
There are also some blocks that have had their names changed from previous live versions of the game. These are -

We have added a couple of new features to modding alongside this update, as well as a big batch of new Prefabs, some fixes to existing ones and we also removed a handful that were broken. You can find a full list of these Prefabs in the #modding channel on our Discord! (discord.gg/trailmakers)

Fixed a bug with Hinges and inconsistencies in behaviour when moving positively and negatively at varying speeds.
Today we are extremely proud and excited to release our latest update for Trailmakers - Wings and Weapons (1.6) alongside the release of our new expansion - Trailmakers: Airborne! We have a wide range of new features, blocks and bug fixes that are added to your game completely free of charge as part of the 1.6 update.
[previewyoutube][/previewyoutube]

- New and Improved Main Menu UI. It’s now much easier to find the content you feel like playing whether it be Campaign, Sandbox or Racing!
- Targeting reticle. Now when you are using a structure with weapons you’ll notice a targeting reticle so you can see where your hits are going to be landing. On top of this it has a built in ammo clip UI which show you just how much longer you can keep on firing your weapons before needing to wait for a recharge. When hitting your target there will also be a juicy, satisfying hitmarker sound for you audible feedback pleasure.
- Auto Aim. The Smart Cannon, Tiny Cannon, Mini Gun and Rocket Launcher feature a new Auto Aim. This is not an aim bot but an aim assist. It will vaguely predict where your enemy is and where they are going. But a skilled pilot will be able to dodge without issues. Within the Configurator for these blocks you can also adjust the Auto Aim Scale, or also turn it off completely if you are a hardcore dogfight elitist.
- (Steam and Win GDK Only) - We have enabled the ability to bind your Left Mouse button for block input.
- New Default Inputs - We have done a pass across the default inputs for all blocks in the game across both Keyboard and Mouse and Controller for a more consistent experience across the different blocks and different input methods. This also means there is much less conflict, in terms of things such as Dynamite and Bomb Bays being bound to the same key as your Dragon Jets. This change should not affect any existing structures that have had their default bindings changed. Existing structures that were using a default binding will update to the new default binding.
- New Spawn in Builder button within the Workshop and Gallery - This new button means once you are subscribed to an uploaded Blueprint you can just press this button to spawn it directly into your Builder.
- New Camera Shake and Screen damage effects. When your structure is getting hit you might notice it all feels a bit more physical thanks to these. The Camera Shake can be toggled on and off in the options.
- New Block Damage visualization. Now when blocks on your structures get damaged it is clearly messaged to you with the new visual effects we’ve added. When parts do fall off you’ll also notice them bursting into flames and leaving smoking debris behind.
- New First Person Look around in the seat! When using the first person in seat camera you can now freely look around with your mouse/right stick.
- New First Person FoV Slider. In the Options you can now increase/decrease the First Person FoV to your preferred value!
- Refined Camera Options. With the additional of the Camera Block, meaning you can essentially chose your own camera angles, we took the opportunity to refine the available options. We decided to remove the Sticky Orbit and Behind Seat options and have made numerous improvements to general camera behaviour.
- (Steam/Win GDK Only) - Added functionality for panning the camera up and down when in Free Cam mode (F5).
- Repair in Air feature (rep-air if you will). This new feature means you can now repair in the air after taking damage, but beware, you can’t do this freely. Once you Repair in air, you’ll notice a small bar in the bottom left of the screen start to slowly fill up. Until this recharges you’re unable to do another repair. You can wait out the cooldown, find somewhere to land for it to instantly refill, or kill some enemies to partially refill the meter.
- (Keyboard only) The Backspace Key now requires you to hold for a second rather than just press. This should avoid accidental respawns.
- New Teams Option in Multiplayer. If you are hosting a Multiplayer Server and you open the Session Options menu you’ll now have the option of assigning each player on the server to a different team. Being on the same team means auto aim will not pick up your own team mates though be careful, friendly fire is still a thing!
- New hitbox for the propeller
- New visuals for the modular wing blocks

- Center of Forces Visualization! This one is a big one, and something that has been highly requested from the day we first released Trailmakers. Once you enable this in the Builder you will at a glance be able to see your Center of Mass, Thrust, Air Buoyancy, Lift, Vertical Drag and Horizontal Drag! If you build something that isn’t quite right, you’ll see a warning which when highlighted will give you a helpful explanation of what will happen if you leave it like that, and also tips to fix it!
- Block Input Overview UI. This Toggle will show all of the configured Bindings for blocks which makes figuring out what key does what much easier!

- Small Flap Wing
- Small Aileron
- Flap Wing
- Aileron
- Elevator Tail
- Big Elevator Fin
- Small Elevator Fin
- Tubes
- Cone 1x1x2
- Inflatable Balloon
- Party Balloon
- Mini Gun
- Bomb Bay
- Rocket Launcher
- Camera Block
There are also some blocks that have had their names changed from previous live versions of the game. These are -
- Mini Thruster > Thruster
- Helicopter Engine V2 > Stackable Helicopter Engine
- Small Cannon > Smart Cannon

We have added a couple of new features to modding alongside this update, as well as a big batch of new Prefabs, some fixes to existing ones and we also removed a handful that were broken. You can find a full list of these Prefabs in the #modding channel on our Discord! (discord.gg/trailmakers)
- Physics API (Concave support for custom shapes.)
- Player API (Jetpack enable/disable support.)

Fixed a bug with Hinges and inconsistencies in behaviour when moving positively and negatively at varying speeds.
- Numerous fixes to Mirror Mode behaviour.
- (Steam) Fixed the Open Blueprint Folder button not working.
- (Steam) Fixed the Open Mods Folder button not working.
- (Steam) Fixed F8 not taking a screenshot.
- (PlayStation) Fixed the correct first time user flow being present for a first time player.
- Fixed some performance issues when playing the game in non-Latin languages.
- Fixed an issue with some Decals mirroring offset.
- Fixed the offset collider on the Crow's Nest Seat.
- (Consoles) Fixed an issue that was causing the loading of the Gallery to hang on some connections.
- (Xbox) Fixed the incorrect character limit on Blueprint Names and Descriptions.