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đź’Ą LIVE NOW: 1.8 Update and Rescue Pack đź’Ą

For the past month we have shown you every dinghy, every flare, every truss, and firework rocket that comes with the 1.8 update and the Rescue Pack.

And now the time has come for you to be the hero.

1.8: Waves, Camera, Action! and Rescue Pack are now LIVE ON ALL PLATFORMS.
Let’s go over all the features and blocks!

[h2]1.8 Free Update[/h2]

[h3]Cinematic Camera[/h3]
Good news for Content Creators and fan-film enthusiasts. You can do much more with the camera now. But it’s kind of a show-it-don’t-tell-it feature so to refresh your memory here is the Cinematic Camera trailer:

[previewyoutube][/previewyoutube]

[h2]Player Event Feed[/h2]
The brand-new Player Event Feed (more commonly known as a kill feed) is ready to enhance your PvP experience.

The server will now inform you if:

  • Player is killed by another player
  • Player is ejected from their seat
  • Player is blown up by another player
  • Player teleports
  • Player respawns (backspace)
  • Player is building


[previewyoutube][/previewyoutube]

[h2]Adjustable Waves[/h2]
We are adding waves to all maps in Trailmakers and a setting to adjust them based on how intense you want them to be.

You can turn them off completely (like they are per default right now).
You can set them to “Calm” giving you nice, regular waves.
… or you can set them to “Intense” to give you that rough middle-of-pacific-ocean-during-a-hurricane feeling.
Note: The latter setting requires the High Seas expansion (but it’s on sale!)

[previewyoutube][/previewyoutube]

[h2]New blocks! [/h2]

  • 2x2 Truss Block
  • 2x8 Truss Block
  • Fireworks Block


[h2]Expanded skin support on blocks[/h2]
We cleaned up the block skins and added support for (almost) all skins on (almost) all blocks.
The skins have also gotten a make-over to better line up on your builds and eliminate weird edges and unaligned patterns.



[h2]Race Island has a new Island![/h2]
We’ve added a new island to Race Island with a bunch of new tracks. We have more things planned for this but we are not saying more about that for now. In the meantime, enjoy a fresh change of scenery!

Take look at this video by Whemplar and lukkram from our Content Creator Program from the new island:

[previewyoutube][/previewyoutube]

[h2]Rescue Pack DLC[/h2]

https://store.steampowered.com/app/2863610/Trailmakers_Rescue_Pack/

You’ve built cars, airplanes, spaceships, boats, and everything in between. Now get ready to be a hero with the new Trailmakers Rescue Pack. Dress the part of one of modern society’s everyday heroes.

[h3]Make yourself the hero[/h3]
With a long list of new rescue-themed blocks, there is no end to the scenarios you can invent alone or with your friends. Build a rescue helicopter with the new Tail Propeller and Tail Fin Stabilizer and respond to a Signal Flare being sent up by a Dinghy in distress. Build a Police Vehicle complete with Emergency Lights and Sirens and chase a Thief on the run…

After all, Trailmakers is a game of innovation and creativity. All we do is provide the parts - and in this case the parts are there to elevate your experience of rescue and heroism. Go be a hero!

[h3]New Costumes[/h3]
  • Fire Fighter
  • Police Officer
  • High Visibility Outfit
  • Thief


[h3]New Cosmetic Blocks[/h3]
  • Emergency Light
  • Fire Truck Siren
  • Signal Flare


[h3]New Functional Blocks[/h3]
  • Ship’s Keel
  • Ship’s Bow
  • Dinghy Side
  • Dinghy Bow
  • Tail Propeller
  • Large Stabilizer


and of course rescue-themed decals to complete your rescue aesthetics.

If you want a better idea of the DLC contains check out the Content Creators Early Access reviews:
New Update and DLC Will Bring Rescue Parts and More! Uncover All Details of the 'NEW' Rescue DLC | 1.8 Early Access 1v1 WEAPONIZED DINGY Battle But With INTENSE WAVES! Everything you need to know about 1.8! Release date, blocks and more! | Trailmakers Early Access The NEW 1.8 Update and Rescue Pack in Trailmakers! | Early Access We Missed a Few Details | Trailmakers 1.8 I tried building the ULTIMATE RESCUE VEHICLE in TRAILMAKERS

[h2]Full patch notes[/h2]

[h3]General[/h3]
  • Waves in Supported Worlds.
  • Cinematic Camera.
  • Player Event Feed.
  • Rescue Pack Added
  • New Island appeared in Race Island
  • Extended Skin Support to all blocks.


[h3]Bug Fixes[/h3]
  • Fixed a bug with the Short and Long Helicopter Blades not correctly creating lift. These blocks were unfortunately set up completely wrong which meant they weren’t creating lift in ways they really should have. We have now corrected this. It will mean that Blueprints you have that use these will now behave and control differently. We know it sucks when this happens to your existing Blueprints, but in the case of these two blocks it was a necessary change to make the blocks actually behave as they were intended.
  • Fixed Decals placed over Logic Blocks not correctly blocking the light from the Logic Block.
  • Fixed the Shields visually re-appearing on Pirate Bases in Airborne if disabling them and moving far enough away.
  • Fixed Decal Placement on the Gimbal Jet behaving odd once the block had left and re-entered the Builder.
  • Fixed the incorrect text displayed when Creating an Online Profile.
  • Fixed the Propeller not blocking Aerodynamics from a block immediately behind it like the Large Propeller does. To balance this change, the block now has slightly more drag.
  • Improved the error messaging for when a player with an Offline Profile tries to access a part of the game that requires an Online Profile.
  • Fixed not being able to apply the Glass Skin on the Power Coupling.
  • Fixed some missing tooltips on the Airborne Map when a Bombing Mission is active.
  • Fixed visual issues with some blocks using the clean skin not sitting flush with connecting blocks.
  • Various localization fixes and improvements.



[h3]Modding Related[/h3]
  • Fixed an issue with spawned dispenser items spamming NullRefs and having a large impact on performance.
  • Improved the behaviour of the UI when there is a long list of mods.
  • Fixed so disabling a mod does not clear the active mod camera if that mod wasn’t the one that added it.
  • Added client-side caching of custom assets for mods.
  • [h3]New Spawnables[/h3]
  • PFB_PipeThruHill
  • PFB_LED_PIXEL_ARROW_X5
  • PFB_LED_PIXEL_ARROW_X5_Yellow
  • PFB_DetourSign
  • PFB_RoadClosedSign
  • PFB_ConstructionRoadClosedFenceDestructable
  • PFB_Loop_Dangerzone
  • PFB_ConstructionCylinderCone
  • PFB_Christmas_Tall_SlenderPine
  • PFB_Christmas_Short_Slender_Pine
  • PFB_Christmas_Short_Lush_Pine