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Trailmakers News

The Summer Party 1.1 Public Beta!



Hey Trailmakers!

In the near future, we have a Trailmakers update coming out. We know you are probably waiting in eager anticipation, so we thought you could help us speed up the development.

The new update has a couple of features that we have a hard time testing ourselves. A new Steam API update should fix a LOT of connection issues and also make hosting servers available for a lot of people who previously had issues with it. We need your help testing that. The update also makes 8 player multiplayer available. We need your help testing that. And finally, we have updated the physics to fix a bunch of bugs, and make other physics interactions more accurate and consistent. It will surely mess with a lot of your old saved vehicles, so we need your help testing the new physics on old vehicles.

So we are making the update public on a test branch here on Steam. Here is how to access it:

  • Right click Trailmakers in your Steam Library and click Properties
  • In the “Betas” tab, select the 1.1-public-beta branch from the drop-down list.
  • Click Close and wait for the update to download.


Make sure to switch back once you are done testing. We intend for this public beta to be open over the entire weekend! We've decided to keep the Public Beta branch open a little while longer, along with this we've updated the build with a handful of important fixes, please check the comments to see what they are!

As always, we’d prefer your feedback on our Discord: https://discord.gg/Trailmakers

If you are unsatisfied with something in the update, or if multiplayer is not working in a way you expect it to, let us know on our Discord, and make sure to tell us that you are playing the test branch.

There’s also a bunch of other cool new features in the update, but we’ll let you explore those for yourself 😎

PS.
This version of Trailmakers has analytics that helps us make better decisions when it comes to adding content to the game. It will anonymously tell us what kind of features, maps etc. are being used in the game, so we can focus our efforts on expanding stuff that you guys actually use. If you're not comfortable sharing this anonymous data with us, that is completely okay and we understand - there is an opt out button.

Known Issues
- Skin Pack 2 is not available yet despite it showing up in game, it will launch alongside the official release of 1.1.
- Your graphical and game settings may reset upon starting the beta build.
- Hinges with their Strength set to 0 are not free moving as intended.
- The Pre-Order Monument in Treasure Island isn’t displaying the names.
- Certain Button Hint sprites are displaying incorrectly.
- A single Dynamite being dropped doesn’t explode on contact.
- The Rotating Servo is awkward to select in the builder.
- Shield plates placed in front of multi-part blocks can make them awkward to select in the builder.
- The host closing their server incorrectly gives a Start Up Error message instead of the intended “Server closed” message.
- The first time you open the Configurator in a session, the Strength value can appear empty.
- The Race UI in Race Island is larger than intended.
- Ghosts incorrectly appearing (and not moving) in multiplayer Race Island.

Trailmakers is out now on PS4

Pop the confetti cannon and rev your engines! We have launched Trailmakers on the PS4!🎉 Have a friend who's been waiting for this release? Do us a huge favor and tell them! It helps us a lot 😍

The PlayStation version has feature parity with the PC and the Xbox versions of Trailmakers. That means you get the newest version of Trailmakers no matter where you buy it, except for a few platform specific features. On PlayStation, you can access the Gallery to upload and download vehicles from other Trailmakers in stead of the Workshop as we have it on Steam.

This is good news for you PC players out there. With the porting of Trailmakers for PS4 done, we can focus our attention on the next Trailmakers update. Stay tuned for an awesome new Trailmakers update, coming soon(ish) 😎

Trailmakers on the PlayStation Store: https://store.playstation.com/en-us/product/UP3731-CUSA18032_00-TRAILMAKERS00000

What We're Working On (25/03/2020)

Hey Trailmakers,

It’s been a little while since you’ve heard from us so I thought I would loop you in on what we’re working on.

[h2]Trailmakers on PS4[/h2]
We are very excited to soon bring Trailmakers to the PlayStation 4. We have been working on the port for quite a while, which is also the reason why the general feature development of the game has been slower than it was in 2019. As soon as we launch the PlayStation version of Trailmakers, we will have a lot more resources to put into the continued development of Trailmakers features. We expect to launch Trailmakers on PS4 in April so do us a favour and tell your PlayStation playing friends!

[h2]The Next Big Update[/h2]
We also have a Trailmakers update in the works, that I think will make a lot of players very happy. We have taken some of the most requested features from the Discord, Steam Forums and the Trello Suggestion List and combined them with some great Quality-of-Life features that are long overdue. Yes yes, I know it’s all very vague, but we want to make sure that features we tease are absolutely positively making it into the update. Here is a small teaser for an upcoming block though. Can you guess what it is?



See you soon!

Save 66% on Trailmakers in the Builder Games Sale!


We have teamed up with a bunch of other great developers to create a BUILDER GAMES SALE! A sale for games with building mechanics similar to Trailmakers. It's safe to say, that if you like Trailmakers you will probably like a lot of these games.

The sale will run until January 18, 2020 @ 10:05am PST.

You can find all the Builder Games right here.

Trailmakers is a historically low 66% off during the Builder Games Sale!

https://store.steampowered.com/app/585420/Trailmakers/

OUT NOW: The Centrifuge Update !

Trailmakers 1.0.4 - Centrifuge Update

The 1.0.4 update is out now, and it features a bunch of new awesome stuff for Trailmakers. First off, we want to address the new Centrifuge Map. This was originally planned to be a paid DLC map in this update. We have decided to add it to the game for free instead. After finishing development of the map, we decided that the relatively small size of the map disqualifies it as a paid map DLC. Consider it a Christmas present.

Some other highlights from the rest of the update notes are a new Test Zone map, an Anchor Block, glass block skin and a first person character camera. We hope you enjoy this update to Trailmakers. If you want to discuss it in depth or have any feedback, make sure you join our Discord.

[h3]General[/h3]
  • NEW MAP: TEST ZONE
    • You asked for it, and here it is. A completely empty map except for the ground you drive on.
  • NEW MAP: The Centrifuge
    • This map features a huge donut-shaped racing track, and long stretches of tarmac.

  • Christmas in the Danger Zone
    • We put the fan-favorite snowy island back into the Danger Zone.
    • The packages are for you, but you might already have what’s in them. No returns!
    • B I G S N O W B O Y
  • We have entirely rewritten the vehicle Welding code.
    • Welding is what happens when you exit the builder, and turn the vehicle from a bunch of blocks into a physics-based creation.
    • We found a huge bug in the old code that caused several issues in the game, such as creations with weird bouncy wheels.
    • The new welding code will fix many annoying bugs and make welding much faster, but also change the way vehicles are put together. It may change the behavior of some of your vehicles, but we felt it was necessary and For The Greater Good™.
  • We have added a first person camera when you are NOT in a seat. Press C to switch between first person and third person.
  • We have added character customization options so you can choose between the character models with crash helmets, and the pre-rally look of hat and goggles.
  • Threw in some blue and red barrels in the Danger Zone for good measure.
  • We have added an 8th vehicle camera called “Behind Seat Camera” that is perfect for driving in the Centrifuge. The game will automatically switch over to this camera when you start a Centrifuge race.
  • Renamed Sandbox Island to Treasure Island since there are now quite a few sandbox maps.
  • 日本語翻訳を追加 ! Added JAPANESE translation!
  • The racing leaderboards have been reset due to the welding changes.
  • DLC: Hats!
    • We have put 13 hats in a Hat Pack DLC. The hats are: Chicken Bucket, Leprechaun Hat, Monocle and Moustache, Black Cowboy Hat, Plague Mask, Jack-o’-lantern, Roman Soldier Helmet, Thirst Aid Beer Helmet, Tiki Mask, Top Hat, Viking Helmet, Welding Helmet, and a Wizard Hat.

[h3]Performance[/h3]
  • Reworked Rigid Body Synchronizer - this should slightly improve CPU performance.
  • We made some optimisations around the blueprints and how they're loaded/displayed in the builder.

[h3]Builder[/h3]
  • Skins is a new feature in the builder. It lets you add a texture to certain blocks (but not all of them).
  • Glass skin can now be selected as a Skin.
  • We have added a few new colors in the color-picker for all blocks and adjusted some of the “old” colors.
  • We have made the “hitboxes” more precise in the builder so it’s easier to select a block that is behind another block.
  • When loading in a blueprint that uses blocks or skins you do not own, we have added a new menu that lists which blocks/skins you are missing, and gives you the option to remove them or buy them.
  • DLC: Skins
    • We have put 5 other skins in a Skins DLC. The skins are: Camouflage, Glow, Wood, Brick and Metallic. People without this DLC can still download and import skinned vehicles, but as with locked accessory blocks you can’t edit the vehicle until you reskin the blocks to something you own. In Sandbox Mode you can exit the builder and use the vehicle, but not modify it.


[h3]Blocks[/h3]
  • NEW: Anchor Pin - Creates a connection between whatever it is connected to, and whatever it touches. For example, you can use it to pin down a house you have built.
  • Damping and Stiffness now go up to 2 in the settings on Suspension Springs.
  • Made the Skis work slightly better on snow and sand.
  • The Shield 2x1, Shield 2x2, and Shield 2x4 now have two different “Skins” so you can select which diagonal to split the two color selections.

[h3]Bug Fixes[/h3]
  • Issues related to wobbly wheels or creations with very weak hinges should be fixed with the new welding code.
  • Fixed the Gimbal Jet particles.
  • Stranded in Space now makes backups of previous saves so you can rollback if you get into a broken save state.
  • Fixed a bug where repairing or entering the builder while swimming would sometimes send you to the bottom of the ocean.
  • If you exit the builder with a vehicle while over another built structure such as a ramp or platform you have made, it will no longer clip into the structure but land gently on top of it.
  • Fixed the vehicles sinking in the deck on the aircraft carrier in the Danger Zone.
  • Crash fixes for particular multiplayer Join and Leave flows.
  • Fixed the ramp.