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Trailmakers 1.1 - Summer Party Update

Welcome to the Summer Party Update!

Attention all Trailmakers! The Summer Party Update has a bunch of extremely requested features like 8-player multiplayer and the angle sensor, but it also features a whole lot of more technical advances we have made the past months. After our summer holidays, we plan on getting right back to working on the next Trailmakers update. There is a lot of great stuff to look forward to in the future, and we can’t wait to show you what we have planned :)

[h3]GENERAL[/h3]
  • 8 Player Multiplayer - You can now create servers with up to 8 slots in multiplayer. Obviously, this requires a very good PC if you are hosting.
  • Server Host Admin Tools - You can now kick players if you are hosting a multiplayer game. Find it via the in-game menu “Session Options” when you’re hosting.
  • New and Improved Welding - As always when we do welding/physics changes, this will change the way some of your old vehicles behave. Some will be a little different, and others might be completely broken. We do these changes to optimize the game and fix bugs. We believe the changes are for the greater good, and encourage you to redesign broken vehicles.
  • New Steam API should fix a lot of multiplayer/connectivity issues for people who previously had issues with hosting or joining multiplayer games.
  • Your vehicles will now face the same way as your camera when you repair them.
  • Added spawn points in the water in the Danger Zone, Treasure Island and on Race Island. Boat-owners rejoice!
  • Added a temporary structure invincibility for a short period after leaving the builder.
  • Mod Support (Beta) - If you are interested in modding Trailmakers (at your own risk of course), we have added some pretty rudimentary mod support. We are very interested in hearing from you if you have ideas for further modding features (join the discord).
  • We’ve added analytics to the game to see what players do (and don’t do) in the game so we can make smarter decisions on what content to make in the future. This info is completely anonymous, but if you are uncomfortable with it you can easily opt out the first time you see the pop-up or any time in the Main Menu settings.
  • Danger Zone once again starts in the daytime. The time of day slider has been moved to the “Session Options” menu.
  • Added a new “Master Builders” section in the Main Menu to showcase the Weekly Challenge and it’s fantastically skilled winners!
  • Added a new background video for the main menu.
  • Added a few new achievements!
  • Added Korean localization.
  • Reset racing leaderboards due to physics changes rebalancing many vehicles.


[h3]BLOCKS[/h3]
  • NEW: Dynamite - hehe, dynamite goes boom
  • NEW: Angle Sensor - This long awaited block finally joins our series of logic/sensors. You customize the block to trigger at a certain angle, sending an output. Perfect for stabilizing various creations.
  • NEW: Block Skin DLC 2 - We have added another DLC Skin Pack to the game with 5 blocks skins. Check them out in your local store, and buy them to support future development of Trailmakers :) The Skins are:
    • Gooey: An organic-looking skin
    • Scales: For the lizard people
    • High Tech: Electronic circuit board surface
    • Non-slip: Metallic non-slip surface
    • Rivets: Perfect for an armored submarine
  • Fix: Hoverpads now work properly when height value is set between 1.1 and 2.0.
  • Fix: The Mini-Thruster, RAW Jet, Dragon Jet, and Gimbal now have sound when active and the player is not in the seat.
  • Hinges and servos now have a “strength” setting. Putting it to 0 essentially makes them free floating bearings.
  • Added the missing 2x2x2 Cone to Stranded in Space
  • The Trailer Hinge has had its springiness and damping adjusted.


[h3]BUG FIXES[/h3]
  • Fixed the invisible goals on Treasure Island
  • Fixed it so the maker tool’s beam is not visible when you’re in first person
  • Fixed various spots with poor occlusion and missing colliders
  • Fixed some bad template vehicles in Rally and Stranded.
  • Fixed the cursed containers in Danger Zone. You don’t want to know what was inside of them…
  • Fixed the ball in Carball Arena being invisible on lower quality settings.
  • Fixed the CTRL+Y feature that takes a no-background PNG of the structure you are seated in. Try it out!
  • Fixed the Test Drive dialog appearing in Game Modes where it didn’t apply.
  • Fixed the Template Blueprints in Rally having some missing template structure.
  • Fixed the 2x2 Wedge having slightly better aerodynamics than similar blocks.
  • Fixed an issue with video playback on Windows 7.
  • Fixed an issue with Template blueprints not having their names displayed.
  • Fixed the win screen at the end of Stranded in Space displaying minus hours.
  • Fixes for some Salvage within Stranded in Space.
  • Fixed wrong client side position of moving parts after transforming.
  • Fixed an issue with Dethrone displaying an incorrect Template vehicle at the start of a session.
  • Fixed the mirrored text in the start zone of each Rally race.
  • Fixed an issue with the camera getting stuck in place when transforming to a structure without a seat.
  • Fixed the Ship Wheel seat incorrectly being explosive.
  • Fixed an issue with the Ship Wheel that would cause parts of a structure to be invisible after exploding then repairing.
  • Fixed some of the Stranded Template vehicles displaying the controls as unconfigured.
  • Fixed the ramp.

The Summer Party 1.1 Public Beta!



Hey Trailmakers!

In the near future, we have a Trailmakers update coming out. We know you are probably waiting in eager anticipation, so we thought you could help us speed up the development.

The new update has a couple of features that we have a hard time testing ourselves. A new Steam API update should fix a LOT of connection issues and also make hosting servers available for a lot of people who previously had issues with it. We need your help testing that. The update also makes 8 player multiplayer available. We need your help testing that. And finally, we have updated the physics to fix a bunch of bugs, and make other physics interactions more accurate and consistent. It will surely mess with a lot of your old saved vehicles, so we need your help testing the new physics on old vehicles.

So we are making the update public on a test branch here on Steam. Here is how to access it:

  • Right click Trailmakers in your Steam Library and click Properties
  • In the “Betas” tab, select the 1.1-public-beta branch from the drop-down list.
  • Click Close and wait for the update to download.


Make sure to switch back once you are done testing. We intend for this public beta to be open over the entire weekend! We've decided to keep the Public Beta branch open a little while longer, along with this we've updated the build with a handful of important fixes, please check the comments to see what they are!

As always, we’d prefer your feedback on our Discord: https://discord.gg/Trailmakers

If you are unsatisfied with something in the update, or if multiplayer is not working in a way you expect it to, let us know on our Discord, and make sure to tell us that you are playing the test branch.

There’s also a bunch of other cool new features in the update, but we’ll let you explore those for yourself 😎

PS.
This version of Trailmakers has analytics that helps us make better decisions when it comes to adding content to the game. It will anonymously tell us what kind of features, maps etc. are being used in the game, so we can focus our efforts on expanding stuff that you guys actually use. If you're not comfortable sharing this anonymous data with us, that is completely okay and we understand - there is an opt out button.

Known Issues
- Skin Pack 2 is not available yet despite it showing up in game, it will launch alongside the official release of 1.1.
- Your graphical and game settings may reset upon starting the beta build.
- Hinges with their Strength set to 0 are not free moving as intended.
- The Pre-Order Monument in Treasure Island isn’t displaying the names.
- Certain Button Hint sprites are displaying incorrectly.
- A single Dynamite being dropped doesn’t explode on contact.
- The Rotating Servo is awkward to select in the builder.
- Shield plates placed in front of multi-part blocks can make them awkward to select in the builder.
- The host closing their server incorrectly gives a Start Up Error message instead of the intended “Server closed” message.
- The first time you open the Configurator in a session, the Strength value can appear empty.
- The Race UI in Race Island is larger than intended.
- Ghosts incorrectly appearing (and not moving) in multiplayer Race Island.

Trailmakers is out now on PS4

Pop the confetti cannon and rev your engines! We have launched Trailmakers on the PS4!🎉 Have a friend who's been waiting for this release? Do us a huge favor and tell them! It helps us a lot 😍

The PlayStation version has feature parity with the PC and the Xbox versions of Trailmakers. That means you get the newest version of Trailmakers no matter where you buy it, except for a few platform specific features. On PlayStation, you can access the Gallery to upload and download vehicles from other Trailmakers in stead of the Workshop as we have it on Steam.

This is good news for you PC players out there. With the porting of Trailmakers for PS4 done, we can focus our attention on the next Trailmakers update. Stay tuned for an awesome new Trailmakers update, coming soon(ish) 😎

Trailmakers on the PlayStation Store: https://store.playstation.com/en-us/product/UP3731-CUSA18032_00-TRAILMAKERS00000

What We're Working On (25/03/2020)

Hey Trailmakers,

It’s been a little while since you’ve heard from us so I thought I would loop you in on what we’re working on.

[h2]Trailmakers on PS4[/h2]
We are very excited to soon bring Trailmakers to the PlayStation 4. We have been working on the port for quite a while, which is also the reason why the general feature development of the game has been slower than it was in 2019. As soon as we launch the PlayStation version of Trailmakers, we will have a lot more resources to put into the continued development of Trailmakers features. We expect to launch Trailmakers on PS4 in April so do us a favour and tell your PlayStation playing friends!

[h2]The Next Big Update[/h2]
We also have a Trailmakers update in the works, that I think will make a lot of players very happy. We have taken some of the most requested features from the Discord, Steam Forums and the Trello Suggestion List and combined them with some great Quality-of-Life features that are long overdue. Yes yes, I know it’s all very vague, but we want to make sure that features we tease are absolutely positively making it into the update. Here is a small teaser for an upcoming block though. Can you guess what it is?



See you soon!

Save 66% on Trailmakers in the Builder Games Sale!


We have teamed up with a bunch of other great developers to create a BUILDER GAMES SALE! A sale for games with building mechanics similar to Trailmakers. It's safe to say, that if you like Trailmakers you will probably like a lot of these games.

The sale will run until January 18, 2020 @ 10:05am PST.

You can find all the Builder Games right here.

Trailmakers is a historically low 66% off during the Builder Games Sale!

https://store.steampowered.com/app/585420/Trailmakers/