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OUT NOW: The Centrifuge Update !

Trailmakers 1.0.4 - Centrifuge Update

The 1.0.4 update is out now, and it features a bunch of new awesome stuff for Trailmakers. First off, we want to address the new Centrifuge Map. This was originally planned to be a paid DLC map in this update. We have decided to add it to the game for free instead. After finishing development of the map, we decided that the relatively small size of the map disqualifies it as a paid map DLC. Consider it a Christmas present.

Some other highlights from the rest of the update notes are a new Test Zone map, an Anchor Block, glass block skin and a first person character camera. We hope you enjoy this update to Trailmakers. If you want to discuss it in depth or have any feedback, make sure you join our Discord.

[h3]General[/h3]
  • NEW MAP: TEST ZONE
    • You asked for it, and here it is. A completely empty map except for the ground you drive on.
  • NEW MAP: The Centrifuge
    • This map features a huge donut-shaped racing track, and long stretches of tarmac.

  • Christmas in the Danger Zone
    • We put the fan-favorite snowy island back into the Danger Zone.
    • The packages are for you, but you might already have what’s in them. No returns!
    • B I G S N O W B O Y
  • We have entirely rewritten the vehicle Welding code.
    • Welding is what happens when you exit the builder, and turn the vehicle from a bunch of blocks into a physics-based creation.
    • We found a huge bug in the old code that caused several issues in the game, such as creations with weird bouncy wheels.
    • The new welding code will fix many annoying bugs and make welding much faster, but also change the way vehicles are put together. It may change the behavior of some of your vehicles, but we felt it was necessary and For The Greater Good™.
  • We have added a first person camera when you are NOT in a seat. Press C to switch between first person and third person.
  • We have added character customization options so you can choose between the character models with crash helmets, and the pre-rally look of hat and goggles.
  • Threw in some blue and red barrels in the Danger Zone for good measure.
  • We have added an 8th vehicle camera called “Behind Seat Camera” that is perfect for driving in the Centrifuge. The game will automatically switch over to this camera when you start a Centrifuge race.
  • Renamed Sandbox Island to Treasure Island since there are now quite a few sandbox maps.
  • 日本語翻訳を追加 ! Added JAPANESE translation!
  • The racing leaderboards have been reset due to the welding changes.
  • DLC: Hats!
    • We have put 13 hats in a Hat Pack DLC. The hats are: Chicken Bucket, Leprechaun Hat, Monocle and Moustache, Black Cowboy Hat, Plague Mask, Jack-o’-lantern, Roman Soldier Helmet, Thirst Aid Beer Helmet, Tiki Mask, Top Hat, Viking Helmet, Welding Helmet, and a Wizard Hat.

[h3]Performance[/h3]
  • Reworked Rigid Body Synchronizer - this should slightly improve CPU performance.
  • We made some optimisations around the blueprints and how they're loaded/displayed in the builder.

[h3]Builder[/h3]
  • Skins is a new feature in the builder. It lets you add a texture to certain blocks (but not all of them).
  • Glass skin can now be selected as a Skin.
  • We have added a few new colors in the color-picker for all blocks and adjusted some of the “old” colors.
  • We have made the “hitboxes” more precise in the builder so it’s easier to select a block that is behind another block.
  • When loading in a blueprint that uses blocks or skins you do not own, we have added a new menu that lists which blocks/skins you are missing, and gives you the option to remove them or buy them.
  • DLC: Skins
    • We have put 5 other skins in a Skins DLC. The skins are: Camouflage, Glow, Wood, Brick and Metallic. People without this DLC can still download and import skinned vehicles, but as with locked accessory blocks you can’t edit the vehicle until you reskin the blocks to something you own. In Sandbox Mode you can exit the builder and use the vehicle, but not modify it.


[h3]Blocks[/h3]
  • NEW: Anchor Pin - Creates a connection between whatever it is connected to, and whatever it touches. For example, you can use it to pin down a house you have built.
  • Damping and Stiffness now go up to 2 in the settings on Suspension Springs.
  • Made the Skis work slightly better on snow and sand.
  • The Shield 2x1, Shield 2x2, and Shield 2x4 now have two different “Skins” so you can select which diagonal to split the two color selections.

[h3]Bug Fixes[/h3]
  • Issues related to wobbly wheels or creations with very weak hinges should be fixed with the new welding code.
  • Fixed the Gimbal Jet particles.
  • Stranded in Space now makes backups of previous saves so you can rollback if you get into a broken save state.
  • Fixed a bug where repairing or entering the builder while swimming would sometimes send you to the bottom of the ocean.
  • If you exit the builder with a vehicle while over another built structure such as a ramp or platform you have made, it will no longer clip into the structure but land gently on top of it.
  • Fixed the vehicles sinking in the deck on the aircraft carrier in the Danger Zone.
  • Crash fixes for particular multiplayer Join and Leave flows.
  • Fixed the ramp.

Vote for Trailmakers in the Steam Awards

Let's face it. Most of us suck at Trailmakers.

At least compared to some of the insane vehicles and inventions some players put up on the Steam Workshop. Some of that stuff is downright HUMBLING - even for us developers.

I mean, who builds a fully functional Vigenere Cipher Machine?! Kezo the Cabra does…

https://steamcommunity.com/sharedfiles/filedetails/?id=1918326155

Or what about this self-landing SpaceX Starship by Esh?

https://steamcommunity.com/sharedfiles/filedetails/?id=1903958914

Here is one of my personal favorites for when I really want to feel like a failure at the game. Martysama’s 3-part pirate ship “The Midnights Curse”. Three complexity-limit interlocking ship parts that can be assembled to a massive Man O’ War with manual control deck, turning sail, secret weapon console, accessible lower deck, and lots of hidden features.

https://steamcommunity.com/sharedfiles/filedetails/?id=1870831742
https://steamcommunity.com/sharedfiles/filedetails/?id=1870832484
https://steamcommunity.com/sharedfiles/filedetails/?id=1870833007

If you feel like I do, vote for Trailmakers in the “Best Game You Suck At” category of the Steam Awards. But don't forget: Suckin' at something is the first step to being sorta good at something.

What We're Working On!

Hey Trailmakers!

It’s been 1½ months since the release of Trailmakers 1.0. We’ve been so happy to see you enjoy the Stranded in Space campaign, and sharing your fantastic new creations in the Workshop, the Xbox Gallery, and on our Discord. Today, we want to give you a heads up about what we’re working on, and when we expect it is ready for release.

1.0.4 - Welding, New Maps, Block Skins, and DLC
The next content update for Trailmakers on Steam will have a bunch of awesome features as usual. We have also decided to add some DLC content to the game - some of it paid and some of it free. We have very carefully decided what type of content we want to add as DLC because we want it to feel entirely optional. Buy the DLCs if you want to support the development of Trailmakers and future Flashbulb games. Here are some of the new features in this update:
  • We have entirely rewritten the vehicle Welding code. Welding is what happens when you exit the builder, and turn the vehicle from a bunch of blocks into a physics-based creation. We found a huge bug in the old code that caused several issues in the game, such as creations with weird bouncy wheels. The new welding code will fix many annoying bugs and make welding much faster, but also change the way vehicles are put together. It may change the behavior of some of your vehicles, but we felt it was necessary and For The Greater Good™.
  • We are adding two new sandbox maps. The first one is a completely flat and empty map that many of you have requested to test out the top speed of your vehicles. The second is a paid DLC map with a donut-shaped racing track, and long stretches of tarmac.
  • We are adding a Block Skin feature that changes the texture/material of the block. The changes to the block are only in appearance, not physical. Most of the Block Skins are part of Paid DLC bundles, except the Glass Skin which we are adding as a free skin.
  • And much more...


Future Projects
While we are still working on Trailmakers, we are also working on some unannounced projects that we are not ready to talk about yet. More on that later :)

Trailmakers 1.0.3 Update Notes

NOTE: THIS UPDATE HAS BEEN ROLLED BACK AND POSTPONED A FEW DAYS UNTIL WE FIX A SERIOUS MULTIPLAYER BUG.

Hi Trailmakers! Thanks for all the great feedback on our 1.0 release and Stranded in Space. We have just released a small update that adresses many of the issues you reported. If you have feedback or bug reports, head over to our Discord!

New Features
  • Updated the Transform help video
  • Added resolution change prompt
  • Made explosive salvage a little less frustrating
  • Halved the duration of a day in Stranded in Space
  • We put more blocks into Stranded in Space so you can find every non-accessory block.
  • Added a spinner to the Steam Workshop/Xbox Gallery to indicate download progress.
  • Added a "Downloaded!" message to the Xbox Gallery/Steam Workshop when a blueprint is stored locally.
  • Made the visualisation of the players build bounds much clearer.
  • Added direction arrows to pistons in the builder.
  • Changed the way Salvage appears on the Stranded in Space map. It will show up when you come within 200m of it ignoring height. It will say “Unknown Salvage” until you get close enough to scan it.
  • Added a message to notify the player when they attempt to bind a key that cannot be assigned.
  • Air Race and Beach on Race Island have new and improved instruction vehicles.
  • Added some more Magnetic things around the Sandbox Island.
  • Spaceship Seat can now be used underwater.
  • The Controls and Instruction drop down menus in the Builder now save their state.
  • Changed the transform key to holding down R to free up Alt as a keybind for your vehicles.
  • Vastly improved the strength of the magnet when used on blocks/vehicles.


Bug Fixes
  • Fixed a crash that could be caused by Transformation.
  • Fix for crash when joining a server as it's shutting down.
  • Further loading time improvements.
  • Server Region Dropdown fix.
  • Fixed a thumbnail scaling issue in the Help Menu
  • Fixed Sonic Boom orientation
  • Fixed a few memory leaks
  • Fixed a bug where your Stranded in Space save game could get corrupted
  • Attempted fix for players not seeing the introduction movie for Stranded in Space which caused them to be stuck unable to move when entering the game mode.
  • Fixed weird Internal Forces on Magnets + Salvage making vehicles spin
  • Fixed an issue where the player was incorrectly told they didn't have enough power cores.
  • Rounded 2x1 is correctly aligned again.
  • Fixed an issue where previously collected Salvage would still glow at a distance in Multiplayer.
  • Auto Saved blueprints no longer saves identical structures.
  • Fixed some localisation display issues on the static Help screens.
  • Fixed issue in Multiplayer where you couldn't enter Build Mode due to being too close to another player.
  • Fixed the Salvage piece in Bogwood that had a mind of it's own. (was constantly rolling down a hill into water then respawning).
  • The Salvage Hologram should now correctly display your profile colours.
  • The Salvage Hologram should now actually be a hologram.
  • The Leaderboards on Race Island now have a collider.
  • Catapults on Danger Zone no longer completely destroy a vehicle.
  • Fixed some broken geometry on King's Island.
  • Fixed some broken geometry on Race Island.
  • Fixed an issue with some water based vehicles incorrectly saying they were airborne when trying to repair.
  • Fixed you being able to repair and enter build mode in mid air.
  • Repairing should place your vehicle down more carefully now.
  • All vanity items now correctly have no aerodynamic value
  • Fixed the ramp.


We’ve a couple of outstanding issues that aren’t gonna be fixed until 1.0.4, like the wobbly welding and if your vehicle becomes corrupt it kills your Stranded save game. Thanks for having patience with us :)

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