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Trailmakers News

Trailmakers 0.7.0 - BLOCKS! BLOCKS! BLOCKS!


Today we're launching a brand new and very awesome update for Trailmakers. As the name might subtly hint at, this update is a big batch of new blocks - 38 of them to be exact. New sensor blocks, aerodynamic blocks, a modular tube system and much more. It's not all blocks though! With the new multithreaded wheel, aerodynamic, and buoyancy logic, multiplayer performance should be better than ever. There's also plenty of quality-of-life changes and bug fixes in this update. Read the full release notes below.

General
  • Added more Daily Challenges! The Daily Challenge system is still in an early state, but we have added some more challenges so it takes longer before you run out.
  • If you start a Daily Challenge with the Play button, you will get an arrow pointing to the goal of the challenge.
  • The Block Hunts are now repeatable, but only gives you a reward once.
  • There are new rewards for the Block Hunts - and the old seat rewards are now available by default.
  • The workshop has been updated with a new look and the ability to tag and edit your creations.


Performance
  • Multithreaded Wheels, Aerodynamics, and Buoyancy
    We have overhauled the wheel, aerodynamics, and buoyancy logic to make them multithreaded. Overall, this will give better server side performance, especially when using larger vehicles.


Builder
  • When you switch camera angle in the builder, the nubs that are available for connection will light up briefly.
  • The builder is getting smarter. Some blocks are now rotated when dragged out, in an angle the builder predicts you will use it. The angle depends on your camera position.
  • Improved the way blocks are visualized and rotated in the inventory.
  • Made it more consistent which way blocks are rotated when dragged out of the inventory.


Blocks
  • NEW: Speed Sensor Block - A block that can be connected to another block, and trigger at a certain speed. Configure it by selecting the block, and clicking the cogwheel.
  • NEW: Altitude Sensor Block - A block that can be connected to another block, and trigger at a certain altitude. Configure it by selecting the block, and clicking the cogwheel.
  • NEW: Modular Tube System - A series of pipes and 1x1 connector pieces for them.
    • Tube 1x1
    • Tube 1x3
    • Tube 1x4
    • Tube 1x8
    • Tube Elbow
    • Tube Double Elbow
    • Tube Tee
    • Tube Double Tee
    • Tube Cross
    • Tube Double Cross
    • Tube Tee Cross
  • NEW: Aerodynamic Blocks
    • Cylinder 1x1x2
    • Rounded 2x4x2
    • Rounded Corner Inverted 1x2
    • Rounded Inverted 1x2
    • Wedge 3x1
    • Wedge 2x1x2
    • Wedge 2x4x2
    • Wedge 2x4
    • Wedge 3x4
    • Wedge 4x4
    • Cone 2x2x1
    • Cone 2x2x2
  • NEW: 1x3 Block
  • NEW: 2x2x2 Block
  • NEW: Tank Cannon - A new “cannon” piece that is suitable for building custom weapons.
  • NEW: Small Porthole
  • NEW: Fang
  • NEW: Small Tooth
  • NEW: Large Tooth
  • NEW: Flat Eye
  • NEW: Eyeball
  • NEW: Side View Mirror
  • NEW: Round Side View Mirror
  • NEW: Large Side View Mirror
  • NEW: Golden Scarab - Sometimes awarded for finding and reporting a bug to the developers (we prefer reports on http://discord.gg/Trailmakers).
  • CHANGED: Shield Plates have updated graphics.
  • CHANGED: Many aerodynamic blocks have updated graphics.
  • CHANGED: Armoured Seat, Go-kart Seat, Cockpit, and Operator Seat are no longer locked behind Block Hunts.
  • Many old blocks have been renamed for greater consistency.
  • Removed the empty “Antennas” category and replaced it with a “Facial Features” category in the accessories tab.


Bug Fixes
  • Fixed a bug where rotating and undoing two blocks could make them clip into other blocks.
  • Fixed a bug where undoing while not having anything selected would do nothing.
  • Fixed the welding bug, hopefully for the last time. This bug sometimes caused vehicles to invert hinge rotation after spawning, and other weird stuff.
  • Fixed the chickens so they are no longer cannon-resistant.

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*Offer ends Wednesday at 10AM Pacific Time

Trailmakers 0.6.1 - Logic Update is now live!



If you update Trailmakers today, you can try a brand new version with some great features. The major feature of this update is the series of logic blocks and a sensor block. These blocks will make some advanced vehicles possible, but they can be tricky to use if you have not worked with logic gates before. Experiment with them, and check out what other players have built with them on Steam Workshop and our Discord.

General
  • Added Daily Challenges! This is the first version of the Daily Challenge system. In future updates we will add more awesome challenges, and expand the system with more rewards.
  • Removed the side cameras and the top-down camera.
  • Added a new Sticky Orbit camera that orbits the vehicle but follows the vehicles rotation.
  • Made seats configurable. You can now select which parts of a vehicle are controlled from a given seat. That means you can make passenger seats or a seat for a turret controller.


Builder
  • Made scroll-to-zoom and panning with the arrow keys less aggressive when the camera is close to your vehicle.
  • The camera no longer shifts back and forth while deleting blocks.
  • Added a button to the configuration menu of blocks that removes the keybinding.


Blocks
  • NEW: Logic Blocks - Connect these blocks with other configurable blocks by selecting the logic block and clicking the cogwheel. You can use the check marks to select which blocks the logic gate is connected to.
    AND - Output if ALL input is NOT zero.
    OR - Output if ANY input is NOT zero.
    XOR - Output if ONLY ONE input is NOT zero.
  • NEW: Distance Sensor Block - The Distance Sensor can be connected to other blocks by clicking the cogwheel and then the checkmark on other blocks. The connected blocks will activate when the Sensor triggers. You can configure the distance of the sensor and trigger it when it detects environment, blocks, or players.
  • NEW: Spiked Wheel
  • NEW: Rounded Corner Block
  • NEW: Small Rounded Corner Block
  • NEW: Porthole
  • NEW: Paddle
  • NEW: Straight Suspension
  • Spinning Servo: New graphics
  • Shield Plate 2x1: Fixed a bug where you couldn’t color the nubs with secondary colorpicker
  • Headlamps and Taillights - These blocks are now configurable. You can bind a key to turn on the lights.


Bug Fixes
  • Fixed the weird levitation of the rear end of some vehicles caused by wheels rubbing together.
  • Removed lag spikes that would occur when loading in new gameplay areas.
  • Fixed the ramp.
  • Made the wheels not collide with their own structure. This might break some vehicles with “alternative types of propulsion”.

Trailmakers 0.6 - Summer Update is now live!



When you update Trailmakers today, you can try a brand new version with some great features. We’ll be back in August after a lovely Summer break with more new features, fixes and improvements!

General
  • Implemented a new Splat Map system that makes the environment much better looking.
  • The Game Mode images in the Main Menu have a new look.
  • New “True Reflection” system has improved the look of the blocks, the water, the character models etc.
  • Controller usage is now enabled by a toggle in the Preferences menu from the main menu.
  • You can now toggle between the speed display being MPH or KPH.
  • The UI has been tidied up in numerous places, such as the Block Configuration menu!
  • The pressing Space to fly “bug” in Sandbox mode is now officially a feature! When your character is not in a seat, just press and hold Space to fly up into the air using the high powered Maker Tool Beam ™ (please stop reporting it as a bug).
  • The character will now actively move out of the way if you happen to build over them in Build mode. No more vehicle dropping on their head when leaving Build mode!




Expedition
  • We have changed the start of the Expedition in several ways - give it a go even if you’ve played it before. This is just the start when it comes to changes to Expedition...
  • There’s a brand new tutorial car, created by community member OffaLimb who won our competition to design a new tutorial car, congratulations!



  • Power Cores are now physical objects in the Expedition meaning we can make the ways you collect them a little more playful.
  • Functional blocks are now found in new Block Boxes rather than the T-Crates. Accessory blocks are still found inside T-Crates.




Builder
  • The much-requested UNDO feature has made its way into the game. If you make a mistake while building, hit Ctrl+Z to undo it.
  • Two new block categories are added to the menu - Electrical and Balance.


Blocks
  • Many basic building blocks have received a graphical overhaul to make them more bright and vivid. So intense.
  • When picking colors on blocks, the secondary color-pick will now change the color of the attachment-nub.



  • NEW: Dispenser Blocks - A new range of blocks that dispense physical objects in the game world. Use them to cause chaos, or maybe map out custom race tracks?
    • Metal Crate Dispenser
    • Beach Ball Dispenser
    • Concrete Wall Dispenser


  • NEW: Detachable Block - Put this between two blocks to make them detach from each other with the press of a button.




Performance
  • Added Dynamic Resolution option in Preferences.
  • Added more graphical settings that allows the game to run on lower-end PCs.
  • Added an Alternative GPU rendering toggle intended for usage by users on integrated GPU cards.
  • Lots of tiny improvements have reduced RAM usage by a lot.
  • Improved how we handle LOD around the world.




Bug Fixes
  • Fixed some issues with the Steam Workshop.
  • Numerous terrain fixes across Expedition mode.
  • A number of collectibles within Expedition decided to hide themselves, we put them out in the open again.
  • Updated the tool tip on the Armoured Seat to make it clearer that it can’t be used in Expedition!
  • Fixed mirroring on the Bulldog Engine and Helicopter Blade.
  • The character will now die faster when touching lava. Ouch.
  • Enabled Secondary colour tinting on blocks it wasn’t previously enabled on.
  • Fixed the ramp.

Trailmakers 0.5.2 - Submarine is now live!



This is the second water-themed update for Trailmakers, and we call it “Submarine”. While the first water update, “Build-A-Boat”, was centered around surface-vehicles, this update is focused on the sub-surface. The list of changes might seem small, but once you try the new blocks you will discover just how big this update really is.

General
  • There’s new Loading Screen Hints!
  • We removed our Redshell implementation. If you’re curious what this means, you can read more here.
  • Gifs recorded with F6 now include post processing effects.




Sandbox
  • The Ocean around Sandbox Island has been updated with cliffs, caves, coral, plants, small fish... and a very big fish.
  • The ineffective Piranhas have given up and moved on somewhere else!




Race Island
  • When loading into Race Island you’ll now start at a new Checkpoint which is next to the new Underwater Race. How convenient!
  • A new race has been added to Race Island - the Underwater Race. Build a fast submarine, and see if you can beat the other racers on the leaderboards.
  • The Ocean around Race Island has been updated with cliffs, caves, coral, plants and fish.




Blocks
  • NEW: Diving Bell - A seat that will not eject you when submerged. Time to build some submarines!
  • NEW: Buoyancy Control Device - A block with an inflatable and deflatable airbag.
  • NEW: Weight Block - Small, compact, 30 kg of weight in a 2x2x1.
  • NEW: Heavy Weight Block - Same as above, but 50 kg.
  • NEW: Rubber Shark Fin - To scare the bejesus out of swimmers.
  • CHANGED: Gimbal Jet - Now has a particle effect to better visualise it being in use.




Bug Fixes
  • We fixed an issue for users with Controlled Folder Access being enabled which prevented us storing saved Trailmakers data (Save Game and Saved Blueprints) in the Documents folder. If you do have Controlled Folder Access enabled the storage location will default to C:\Users\Username\Trailmakers.
  • Fixed the Start Zone for the Three Bridges race on Race Island being larger than life.
  • Fixed being unable to Teleport to Checkpoints which you hadn’t visited in Race Island.
  • Fixed an issue with Continuing Expedition setting you at the start of the World rather than your last visited Checkpoint.
  • Fixed an issue with you sometimes spawning into Race Island in the middle of the Race Track.
  • Squashed another stuck in Build mode bug!
  • Fixed an issue with the Piston Block not responding to T and G bindings.
  • Fixed an issue with the Rotating Servo returning to it’s default position at a different speed to that it was set to.
  • Fixed an issue with the motion blur effect being applied to blocks inside Build mode.
  • Fixed an issue with certain vehicles self accelerating. Spooky.