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  3. Patch Notes #47: Balance!

Patch Notes #47: Balance!

Card Changes


+ Rankbreaker

  • Health reduced to 4, down from 5.

+ Queensguard

  • Melee transform reduced to +1/+2, down from +2/+3.

+ Outlaw Class Mech

  • Base Health reduced to 3, down from 4.
  • Upgrade (1): Now also provides +1 Health to counteract the base Health reduction.

+ Static Discharge

  • Cost increased to 6, up from 5.

+ Medframe Tech

  • Health increased to 4, up from 3.

+ Storm Class Mech

  • Base Health increased to 8, up from 5.

+ Ascension

  • Cost reduced to 0, down from 2.

+ Absolver

  • Health increased to 4, up from 2.

+ Ardent Inquisitor

  • Cost increased to 5, up from 4.
  • Health increased to 6, up from 4.
  • Proc damage increased to 3, up from 2.

+ Reckoning

  • Cost reduced to 5, down from 6.

+ Life Lash

  • Cost increased to 6, up from 5.
  • Damage and Healing increased to 3, up from 2.

+ Kindle

  • Stat gain increased to +2/+2, up from +2/+1.

+ Plainsguard

  • Health increased to 6, up from 4.

+ Soultaker

  • Health increased to 4, up from 3.

+ Ancient Caller

  • Health increased to 3, up from 2.

+ Balos Ambusher

  • Cost reduced to 3, down from 4.
  • Attack reduced to 3, down from 4.



HUD

  • The End Turn button’s underlying timer has been improved to measure the latency between the client and server, providing a more accurate timer with slower connections.


UI

  • The quantity text is now automatically selected when clicking the Change Quantity button in the store to make typing in a new number easier.


Bug Fixes

  • Fixed some fallout from last week’s uncontrollable change that caused an issue when uncontrollable units wouldn’t attack adjacent targets in some circumstances.
  • Fixed a bug where Crystal Queen wouldn’t transform targets she killed with her attack.
  • Boxes earned while in the Treasury (via achievements, for example) now update the UI.
  • Fixed a rare crash on startup when the client is unable to initialize the Steam SDK.