Patch Notes #47: Balance!
Card Changes
+ Rankbreaker
- Health reduced to 4, down from 5.
+ Queensguard
- Melee transform reduced to +1/+2, down from +2/+3.
+ Outlaw Class Mech
- Base Health reduced to 3, down from 4.
- Upgrade (1): Now also provides +1 Health to counteract the base Health reduction.
+ Static Discharge
- Cost increased to 6, up from 5.
+ Medframe Tech
- Health increased to 4, up from 3.
+ Storm Class Mech
- Base Health increased to 8, up from 5.
+ Ascension
- Cost reduced to 0, down from 2.
+ Absolver
- Health increased to 4, up from 2.
+ Ardent Inquisitor
- Cost increased to 5, up from 4.
- Health increased to 6, up from 4.
- Proc damage increased to 3, up from 2.
+ Reckoning
- Cost reduced to 5, down from 6.
+ Life Lash
- Cost increased to 6, up from 5.
- Damage and Healing increased to 3, up from 2.
+ Kindle
- Stat gain increased to +2/+2, up from +2/+1.
+ Plainsguard
- Health increased to 6, up from 4.
+ Soultaker
- Health increased to 4, up from 3.
+ Ancient Caller
- Health increased to 3, up from 2.
+ Balos Ambusher
- Cost reduced to 3, down from 4.
- Attack reduced to 3, down from 4.
HUD
- The End Turn button’s underlying timer has been improved to measure the latency between the client and server, providing a more accurate timer with slower connections.
UI
- The quantity text is now automatically selected when clicking the Change Quantity button in the store to make typing in a new number easier.
Bug Fixes
- Fixed some fallout from last week’s uncontrollable change that caused an issue when uncontrollable units wouldn’t attack adjacent targets in some circumstances.
- Fixed a bug where Crystal Queen wouldn’t transform targets she killed with her attack.
- Boxes earned while in the Treasury (via achievements, for example) now update the UI.
- Fixed a rare crash on startup when the client is unable to initialize the Steam SDK.