1. Dungeons of Sundaria
  2. News

Dungeons of Sundaria News

Game Update 2/27/2024

Good Afternoon,

Today's patch brings a number of improvements and big fixes.

[h2]Loot Updates:[/h2]
We have heard player feedback regarding endgame progression feeling to grindy in terms of item scaling and crafting results. We have improved this system with the following changes.

[h2]Star Items (End-Game Tiers):[/h2]
Starred items are designed to be end-game items that drop from NPCs, Crafting and Bosses once the player has attained level 20. The number of stars on an item is (and has always been) limited by the quality of an item with Superior (Green items) having up to one star possibility, Rare (Blue items) two stars, Epic (Purple) three stars, Legendary (Red) Four stars and Eternal (Light Blue) five stars. This is regardless of how the item was obtained (NPC, Crafting, etc). The following changes have been made to star item loot drops.
  1. All Bosses now have a chance to drop starred items.
  2. As your heroism increases your chance of receiving starred items increases as well
  3. As your heroism increases your chance of receiving a higher number of stars increases relative to your heroism level (so a level 100 would have a greater chance at 1,2,3 star items and level 500 hundred 2,3,4 and so on )
  4. The chance of crafting a star item increases with heroism level now as well as the number of stars received. The overall chance of receiving a star item from crafting has improved as well.
  5. Star item overall chance from normal NPCs is unchanged but the number of stars does scale with heroism (more stars at higher levels) but much less than Bosses or crafting.


[h2]Gameplay[/h2]
We implemented the following gameplay changes based upon player feedback, we continue to work on additional improvements so please keep sending your feedback.

[h2]Improvements:[/h2]
  • Improvement to AI logic. AI abilities will no longer block load if used while waiting for their corresponding assets. Instead the ability will be temporarily unavailable and not chosen by the AI, preventing hitching related to the block load.
  • Potion cooldowns have been reduced from 20 seconds to 4.
  • Crafting fragment drop quantities have been improved from 1 per drop to 3 per drop.
  • Bosses now have a chance to drop higher quality essences to make crafting more viable.
  • Fixed issue where corpses were sometimes difficult to loot and players would receive no notification of loot.


Game Update 2/2/2024

Good Morning,

Today's patch brings further optimizations and performance improvements, as well as fixes some various UI bugs.

Thanks,
Industry Games

Game Update 1/29

Good Morning,

Today's patch brings a number of improvements and bug fixes.

[h2]Loot Updates:[/h2]
We have been monitoring your feedback and drop rates across the game, and have decided to greatly reduce the amount of Common items the player receives from defeating enemies.

  1. Normal, Elite, and Boss enemies no longer drop Common quality items
  2. Increased the quality drop chance across all enemies
  3. Reduced drop-rate for Normal and Elite enemies from 35% to 25%
  4. Reduced drop-rate for destructible items from 62% to 40%
  5. King Joldurbraan in Icy Depths may now drop Tier 2 Armor Chests
  6. Molabog the Demon King in Dreadforge may now drop Tier 2 Armor Gloves


[h2]Difficulty Updates:[/h2]
We have been pleased with the first round of difficulty adjustments based on reducing enemy scaling from Heroism. Today's patch makes further adjustments to game difficulty by adjusting the baseline scaling of dungeons for Nightmare difficulty. We feel these changes should provide a more appropriate power progression through the game. but as always we look forward to your feedback!

[h2]Improvements:[/h2]
  • Improved navigation in Ragewind Castle
  • Expanded in-game errors to provide more relevant information
  • The damage reduction buff gained during the Slygoth and Norgoth encounter in Ragewind Castle now has a duration of 60 seconds
  • Champion's Cleave ability attack range improved for smaller races
  • Further optimizations to Ragewind Castle to improve performance


[h2]Bug Fixes:[/h2]
  • Fixed some issues that prevented players from looting Cric's Treasure Chests
  • Client should no longer crash when Ogre's use Throw Boulder
  • Fixed various issues with the floor mechanic during the Lorg encounter in Icy Depths
  • Fixed various object collision issues
  • Fixed some enemy issues where they were using the incorrect version of an ability
  • Cleric's Heavenly Strike's cooldown should work correctly for clients in cooperative mode
  • Fixed a drop rate issue with the Bulwark of the Undead Crusher from the Crypt Lord encounter in the Crypt of Horrors

Developer Update

Developer Update


[h2]Greetings Adventurers![/h2]
We first wanted to take a moment to thank all of our players for your bug reports, feedback, suggestions, and all of the other input you’ve provided to us. We understand there are some pretty critical bugs right now, as well as other major improvements players have requested, so with today’s update we wanted to dive in to some of our top priorities right now.

[h2]Holiday Event[/h2]
The Holiday Event will be concluding at the end of the month. We let it run a little longer due to some of the accessibility issues. We hope everyone has enjoyed this event.

[h2]Backups and Losing Progress[/h2]
We are fully aware of the issues occurring right now regarding losing progress and not having the expected backup files and this has been a top priority for us. We thank you for your patience while we work through these.

During our review of crash reports and other test results of data loss, we have found that players using mods/cheats/and trainers have a very high chance of losing game progress during cooperative play. Additionally, we have discovered that being in a group hosted by a player using these types of additions also has a very high chance of causing data loss.

We have several improvements to these systems that are currently going through our internal testing process, and we hope to push these out as soon as we feel they are in a good place to improve these two areas. If you are a player that has experiences data loss during cooperative play and would like to help us test these changes within our test environment, please contact Trup in our official Discord.

[h2]Xbox[/h2]
For our Xbox players, we are continuing to work on performance and stability improvements for both solo and cooperative play, as well as squashing regression bugs and other issues.

[h2]Additional Features[/h2]
We are continuing to work on adding Damage Numbers as well. We will provide more details in a future update.

[h2]Speedrun.com[/h2]
Thanks to our resident Chonky, Dungeons of Sundaria as arrived on Speedrun.com.

https://www.speedrun.com/Dungeons_of_Sundaria


[h2]Patch Notes:[/h2]

[h3]Improvements:[/h3]
  • Additional improvements to performance and stability
  • Call of Oblivion Set Assassinate does not trigger a cooldown for 3 seconds after using Phased Carnage changed to 5 seconds.
  • Reduced damage of Ice Charge by 30%
  • Reduced brightness in Heavenly strike


[h3]Bug Fixes:[/h3]
  • Corrected use of non-localized string for NPC and enemy names on clients of multiplayer games
  • Correct enemy check that would sometimes cause AI to attack friendly AI
  • Fixed issue with text on Class Weapon Bonus descriptions
  • Fixed issue with Channel Heal, it should now heal the caster as well as their target
  • Channel abilities that overload should be reliable for clients and see the overload effects/cooldown of the ability


Patch Notes

Good Morning,

Another day, another patch for Dungeons of Sundaria. Thank you for all of the reports as we continue to work through improving performance and fixing bugs.

This patch brings a number of balancing changes to the game. We've reduced the amount of scaling enemies receive from Heroism and we've reduced some scaling multipliers based on the Difficulty setting of a dungeon. With these changes, we have also made several adjustments to class abilities, and have added some CC break effects to existing abilities.

[h2]Heroism Changes:
[/h2]
  • Reduced Heroism scaling on enemies by approximately 52% less health and 22% less damage.
  • Removed additional enemy Heroism scaling on Hard and Nightmare difficulties. Heroism enemy scaling will be the same across all difficulties. Previously, enemies on Hard and Nightmare had additional scaling from Heroism.


[h2]Class Changes:
[/h2]
[h3]Champion[/h3]
  • Bind Wounds cooldown changed to 16s
  • Skin of Stone cooldown changed to 18s
  • Unstoppable duration reduced to 6s


[h3]Cleric[/h3]
  • Regen duration changed to 6s
  • Regen Rank 1 healing amount increased to 10%, Rank 2 to 15%, Rank 3 to 20%
  • Regen cooldown changed to 12s
  • Channel Heal should again heal the Cleric
  • Channel Heal ranged increased by 15 meters
  • Heavenly Strike now removes all loss of control effects on the Cleric when used


[h3]Ranger[/h3]
  • Healing Vapors cooldown changed to 16s
  • Ranger's Flask now removes all loss of control effects on the Ranger when used
  • Ranger's Flask duration changed to 4s


[h3]Rogue[/h3]
  • Removed the target requirement from Phantom Strike
  • Phantom Strike cooldown changed to 12s
  • Shadow Mend cooldown changed to 16s
  • Shadow Cloak duration changed to 6s


[h3]Wizard[/h3]
  • Fire Armor now removes all loss of control effects on the Wizard when used
  • Cauterize cooldown changed to 16s


[h2]Improvements:
[/h2]
  • Improved performance in Ragewind Castle
  • Improved performance in Grasslands, Crypt of Horrors and Dark Hollow.
  • Moved the chest in the final Tower in Dark Hollow to make it more easily lootable
  • Improved scrolling functionality during Character Creation in splitscreen mode


[h2]Bug Fixes:[/h2]
  • Fixed various enemy sound issues.
  • Fixed a scaling issue with Clones created from Ember Eruption, both on the baseline ability and the Void Clones spawned from the Chaos set.
  • Fixed an issue with Phased Carnage and Arbiter's Fury auto casting as a client