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Dungeons of Sundaria News

Hotfixes 2/14/2023


[h3]Hello Adventurers![/h3]

This is a small group of hotfixes we wanted to get in this week. We appreciate all the feedback.

[h2]Improvements[/h2]

[h3]Gameplay[/h3]
  • Optimizated pool size of Umatoxians' effect and disable require world data
  • Fixed search results for finding groups, all available groups should now show in party finder.
  • Fixed Eviscerate attack sequence to be normalized increasing accuracy of hit detection
  • Fixed Slash attack sequence to be normalized increasing accuracy of hit detection.
  • Fixed issue with Dwarf Miners in the Grasslands, they have returned to the ground.
  • Fixed issue where Cleave Damage would not show up on 2H Champion weapons resulting in fewer stats appearing than expected.


[h3]Thanks for playing![/h3]

2/13/2023 Patch Notes

Update


Hello adventurers!
This patch brings improvements and fixes to various content.

[h2]Token of Change[/h2]
Visit Singen at the Hovel to be awarded a Token of Change. This will allow all characters one race change free of charge.

[h2]Improvements[/h2]

[h3]Champion[/h3]
  • Increased Blessing of Might Power bonus
  • Increase damage of Charge
  • Increased damage of Cleave
  • Increased healing of Bind Wounds
  • Increased duration of Aggression

[h3]Gameplay[/h3]
  • Optimized Ice Cloud ability to appear smooth on clients
  • Fixed stackable items at the same index in different inventories that were not combining when dragged on top of each other and incorrectly swapping
  • Fixed inventory swap bug causing disabled items to be enabled in the UI
  • Fixed an issue where players could not change appearance even with correct currency
  • Fixed an issue with Joldurbraan and Joldurn, should no longer climb or leap off the railings in their area
  • Foreman Zeebo should always spawn once again
  • King Duskborne should always spawn once again
  • Reduced push force of AI Flame Blast
  • Removed stun from Lady Everleen
  • Fixed Crombul the Mad portal to Tower Guardians not persisting when starting from checkpoints after Tower Guardians have been engaged
  • Fixed Slash 2H Hammer Attack speed to be what it was previously
  • Removed Molabog Pushback and reduced push force of attacks
  • Reduced push force of Salvo
  • Fixed Incorrect call to player receiving items during a trade causing that trade to not save
  • Reduced damage of fire wall
  • Removed Rain of Meteors ability from Umatoxian clone
  • Reduced damaged of Lake of Flames on Guardian Drakmora
  • Removed Threat Increase from Mighty Blow
  • Removed stun from Commander Targrim
  • Increased Thokmog and Lomarg Flame Pylon cooldown from 20 to 30 seconds
  • NPC abilities that pull players in should now function correctly.
  • Pin Strike no longer will Knockdown and stun players
  • Fixed issue with various NPCs in the Dreadforge spawning out of bounds
  • Removed Charge from Ash Gorger Ability Set
  • Fixed issue where Ankatehrun would sometimes spawn incorrectly
  • Improved 2H Hammer Smite Animation speed with set items equipped
  • Corrected damage application of Flame Spikes


[h3]Thanks for playing![/h3]

Prepare to enter The Dreadforge!

Hello adventurers!

We are excited to bring you the latest dungeon update, along with additional content and improvements to Dungeons of Sundaria.

[h3]The Dreadforge[/h3]

The Dreadforge is the 6th dungeon to arrive in Dungeons of Sundaria. Introducing 16 new bosses, a new Class Weapon Set, and deadly new enemies. We hope The Dreadforge will be an engaging and challenging new dungeon experience for all you adventurers.



[h3]Singen – Vagabond Barber Extraordinaire[/h3]

Singen has finally unlocked his true potential. He’s become a master of the barbering ways, although he’s still grumpy old Singen. He has opened up shop in the Galdrin’s Crossing Hovel! Visit him to change or customize your character, including race, gender, and appearance.



[h3]Crafting 2.0 - Star Level Upgrades[/h3]

A mysterious new villager who goes by the name of Gweyir Dorra has arrived in Galdrin’s Crossing. Gweyir provides players with the magical means to increase the Star Level on items.



[h3]Upgrade at Gweyir Dorra[/h3]

Gweyir Dorra is a new NPC who resides at the Blacksmith in Galdrin’s Crossing. Players may speak with Gweyir Dorra to add and upgrade the Star Level of items.

Gweyir can add and upgrade the star level on Level 15 and higher Superior, Rare, Epic, Legendary, and Eternal items.

How it Works

To begin adding and upgrading the Star Level of an item, speak with Gweyir Dorra and select an item.



After selecting an item, players will be able to view the item at the current Star Level and the upgraded Star Level. The type of attributes and bonuses will remain the same when upgrading an item, but with an increased Star Level for higher values.

In order to add and upgrade the next Star Level of an item, players will be required to offer Gweyir some Essence, Gold, and a new item – a Magical Core.



Magical Cores are a new item required to add and upgrade the Star Level of items and may be obtained from Dungeon bosses. While the end boss of a Nightmare or higher difficulty dungeon will always drop a Magical Core, players will still sometimes find Magical Cores from lesser bosses and in easier dungeons.

In addition to requiring Gold and Magical Cores, players will also need to provide Gweyir with enough Essence. The quality of Essence required corresponds to the Quality of the item being upgraded.

Finally, the maximum Star Level of an item will be limited by the Quality of the item. The following is the maximum Star Level of an item based on quality:
  • Superior – 1 Star
  • Rare – 2 Stars
  • Epic – 3 Stars
  • Legendary – 4 Stars
  • Eternal – 5 Stars
  • ??? – 6 Stars

[h3]New Item Attribute – Account Bound[/h3]

We have been listening closely to your feedback and are happy to introduce the new Account Bound item property!

Previously, items were often Soulbound, and this prevented players from trading items between their own heroes. Account Bound items allow players to freely store and transfer items through the Bank among all heroes on their account.

[h3]New Feature – Account Wide Dungeon Unlocks[/h3]

We are pleased to announce that unlocking new dungeons and difficulties is now account-wide. When a player unlocks a new dungeon or difficulty on one hero, that dungeon and difficulty will be unlocked for all heroes on your account.

[h3]New Feature – Party Level Range Selector[/h3]

We are happy to announce the implementation of a level range selector in the party tab. Players can now select the level range they want to allow into their party. This will enable players to focus their groups on a specific level range suited to their desired multiplayer experience.

[h3]New Feature – Improved Backup System[/h3]

There have been some unfortunate save data losses occurring for a few of our players. As such, we’ve decided to upgrade how we perform saves within Dungeons of Sundaria. We’re happy to announce that we have revamped the existing save functionality and have created a new Backup system.

Dungeons of Sundaria now creates and maintains the last 5 restore points for player accounts. These restore points are automatically created whenever a player completes a major milestone, such as reaching a dungeon checkpoint or defeating a dungeon boss.

In the event of an unexpected game crash or other events that may have caused data loss in the past, now players should be able to view and restore their account from one of the created Backup restore points.

How it Works

On the Hero Selection screen, players will see a new Backup button below their hero list. Selecting this option will open the Load Backup UI menu. From here, players may select and preview an existing Backup restore point.



Previewing a Backup restore point will allow players to enter Galdrin’s Crossing on their Backup heroes to review the backup restore point.



While previewing a backup restore point, performing transactions in town, crafting items, or entering a dungeon will cause the previewed backup to become the current state. This will remove all existing backup restore points. The character icon and level highlighted in a yellow border refers to the character played during that save.

If a player wants to stop previewing the backup restore point, they may simply return to the Select Hero menu, choose Backups and revert the backup restore point back to the current game state.



We would like to extend our apologies to players that have experienced data loss issues. We hope the new Backup Feature will add a layer of security to player data that was previously missing.

[h3]Balancing Changes[/h3]
  • Removed Heroism Enemy Scaling on Normal difficulty (i.e., Enemy are capped at their level 15 stats)
  • Reduced Heroism Enemy Scaling on Hard difficulty by 50%
  • Reduced the damage of Karg the Merciless, Karg the Unmaker, and The Crypt Lord on Normal difficulty
  • Reduced the damage of Iothir’s clones on all difficulties
  • Ogres will now stop moving while using their Smash ability
  • Removed Stun effect from most enemies on Normal and Hard difficulty (Bosses excluded).
  • Joldurbraan Avatars have improved aim with their Tomahawk ability
  • Enemies with group healing abilities will stop trying to heal thin air and heal the correct target

[h3]Improvements[/h3]
Champion
  • Normalize Slash which should now properly hit targets
  • Improved the Slash attack sequence
  • Shield Bash and Cleave ability tooltips should now reflect Heroism passives
  • Upheaval should now more frequently hit enemies
Cleric
  • Exorcism should have an easier time hitting targets through collision objects
  • Exorcism should now more frequently be able to find enemies to strike
  • Improved Heavenly Strike tooltip
  • Heavenly Strike should now more frequently be able to find enemies to strike
  • Improved Resurrection to not make players think the Cleric doesn’t care about them because it didn’t work properly
Rogue
  • Normalize Eviscerate which should now properly hit targets
  • Phased Carnage VFX should now properly trigger
  • Improved Phased Carnage tooltip
  • Phase Port should now more frequently be able to find enemies to strike
  • Phase Port should now still damage and stun the target even when it is unable to properly move behind the target

Wizard
  • Increased the cone size of Sleep
  • Improved Sleep targeting to better hit enemies very close to the player
  • Improved Cone of Fire to hit targets at the point-blank range more reliably
  • Improved Ember Lance enemy tracking and hit detection
Enemies
  • Cacodemons should be easier to hit now
  • Increased how long players may attack High Summoner Gabriela
Miscellaneous
  • Enabling Show Player Outlines in Settings will now also show outlines around friendly stealthed players
  • Improved enemy spawning mechanics to reduce ‘pop in’ effects
  • Renamed Soul Bound to Account Bound and improved functionality
  • Improved ladder-climbing skills for party members
  • Account Bound items should now correctly store in the Bank without shenanigans
  • Boss Loot Chests will close after opening if they still contain loot but are still lootable for a limited time (i.e., if your inventory happens to be full while looting)
  • Boss Loot Chests will now despawn two minutes after being looted
  • Improved Boss Fight system performance and reliability

[h3]Bug Fixes[/h3]
Enemies and Bosses
  • Fixed an issue with wolves sliding while using certain abilities
  • Fixed cases of AI being idle for several seconds while waiting for their next chosen ability
  • Fixed an issue with Regent Korbas sliding while using certain abilities
  • Fixed an issue with Atha’theram not always spawning properly
  • Fixed an issue with enemy projectiles not properly tracking players
  • Fixed an issue with the Shademaker’s Golems Ability usage
  • Fixed an issue where enemies with immunity could transform and maintain the immunity indefinitely
  • Fixed an issue that could cause NPCs to improperly walk through objects they shouldn’t
  • Fixed various issues with Clutch Lord Ssisx in the Dark Hollow
  • Fixed an issue where the portal to the Tower Guardians in the Dark Hollow would not always spawn when Crombul the Mad was defeated
  • Fixed an issue where Zothupthlu could not properly devour Aorin in the Grasslands
  • Fixed an issue with enemies using frontal cone abilities without a player target
  • Fixed an issue where Portal Master Xy’gogo in the Dark Hollow wouldn’t intimidate players with his verbal assaults
  • Fixed an issue with Grimfang Geomancers in the Grasslands not always using their abilities
  • Fixed an issue with Lady Everleen’s Handmaidens in the Crypt of Horrors not always healing their Lady
  • Fixed an issue with Master Ricton’s shield not always activating or deactivating properly
  • Fixed an issue with Zerru and Fhu not waking up in Crypt of Horrors
  • Fixed an issue with Cacodemon’s trying to knock themselves into the air
  • Fixed an issue with King Holdurbraan’s boss card not showing up.
  • Fixed abilities that require line of sight not checking before activation, causing abilities to execute when looking through walls, etc.
  • Fixed an issue where King Joldurbraan and his allies could become confused when a Rogue uses stealth
  • Fixed an issue where Forge Master Gru could spawn within his crystal
Miscellaneous
  • Fixed Physical Affinity potion will now players buffs correctly.
  • Potions and food affecting MAP, SP, RAP, armor, and resistance now increase correctly
  • Fixed an issue where opened chests would still appear as closed
  • Fixed an issue with the UI not properly updating from Glancing Blow
  • Fixed an issue where stat-increasing consumables were not working properly
  • Fixed various issues with Quest Dialog
  • Fixed an issue with the gates in the Grasslands visually displaying their broken state
  • Changing the game language should no longer randomize the Character at Character Creation
  • Fixed issue with client travel
  • Fixed game saves only occurring for all data if certain data changed (should catch most if not all cases of save data loss)
  • Fixed an issue causing a portion of the Dark Hollow to not dynamically load, performance should be improved.
  • Removed potential crashes occurring during async loading
  • Fixed an issue that could prevent Downed players from properly recovering
  • Fixed an issue that could prevent recently Downed players from properly moving
  • Fixed an issue where group members could not see the host in the party list
  • Fixed an issue where purchased crafting patterns from Kadrick would not show up under the crafting tabs
  • Fixed a tooltip issue with the Wizard’s Vestments of Destruction set
  • Fixed a lost focus issue while interacting with NPCs
  • Fixed an issue where group members in a party could not always see weather VFX
  • Fixed an issue where the ESC key would not always close an intended window
  • Fixed incremental adjustment of Character Creation sliders using keyboards and gamepads
  • Fixed an issue with having to double-click some button-like widgets in certain menus
  • Fixed incorrect category on new Icy Depths ring and neck patterns (they are now under Special instead of Armor)
  • Fixed Gamepad/keyboard navigation between buildings and NPCs of Galdrin’s Crossing, it now works correctly.
  • Fixed issue with AI, it should no longer use abilities through walls that require line of sight
  • Optimized/Reduced CPU cost of AI abilities
  • Fixed ranged target assist that would sometimes target close objects rather than the desired target

Dev Journal #4: Happy New Year, Dreadforge & Festering Bog

[h2]Happy New Year from Dungeons of Sundaria![/h2]
We hope all of you had a wonderful New Year!

You’ve all been asking: When updates? Well, in 2023, we have several exciting features we would like to share with you all today. All features will be coming soon to Dungeons of Sundaria on both PC and Playstation.

[h3]Singen – Vagabond Barber Extraordinaire[/h3]
Singen has finally unlocked his true potential. He’s become a master of the barbering ways, although he’s stayed grumpy ol’ Singen.



Singen has opened up shop in the Galdrin’s Crossing Hovel! He’s learned from the best and will soon be able to change a hero’s race, gender, and appearance.

[h3]Crafting 2.0 - Star Level Upgrades[/h3]
A mysterious new villager who goes by the name of Gweyir Dorra has arrived in Galdrin’s Crossing. She’ll be providing players with the magical means to increase the Star Level on items.



[h3]Upgrade at Gweyir Dorra[/h3]
Gweyir Dorra is a new NPC who resides at the Blacksmith in Galdrin’s Crossing. Players will be able to speak with Gweyir Dorra to add and upgrade the Star Level of items. Gweyir can add and upgrade the star level on Level 15 and higher Uncommon, Rare, Epic, Legendary, and Eternal items.

[h3]How it Works[/h3]
To begin adding and upgrading the Star Level of an item, speak with Gweyir Dorra and select an item.



After selecting an item, players will be able to view the item at the current Star Level and the upgraded Star Level. All attributes and bonuses will remain the same when upgrading an item, but with an increased Star Level for higher values.

To add and upgrade the Star Level of an item, players will be required to offer Gweyir some Essence, Gold, and a new item – the Magical Core.



Magical Cores are a new item required to add and upgrade the Star Level of items and may be obtained from Dungeon bosses. While the end boss of a Nightmare or higher difficulty dungeon will always drop a Magical Core, players will still sometimes find Magical Cores from lesser bosses and easier dungeons.
In addition to requiring Gold and Magical Cores, players will also need to provide Gweyir with enough Essence. The quality of Essence required corresponds to the Quality of the item being upgraded.

Finally, the maximum Star Level of an item will be limited by the Quality of the item. The following is the maximum Star Level of an item based on quality:

  • Uncommon – 1 Star
  • Rare – 2 Stars
  • Epic – 3 Stars
  • Legendary – 4 Stars
  • Eternal – 5 Stars
  • ??? – 6 Stars


This is the start of what we hope will be an exciting and rewarding new feature for our players. We’ll be looking forward to how powerful players push their heroes to become in preparation for what lies ahead!

[h3]New Item Attribute – Account Bound[/h3]
We have been listening closely to your feedback and are happy to introduce the new Account Bound item property!

Previously, items were often Soulbound, and this prevented players from trading items between their own heroes. With the Account Bound item property, players will now be able to freely store and transfer items through the Bank among all heroes on their account. We’re looking forward to seeing some geared-out level 1 heroes!



[h3]New Feature – Account Wide Dungeon Unlocks[/h3]
We are pleased to announce that unlocking new dungeons and difficulties will now be account wide. When a player unlocks a new dungeon or difficulty on one hero, that dungeon and difficulty will be unlocked for all heroes on your account.

[h3]Improved – New Backup Feature[/h3]
There have been some unfortunate save data losses occurring for some of our players. As such, we’ve decided to upgrade how we perform saves within Dungeons of Sundaria. We’re happy to announce that we have revamped the existing save functionality and have created a new Backup system.

Dungeons of Sundaria will now create and maintain the last 5 restore points for player accounts. These restore points are automatically created whenever a player completes a major milestone, such as reaching a dungeon checkpoint or defeating a dungeon boss.

In the event of an unexpected game crash or other events that may have caused data loss in the past, now players should be able to view and restore their account from one of the created Backup restore points.

[h3]How it Works[/h3]
On the Hero Selection screen, players will see a new Backup button below their hero list. Selecting this option will open the Load Backup UI menu. From here, players may select and preview an existing Backup restore point.



Previewing a Backup restore point will allow players to enter Galdrin’s Crossing on their Backup heroes to review the backup restore point.



While previewing a backup restore point, performing transactions in town or entering a dungeon will cause the previewed backup to become the current state and will remove all existing backup restore points.

If a player wants to stop previewing the backup restore point, they may simply return to the Select Hero menu, choose Backups and revert the backup restore point back to the current game state



We would like to extend our apologies to players that have experienced data loss issues and hope the new Backup Feature vanquishes these issues once and for all.

[h2]Looking Ahead to 2023[/h2]
While we are excited to bring the above features to Dungeons of Sundaria, we have also been hard at work on the remaining Dungeons and other features expected for release in 2023.

[h3]The Dreadforge[/h3]
The Dreadforge will be the 6th dungeon to arrive in Dungeons of Sundaria very soon. With 16 new bosses, a new Class Weapon Set, and deadly new enemies, The Dreadforge will definitely be an engaging and challenging new dungeon experience for players.



[h3]The Festering Bog[/h3]
At the foot of the Ragewind Mountains lies a vast bog. Corpses have decomposed into a great festering peat for centuries as armies sought to siege the mountain castle. Now, this bogland is enthralled by a great host of Undead, with their shambling husks wandering the murky waters.



The Festering Bog will be the 7th dungeon to arrive in Dungeons of Sundaria. We will be providing additional information about the Festering Bog in a future developer update.

This is the start of what we hope will be rewarding and engaging new systems and dungeons for players to further improve and challenge their heroes within Dungeons of Sundaria.

See you all in the Dungeons!

Dungeons of Sundaria is now 50% OFF!

Attention Adventurers!

Winter is coming, and so is our biggest discount ever in the Steam Winter Sale! We are excited to announce that Dungeons of Sundaria will be a whopping 50% OFF, so make sure to snag it while you can.

The sale starts NOW and runs until January 5th, 2023, so gather your party and prepare for an exciting adventure!

https://store.steampowered.com/app/587520?utm_source=steam&utm_campaign=sales&utm_medium=wintersale22