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  3. Alpha for the "Update of Plenty" available!

Alpha for the "Update of Plenty" available!



Hey there,

Hope you’re all good, just letting you know that the alpha stage of our 19th update is ready to test for anyone who wants to take part. What started as a balance update following our community survey on the most loved/ hated weapons of Dead Cells ended up in some sort of global overhaul.

We’ve reworked an absolute ton of stuff, so even though playtesting have been done, we can't promise that you won't find some crazy unbalanced situations - let us know and we’ll sort it out for the beta, that's what an alpha is for right!

We're especially interested in hearing your thoughts on the new enemies' damage in bc2+. It was decreased to compensate for the lack of scrolls, but it needs refinements.

If you want to have a go then the instructions are just below, but please remember to back up your save and remember there’s a save restore hack too (instructions here).

Alpha access:
  • Go to your Steam game library.
  • Right click on Dead Cells and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "Alpha - Not for the faint hearted".
  • Click close and wait for the upload to finish downloading.
  • Start playing.




Full patchnotes are here but there is a lotin there, so for your sanity here’s a TLDR:
  • Many item reworks, buffs and slight nerfs
  • All 'damage over time' powers reworked and added all-new Shock damage.
  • New affixes for bonus damage on rooted/shocked enemies.
  • Economy reworked from exponential to linear scaling and relative adjustments made to shop and reroll prices.
  • Damage mutation now work from a % of the gear's DPS, rather than just adding additional DPS.
  • Necromancy nerfed to only add health up to a 50% threshold.
  • Skills don’t rally or proc the cooldown mutations.
  • 4bc mob teleport is noticeably faster.
  • No more scrolls on items. 1 more scroll has been added per BC until 4 scrolls in BC4 to compensate plus increasing gear level now has stronger benefits.
  • No more scrolls on legendaries and their bonus gear level has decreased so they don’t become too powerful in the new system. Note that this is likely a temporary change as we ponder on what we want the legendaries to become (suggestions welcomed!).
  • Damage done by enemies decreased in all biomes & BCs to compensate for the loss of weapon scrolls and the new distribution of the scrolls in each BC. First feedback point toward still too high enemy damage, but please let us know what you think.
  • Some changes in the level design - mostly fewer guardians and the unique mobs making their return in the sleeping part of the Slumbering Sanctuary.


That's only the big changes so, yeah, this update is going to shake up the game - we hope in a good way! Please go in with an open mind and don’t freak out if something seems broken, just leave some feedback and we can tweak whatever needs tweaking.

Speaking of feedback, we’re about to open a thread in the subreddit as a place for you to leave responses. or you can put a message in our Discord channel.

Thanks,
Matt, EE and MT


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