Latest patch for Update 19 alpha
Hey everyone,
We're back with another patch for the ongoing alpha. Most of the changes this time around are focused on 'balancing' - after all that's what Update 19 is all about!
The patchnotes are here, or you can find everything below:
Repeater Crossbow re-rework
Balancing
So I guess the main game-changing thing here is the change in enemy difficulty from BC3+, but the Librarian change will probably be the most welcomed!
Graphics & UI
Quality of life
Music & SFX
Bug fixes
That's it for this patch, speak to you real soon!
Thanks,
Matt, EE & MT
We're back with another patch for the ongoing alpha. Most of the changes this time around are focused on 'balancing' - after all that's what Update 19 is all about!
The patchnotes are here, or you can find everything below:
Repeater Crossbow re-rework
- Main fire now crits on rooted targets
- Secondary fire shoots a volley of arrows in the air that rain down and roots targets
Balancing
- Buffed Ice Crossbow:
- Increased range, projectile speed and damage of main fire.
- Slightly increased charge speed and recovery of secondary fire.
- Slightly decreased damage of secondary fire. - Improved chance of seeing different types of loot when re-rolling a category at the merchant. So for example, if you had 2 shields and a bow before re-roll, there's less chance of more bows appearing if you re-roll.
- A whole load of enemy health & damage changes:
- Enemies do more damage in first and second biomes. (BC3+)
- Enemies have less health on third biomes. (BC3+)
- First Boss health has been decreased but damage has been increased. (BC3+)
- Giant's Hands have a bit more health. (All BCs)
- End game enemies have a bit more health (Castle and the spoiler biome) (BC3+)
- Damage cap of Conjunctivius' tentacles and Giant's Hand have been raised to make the fight a bit more fair when wielding slow weapons.
- Librarian does less damage: he was supposed to teach you the Boss pattern, not to be the "run ender" he has become. - Items inflicting the immobilized and shocked effects can no longer apply bonus damage on immobilized and shocked enemies.
- Wings of the Crow cooldown raised (note that the item still needs work and we haven't decided which direction we should go yet).
So I guess the main game-changing thing here is the change in enemy difficulty from BC3+, but the Librarian change will probably be the most welcomed!
Graphics & UI
- Improved display of backpack in the description of two-handed weapons.
Quality of life
- When selecting an amulet and wearing the Prisoner's Collar, the choice UI is no longer displayed and the Prisoner's Collar is immediately replaced. Nothing major but one less mildly annoying thing in the game is always good!
Music & SFX
- (The Bad Seed) Added some missing SFX on Jerkshrooms and Mushroom Boi.
- Removed the random pitch variation for Repeater rapid-fire SFX.
Bug fixes
- (The Bad Seed) Fixed holes sometimes appearing in the walls of the Arboretum.
- Fixed Knives Thrower sometimes dancing undecided on the spot.
- Fixed Rampager sometimes attacking without warning when exiting invisibility. Yeah this was pretty rage-inducing, we're sorry about that...
- Fixed the Tentacle Whip dash changing direction when swapping items.
- Fixed Fragment of the Philosopher's Stone dropping from almost every enemies in a level sometimes. No more roleplaying as Jeff Bezos.
- Fixed being able to duplicate War Javelin by abusing ZDoors.
- Fixed Crusher and Wolf trap not triggering "on destroy" affixes.
- Fixed War Javelin teleport allowing you to skip bosses. Sorry speedrunners, back to the drawing board.
- Fixed the background of the Clockroom being green.
- Fixed multiple crashes.
That's it for this patch, speak to you real soon!
Thanks,
Matt, EE & MT