Final alpha patch for Update 19
Hey everyone,
The final patch for the Update 19 alpha is out! It's mostly about tweaking the balancing again - now that we've had a couple weeks of mass play-testing, we should have addressed all the hiccups that arrived with the initial changes. Should...
Patch notes are here or you can just read them below:
Balancing
Graphics & UI
Quality of life
Bug fixes
So, now that we've cleaned up the balancing, the beta should be launched very soon. If you didn't take part in the alpha testing but want to take part in the beta, keep an eye out for a new post this week.
That's all for now!
Cheers,
Matt, EE & MT
The final patch for the Update 19 alpha is out! It's mostly about tweaking the balancing again - now that we've had a couple weeks of mass play-testing, we should have addressed all the hiccups that arrived with the initial changes. Should...
Patch notes are here or you can just read them below:
Balancing
- Mobs hitting on the invulnerability shield are now only bumped horizontally, no longer interrupting some combos (Rampagers, notably). Lots of combos are still interrupted (Guardian Knights, Lacerator, etc.)
- Affixes and mutations now affect damages dealt by DoTs. This only affects DoTs applied directly by items. Not poison clouds nor fire on the ground.
- Toxic Cloud affix pool have been reworked (no more damage bonus affixes, more bonus effect on trigger, etc.).
- Toxic Carbine now applies one stack of poison on impact.
- Guardian no longer turn towards you during their attack animation. They can still turn during their combo.
- Guardian's shield now requires a small threshold of damages to be applied before breaking.
- Changed the new Sudden Death protection to only trigger upon fatal strike (but still protecting from wombo combos).
- Slightly buffed Disengagement mutation to prevent your HP from descending under 20% while the mutation is active.
- Conjunctivius "Touhou" rain of tears attack cooldown doubled.
- QuickBow critical damage increased.
- Frostbite damage increased.
- All first bosses have less life but do more damage in BC4+.
- Tiers 4 biomes (Stilt Village, Slumbering Sanctuary and Graveyard) mobs do less damage, Tiers 3* biomes do more in BC4+.
- Librarians do more damage than in 1.9.2 (but still less than before).
- High Peak Castle and last biome mobs have more health in BC4+.
- Increased Giant and Time Keeper damage in BC4+.
- Reverted the changes made to Tentacle Whip forward momentum.
- When the eye of the Giant is out, both hands are now invulnerable.
- Prevent the "victims burn" affix from appearing on ice items.
- Damage received from traps are now capped at 30% of your maximum life.
- Prevent food from spawning behind (possibly closed) ZDoors.
- Buffed Grappling Hook: Controls are locked a shorter time.
- You can now drop a maximum of one blueprint from mobs in a single level. This limitation does not apply to blueprints found in secret rooms or by using the Hunter's Grenade.
Graphics & UI
- Clarified some items names and descriptions.
- Changed the confusing keyword "immobilized" to the color-coded (and obviously, objectively much clearer) "root" in descriptions to clarify synergies.
- Fire icon on oiled target is now blue. Let's put emphasis on those sweet sweet synergies.
- Added a backpack icon on relevant UIs.
Quality of life
- Explorer Instinct now signals mobs carrying precious loot with a star on the minimap.
Bug fixes
- Giant's health bug fixed.
- Fixed Elite mobs with the cloning ability not taking damage on aggro.
- Fixed being unable to drop an item carried by the Homunculus by pressing dodge on some controller or keyboard configurations.
- Fixed some spikes collisions.
- Fixed invulnerable Guardian reacting to strikes like their shield was broken every time.
- Fixed the explosion from the Explosive Crossbow off-hand strike counting as a melee hit (and triggering revenge damages from Thornies).
So, now that we've cleaned up the balancing, the beta should be launched very soon. If you didn't take part in the alpha testing but want to take part in the beta, keep an eye out for a new post this week.
That's all for now!
Cheers,
Matt, EE & MT