New patch for the 1.9 Beta
Hey everyone,
This is just a small update to let you know we've made further changes to the ongoing beta. This time around we're really focusing on smoothing out the difficulty curve to stop the huge difficulty spikes between certain Boss Cells and to make BC0 a bit more of a challenge to new players. We've also thrown in some smaller fixes for you too.
Here's the full list:
Balancing
Graphics & UI
Quality of life
Bug fixes
Feel free to leave any feedback here or on our reddit/discord channels :)
Cheers,
Matt, EE & MT
Community Highlights:

Amazing little crossover comic with Hyper Light Drifter and Hollow Knight by @Bano_Akira, we can't wait to see the rest!
u/SaltyFinalBoss
MrWajda
This is just a small update to let you know we've made further changes to the ongoing beta. This time around we're really focusing on smoothing out the difficulty curve to stop the huge difficulty spikes between certain Boss Cells and to make BC0 a bit more of a challenge to new players. We've also thrown in some smaller fixes for you too.
Here's the full list:
Balancing
- All BCs difficulties have been tweaked:
- BC0 is probably going to feel harder, hence better preparing you for BC1. BC0 is supposed to teach you the basic mechanics, to dodge hits instead of facetanking, and to get you the most important meta upgrades (Runes, Health Flasks, etc.).
- BC1, BC2 and BC3 will feel easier, especially if your forge isn't at a good level. Overall, we're looking to have a smoother difficulty curve without the big walls we had before (looking at you BC1 & 2).
- BC4-5 new changes: increased High Peak Castle, Time Keeper, Giant and HoTK damage. - Some tweaks to the level of the gear you loot in some places:
- Toxic Sewers gear level increased by 1.
- Ossuary gear level decreased by 1.
- Ancient Sewers gear level increased by 1. - Harder biomes now also give more cells than easier ones.
- Blood Sword bleed damage decreased. That thing was scary.
Graphics & UI
- Faded the backpack slot in the HUD to clarify that the weapon in it is unavailable to use.
Quality of life
- Added a Custom Game option to use the old category choices (item types rather than item colors) in the shops. This option does not lock achievements.
- Thornies now face you when aggressively teleporting to you in BC4+.
Bug fixes
- Fixed Adrenalin and Frenzy calculations to only scale with the base damage of an attack (before any scaling or damage buff, except critical hits, is taken into account). We were looking into nerfing these mutations when we found out that they weren't working as expected.
- Fixed Rampager losing track of you after every dodge.
- Fixed (probably) Knives Throwers dancing when they cannot decide what to do.
Feel free to leave any feedback here or on our reddit/discord channels :)
Cheers,
Matt, EE & MT
Community Highlights:

Amazing little crossover comic with Hyper Light Drifter and Hollow Knight by @Bano_Akira, we can't wait to see the rest!
u/SaltyFinalBoss
MrWajda