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Update 23 moves to beta - Small reworks to Tombstone weapon & Execute mutation

Hey everyone,

The Update 23 alpha has given us loads of opportunity to tweak the new mutations & weapons and to fix the new bugs that inevitably pop up (whack those moles!), so we're moving the update into beta as of now :)

There hasn't been a huge amount of changes to the new content, except a bit of a rework of Tombstone and the Execute mutation.

So, the way Tombstone works now is:
  1. When you kill an enemy with the third hit of the Tombstone combo, you 'doom' nearby enemies
  2. A tombstone spawns above these 'doomed' enemies, dealing damage to them after a moment
  3. If an enemy dies from this doom effect it adds another tombstone above the already doomed mobs (each new tombstone deals reduced damage)
  4. This tombstone of doom combo chain has a cap of 3 and will fail if a wave of tombstones doesn't kill an enemy

The Execute mutation rework is removing the tier scaling and halving the effect on bosses. I did warn you that might happen...
So, before it was "Instantly kill enemies with under 5% health (scales up to 15%) when you hit them with a weapon" and now it's "Instantly kill enemies with under 15% health when you hit them with a weapon. Effect halved for bosses". Much more simple!

We've done lots of balancing on the other weapons like changing charge times, damage, speed etc, but nothing that drastic. If you want to see the full details of the update as of today, then check out the patchnotes.

If you want to try out the beta and don't know how then follow these instructions:
  • Go to your Steam game library.
  • Right click on Dead Cells and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "Beta".
  • Click close and wait for the upload to finish downloading.
  • Start playing.


I wanted to add some community highlights but the Steam server doesn't want to play nice with me so I'll add them onto the update release post, which will hopefully be next week!

Cheers,
Matt, EE & MT