"What's the Damage?" update moves to beta
Hey everyone,
Update 24, now officially called the What's the Damage? update, has moved into beta.
There's only a few changes from the alpha so I'll keep this short and sweet and all the changes are listed below so no need to go check out the patchnotes :)
One thing you should do is to check out Derelict Distillery, we've made some decent changes to the room design so it has a different feel to it now - let us know what you think.
Also, we've discovered that moving the multiple item binding to Custom Mode and keeping it isolated there is much trickier than we thought it would be. So, unfortunately it won't be available in Normal or Custom Mode when this update is officially released.
Sorry, I know that's going to be annoying for some of you and if you desperately want to use key binding then there are 3rd party programs out there that can let you set it up manually, but for the moment it won't be an option in-game.
[h3]Changes for the beta[/h3]
Weapons:
Level Design:
Debug:
Cheers,
Matt, EE & MT
Update 24, now officially called the What's the Damage? update, has moved into beta.
There's only a few changes from the alpha so I'll keep this short and sweet and all the changes are listed below so no need to go check out the patchnotes :)
One thing you should do is to check out Derelict Distillery, we've made some decent changes to the room design so it has a different feel to it now - let us know what you think.
Also, we've discovered that moving the multiple item binding to Custom Mode and keeping it isolated there is much trickier than we thought it would be. So, unfortunately it won't be available in Normal or Custom Mode when this update is officially released.
Sorry, I know that's going to be annoying for some of you and if you desperately want to use key binding then there are 3rd party programs out there that can let you set it up manually, but for the moment it won't be an option in-game.
[h3]Changes for the beta[/h3]
Weapons:
- Ice Shards weapon now has a 3 second slowdown effect (down from 5).
- Parry Shield counter projectiles now deal damage.
- Shovel damage increased.
- Tentacle damage increased.
- Tombstone does not allow crit affixes anymore due to its specific behaviour.
- Katana invincibility frames removed and forward movement reduced on basic attacks (we haven't change the charged attack)
Level Design:
- Added new extra rooms to Derelict Distillery - the place actually has quite a different feel to it now so check that out.
- Fixed some minor visual issues on new rooms for Undying Shores and Fractured Shrines.
Debug:
- Preventing softlock when fighting Conjunctivitis boss with Snake Fangs weapon.
- Preventing softlock while using the Hunter Grenade weapon on the Giant Tick enemy.
- Preventing softlock if a double KO occurs during the true final boss fight.
- Preserving active turrets when a multi-forms weapon is evolving.
- Removing that damn pink square on the BC selector.
- Skull icon for the kill counter is fixed when you get the gold version after reloading the run.
- Elite Rampager enemies don’t pause their charge anymore after roaring.
- Slashers enemies can’t override the “Cannot be interrupted by an enemy’s attack” affix anymore.
- No more messages notifying a malaise tier increase when reducing infection.
- Updating the integrated Mod Support documentation.
- Some minor bug fixes.
Cheers,
Matt, EE & MT