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Dead Cells News

18th Update in Alpha - Half Life additions and new mobs



Hey,

Hope you’re all doing well out there, everyone at MT and EE have been working at home for over a week now, but we’re still working hard to get updates out for you to enjoy while we’re all stuck inside.

Our latest update will be the 18th one, which is pretty crazy when we think about it! We’re introducing 6 new mobs, available for testing in the alpha branch right now. As usual, feedback is very much welcomed.

If you want to have a go at testing the update and giving us feedback, then the instructions are right here, go nuts! Just remember it's an ALPHA so may be broken, back up your save and remember that there is a save restore hack (instructions below).
  • Go to your Steam game library.
  • Right click on Dead Cells and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "Alpha - Not for the faint hearted".
  • Click close and wait for the upload to finish downloading.
  • Start playing.


Save restore hack instructions here.

[h3]Half Life Skin and such...[/h3]
We’re also adding a small patch to introduce a new weapon, skin and diet based on the Half-Life series to celebrate the release of Alyx, as well as some quality of life fixes. Enjoy the Freeman’s way of life.



The full patch notes can be found here.

Hope you enjoy the new additions and re-balancing!

Stay calm and wash your hands,
Matt, Evil Empire and Motion Twin

Official Discord Official Reddit Motion Twin Twitter Dead Cells' Facebook


Community highlights:

u/1sombras1


@noctilums

@CheapSukerock

Update 1.7 - Hotfix Number 2

Hey all,

Another small update has been released, the main thing here was sorting access to the DLC for the guys who couldn't get in.

Full notes below:

1.7.2 - 2020-02-21 (cff6dadf)

[h3]Balancing[/h3]
  • Enemies in a shop room with you are now able to attack you, but ranged enemies outside the shop can't shoot at you. This will prevent ranged enemies to shoot at you while you shop, while fixing weird behaviors when enemies follow you in a shop.

[h3]Bug fixes[/h3]
  • Fix a bug where the gardener's corpse doesn't appear even if you never got into the Arboretum.
  • Fix weird behavior on bosses when reloading a save.
  • Fix blueprints flying to the player after a reload.
  • Fix performance issues on Xbox.


More to come, we'll keep you posted!

Cheers,
Matt, Evil Empire and Motion Twin

1.7 Update - Hotfix

Hey guys,

Quick bit of news to say that the hotfix that was in alpha has been pushed to the live version.

It should fix some of the most annoying bugs from the latest update, including the Hunter Grenade/tick softlock and, yes, the pink Ninja skin is black again...

The full list is here:

1.7.1 - 2020-02-19 (df004900)

[h3]Important features[/h3]
  • Prevented the doors to the Morass appearing if the DLC isn't owned or if you haven't been to the Arboretum at least once (DLC).

[h3]Balancing[/h3]
  • The little mushies in the Arboretum can now be dodged with a roll when thrown by their adult counterparts (the bigger mushrooms of Arboretum) (DLC).

[h3]Graphics & UI[/h3]
  • Removed the pop-up window when using a save on a newer version. It was confusing people more than anything else.

[h3]Bug fixes[/h3]
  • Fixed the Gardener's corpse dropping infinite keys and blueprints (DLC).
  • Fixed blowgunners jump related crashes (DLC).
  • Fixed the Ninja skin going pink.
  • Fixed custom modes adding mobs crashing the game
  • Fixed some crashes when loading a save.
  • Fixed the lights not glowing in the transition level between Prison Depths and Morass (DLC).
  • Fixed Mushroom Boi not following you when teleporting (DLC).
  • Fixed 'ShareComboWeapon' related crashes.
  • Fixed grenades locking the beheaded when used on Mama Tick (DLC).
  • Fixed Smoke bomb's damages being considered melee instead of range (DLC).
  • Fixed Arboretum's Carnivorous plants bumping the player but not damaging him when standing at the very edge (DLC).
  • Blowgunner now keeps patrolling instead of freezing if you're standing just below him (DLC).
  • Fixed Fugitives (orange spear-wielding dudes of the Morass) hovering above the ground (DLC).
  • Fixed the softlock caused by using the Hunter's Grenade on Morass's ticks. Now, the tick will transform into an Elite Tick. Good luck to you all. (DLC)
  • Fixed the Royal Gardener's skin being locked forever if you didn't pick it when looting said gardener the first time. (DLC)


We know there are more and we're working hard to get them fixed too :)


Thanks!
Matt, Evil Empire & Motion Twin


Community Highlights:

u/cmarienorthwest

@caughtherainbow

@AlteredBits

@TK_KATUKI

AMA right now on r/games

Hey all,

Just a quick heads up - we are having an AMA over on r/games right now.

If you have any burning questions about Dead Cells or mushroom boi explosions then come and ask the devs here.

That's all for now, see you there!

Cheers,
Matt, Evil Empire and Motion Twin

The Bad Seed killed it everyone! + Hotfixes in Alpha Branch.


By @Rafchu

Heyho!

What a couple of weeks we've had over here... The Bad Seed DLC is out and has done better than we could have hoped, but getting to that point wasn't easy. In fact it was probably one of the worst releases that we've ever had to deal with in terms of the string of errors we made and random unforeseen problems we came up against.

I said it over on Reddit and I'll say it again here, we could NOT have done it without you al being very cool and very understanding about the challenges that go into making and shipping games, particularly hugely successful games where there's a LOT of pressure not to mess up. So thank you all, thank you for being bloody legends!


By @Rafchu

Now along with it being a nightmare to ship, there have also been a bunch of bugs that are still in the DLC and in the base game that we've had to iron out, in fact we even forgot to update the patch notes when we launched, which you can find here. So we're here to let you know that we're working on fixing all of that.

Right now there is a patch live in the alpha branch that should fix the majority of the crashed and softlocks that have snuck in. We'll push it to beta next week, then get it out to all platforms as soon as we're satisfied it's stable. In case you can't tell, we're not keep to repeat the mess of the last few weeks.


By @Rafchu

[h2]AMA on r/games:[/h2]
Next week we'll be running an AMA over there on r/games, so if you've got questions please do come along and dive in. We've got a lot of the MT people joining in too, so there should be plenty of us to answer the billion questions I'm sure you all have.

[h3]Where can I reach you anyway?[/h3]
We know that we're not really all that active over here on the Steam forums, and in fact your best bet for getting hold of us is generally over here:
- Reddit
- Twitter
- Discord

Community Highlights:
If anyone can help us out with an English version of this awesome comic from @Yunicorn_corn, we're really curious about what is says...

Here's a nice little image from @AlteredBits!


Hillarious film poster version of the key art for the update by @ScarletSeeker.