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Another update that includes improvements to the skybox and outdoor lighting

Hello there,

We've just pushed another update to the game that happens to include an improved skybox for the outdoor levels (night example here: https://i.redd.it/jfjg0jux1i821.jpg). Here's the full patch notes:

  • Added new outdoor skybox with improved lighting and atmosphere
  • Added radiation storm with radiation damage
  • Removed concept of time in game
  • Fixed issues rendering smoke particles
  • Added sticky bombs to levels
  • Added smoke bombs to levels
  • More updates to enemy AI, combat, and death events
  • Fixed various enemy navigation issues
  • Fixed colliders
  • Fixed logo not disappearing in Main Menu
  • Fixed errors picking up certain items
  • Updated Storage and Laboratory level to use different wall texture colors
  • Fixed text transmission layout
  • Fixed green radio laser beam in Quadrant 8 to only show up when radio is fixed
  • Fixed player location detection issues in the outdoor levels
  • Added more nests to the game
  • Updated nests to highlight in the investigation screen
  • Fixed issue walking while in the Help Menu
  • Fixed inconsistent controller navigation in Help Menu
  • Removed ability to open Help Menu when dying
  • More tweaks to the SkyDroid AI
  • Fixed various audio issues when changing scenes
  • Updated nests to be more difficult to destroy
  • Fixed issue refreshing instructions for Quick Menu
  • Fixed radiation hud layout


Thanks,

Mat and Larry

Third Major Update!

Hello there! Our third dot release has been pushed with lots of updates to a bunch of different areas in the game including narrative, combat, menus, graphics, performance, etc. Here's the full list:

  • Added enemy spawning!
  • Added nests that enemies can spawn from that can be "destroyed".
  • Added support for Ammo - there are ammo containers in all levels and weapons now receive power from Ammo. Amount of ammo is visible in player inventory.
  • Added support to reload weapons that use ammo.
  • Recharge stations have been updated to only recharge the player's helmet
  • Added more narrative world building with left screen text printing at certain times in the game (shows what's going on in Naic).
  • Updated levels to have more of an infestation look to them.
  • Added Volumetric Lighting
  • Added new Sticky Bomb weapon
  • Added new Scrap Shield the player can use for protection from projectiles
  • Added combat theme music when player engages in combat
  • Updated Electro Coupler to reduce power consumption rate for all weapons
  • Fixes to enemy AI and navigation
  • Updated all menus to not take up the full screen - they show up on the right side now in a smaller transparent way
  • Updated menu key bindings for keyboard - I for Inventory, H for Health, and M for Media Gallery (still working on flexible key bindings)
  • Updated controls for navigating all menus (controller uses right stick, keyboard uses arrow keys)
  • Added hot keys to the Quick Menu for keyboard
  • Moved Datetime and environmental conditions to show up on Investigation Screen
  • Updated health menu to show effects on player
  • Fixed some inventory item images
  • Fixed some issues with certain actions not working in menus
  • Updated sound effects for enemy droids
  • Updated sound effects and look for Ion Emulsifier weapon
  • Fixed audio resource issues with sounds cutting off
  • Fixed issue with player voice ducking all audio
  • Updated Player Inventory to only allow one type of each weapon
  • Updated player to fall faster
  • Fixed issue with storm/wind sounds cutting off
  • Fixed issue with audio in comm tower sounding filtered
  • Updated look of the laboratory level
  • Updated critter sound effects
  • Adding more world building with some of the dead characters in the game
  • Updated all decals in the game to improve performance
  • Improved garbage collection to help with performance
  • Updated wind/storm sound effects to decrease if player is behind geometry opposite of the direction the wind is blowing
  • Added achievement for Blake's Mission
  • Fixed issue with controller not unlocking target assist properly
  • Updated Leif's Rum to increase player's Resolve significantly


We're planning on have another smaller update before the new year as well!

All the best and Happy Holidays!

Larry and Mat

Second Major Update!

Hello there!

Our second dot release has been rolled out and contains lots of updates and fixes to the game that we're excited about! Here are some highlights:

  • Added a "Quick Menu" to easily manage weapons, throwables, healing.
  • Added a "Resolve" attribute which acts like a shield - rewards player for exploring and interacting with the environment.
  • Lots of lore updates to tablets, terminals, etc and a new side quest.
  • Updated the "Investigation Screen" to be more usable and toggleable.
  • Added an optional "Target Assist" that is toggleable.


Here's the full patch list in detail:

  • Added a faster "Quick Menu" to help manage weapons, throwables, health as well as drop/inventory existing weapon.
  • Added RESOLVE attribute which essentially acts like a shield and is increased by interacting with the world (dossiers, enemy
  • Updated Investigation Screen to be toggleable and to show enemy level through highlighting (yellow = normal, red = boss) - This uses stamina as it is partially bio-powered.
  • Added target assist reticules to improve combat and how the player interacts with the world.
  • Lots of lore updates to the staff tablets found in the world, more data at terminals, hard drives, etc.
  • Added Blake's Mission side quest (uses a found communications board).
  • Updated HUD damage to use directional indicators - one for blood damage, another for poison, and another for radiation.
  • Updated sonic grenade weapon with more particles and damage and better hovering.
  • Fixed datagraph data not showing up fully when looking at objects.
  • Added symbiotic body parts to some enemies to help them stand out more and react to the player.
  • kills, etc). Displayed as a blue bar in the health meter.
  • Updated flamethrower particles.
  • Replaced EMP Device with an electrical damage device and added more sound effects and particles.
  • Fixed issue with explosives and throwables not damaging player.
  • Added game "notes" to the escape menu to show important things.
  • Updated control instructions in escape menu based on latest changes.
  • Updated credits scene to be like a worm hole and fantastical.
  • Updated console text hints to not cut each other off.
  • Updated droid turret aiming and targeting, animations, AI, and attack movements.
  • Updated various enemy animations, attacks, and textures a bit.
  • Fixed stunning enemies.
  • Updated throwables to damage enemies through proximity.
  • Fixed particles for all enemies when taking damage.
  • Fixed how much damage enemies take from various weapons.
  • Updated weapon bob for various weapons.
  • Updated Quadrant 8 droids to be able to travel more freely on and around the pipes.
  • Updated projectile bullets to have trails for visibility and polish.
  • Fixed issue leaving Save Game console with a weapon equipped.
  • Added more contextual instructions for various changes.
  • Fixed flamethrower smoke not showing up outdoors when looking at the sky.
  • Updated slug mounds to have more effects and not damage the player on death.
  • Fixed recharger instructions not showing properly.
  • Fixed radiation and heartbeat sounds not playing properly.


Lastly we're planning to: add more narrative based content and puzzles, more satisfying combat, expand the world, and of course fix bugs! Good luck out there!

Mat & Larry

First Major Update

Hello there!

Thanks so much for all the feedback! It helped us prioritize the biggest issues in the game. In an effort to balance out some of the survival gameplay and player movement we've made several improvements and fixes. Some of the highlights are:

  • The player movement is smoother and allows the player to step over and mantle objects in any direction. There have been improvements to jumping, crouching, and prone as well.
  • There is a Smart Heal feature that allows the player to automatically consume items from their inventory to help improve certain attributes incrementally. For example, a drink of water for stamina, a bite of food for health, a dose of medication for radiation, etc.
  • The player is now affected by Radiation and Oxygen in the surface and underground levels, particularly when not in a room or enclosure. Wearing a suit and helmet helps to minimize the damage.
  • The medication Zenilex has been updated to reduce Radiation exposure. CZ Pentacid works as usual and is the best way to reduce RAD levels.
  • There are now green oxygen canisters throughout the game the player can use to improve Oxygen levels. Each one has 3 uses.
  • In the Health menu, we now show the Current Environmental Conditions for Radiation and Oxygen. Make sure you're prepared!
  • We've removed the player's Nutrition, Temperature, and Sanity attributes as they really had no impact on the current gameplay. Food and water affects health and stamina.
  • A much improved LUCIE and HEVN Facility.
  • And much more! See https://steamcommunity.com/app/588800/discussions/0/1735465524720023653/#c1736594593598945361 for more details.


Also wanted to mention we're still making improvements in all aspects of the game. But we appreciate you playing the game and all your feedback on the discussion forums! It's been a tremendous help for us as we continue to improve the game!

All the best,

Mat & Larry

Continuing improvements

It’s been a busy and rewarding few days after release, tackling some known issues and the new bug reports and ideas straight from you guys!

We've been posting the release notes here: https://steamcommunity.com/app/588800/discussions/0/1735465524720023653/ if you want to follow along.

The improvements we are focusing on right now include; movement across the terrain, using the inventory, constantly testing saving and loading, polishing fast weapon and tool equipping, and the narrative.

Thank you for all great feedback! -Larry & Mat