Update 20
This update is all about polish, bugs, and smoother campaigns. We focused on fixing long standing issues, optimizing save/load, and making every battle feel sharper.
π§ AI & Combat
Fixed issue where AI units had a big delay before reacting in battles β they now respond instantly when combat begins.
AI now uses more varied combat actions β dodges, strafes, and attacks are more natural and less synchronized.
Greatly improved target switching logic for smarter engagements.
Enhanced Arrow projectile performance for bowmen.
Fixed skeleton bombers ignoring enemies β they now explode correctly on impact.
Fixed Paladinβs area heal triggering twice.
Added hit marker feedback for clarity in combat.
Bullets no longer pass through the ground β projectile collisions are now more accurate.
Red archers now shoot less frequently for better balance.
Decreased Spider Arachnid HP and prevented it from being walked through.
Improved AI rotation.
βοΈ Balance & Stats
Fixed wrong damage/attack type icons on units β they now correctly display both attack and armor types.
Balanced armor and attack type stats, improving balance.
Rebalanced unit stats on some units that were to over powered.
Fixed abilities with wrong damage values.
π Campaign & Progression
Added campaign map progress tracking β now shows territories owned, current enemy faction, and active tasks.
Added visual Redpath update when loading a saved game β campaign visuals now refresh properly after load.
Fixed saving right before battle is now impossible - made it so that you could pass through battles, and in some instances break the game if you saved on last chapter.
Added autosave system for campaign and general gameplay.
Massive performance bug fix: resolved an issue where loading a save could cause huge FPS drops or make the game unplayable.
Battles are now better balanced for smoother progression through the campaign.
Increased gold rewards after victories in campaign mode.
Added monsters and bosses to late-game dungeons.
Added moving units in quest scenes.
Cleaner save/load logic β should reduce load-related bugs.
Added ability to load saved games directly from the main menu.
Added localization support and fixed missing text on node tooltips.
Loading save, caused you to start on wrong node - now fixed, always loads into correct last node/wave.
Fixed unlock bug where enemy faction units could be unlocked incorrectly.
βοΈ Battle Creator (formerly Sandbox)
Renamed Sandbox mode to Battle Creator to better reflect its purpose.
Fixed formation rotation issues β no more locked or incorrect rotations when repositioning formations.
Fixed camera bug that caused two cameras to appear after dying and stopping the game.
Added 600-unit limit in Battle Creator.
Fixed dynamic snow wouldnt update correctly on Battle creator.
Fixed lod bugs on desert preset in Battle Creator.
Improved visuals meadow preset is more green.
πͺ Progression & Systems
Fixed softlock issue when reacing a certain level - not being able to progress game.
Ability upgrades increased to Level 12 from maximum upgrade level 5.
Hero level cap raised to Level 120 from maximum lvl 60.
Fixed casting projectiles, sometimes wouldnt cast or you could instant cast without playing animation properly - now no longer bugs.
Added progressive mana costs for higher-level abilities.
Fixed health upgrade buff not correctly increasing max HP.
Fixed unit purchase logic β now correctly buys as many as you can afford.
π§© UI & Misc
Fixed recruit button showing over hero after defeat.
Fixed unit card visibility when unlocking many units.
Fixed node tooltips not displaying text.
General UI readability and clarity improvements.
Fixed unit shift purschase when buying 10 units, if you couldnt afford that amount it wouldnt let you buy under it - now fixed.
Other changes / fixes not listed has also been improved upon or changed, and various bug fixes.