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Lords and Legions News

Early Access Hotfix 9

  • Melee Damage is now properly set when Loading games
  • Unit sizes are proprely restored when losing combat
  • Undead Faction node randomization is improved

Early Access Hotfix 8

  • Fixed freezebug progression on Undead Chapter 3

Early Access Hotfix 7

  • Undead progression Chapter 2 fixed

Hotfix 6

🔧 Hotfix Patch Notes

Fixes

Fixed bug where music would stop playing after loading a new scene.

Fixed issue where loading a previous scene after unlocking an AI unit caused that unit to remain locked in the next save.

Gameplay

Added a proper cooldown to the Knight’s Slash ability.

Early Access Hotfix 5

Polished Patch Notes

Gameplay & Systems:

Added unit caps: you can no longer purchase units above the limit.
Added bulk buying: hold Shift to purchase 10 units at once.
Added Campaign reset button after winning or losing, for quick restarts.
Army Management saves are now properly stored and loaded.
Disabled saving during battle to prevent corrupted or invalid saves.

Controls:

Expanded dodge directions: now supports Up-Left, Up-Right, Down-Left, Down-Right in addition to forward, backward, and sideways.

UI/UX:

Attack preview text now shows the correct attack types.

Simulation / Sandbox:

Fixed a sandbox issue where Pause / Fast-Forward / Normal speeds could desync or behave incorrectly.

Balance:

Grand Magus — Meteor: reduced damage and area size.

Localization:

Updated localization across Game, Sandbox, and Campaign modes.