1. Holdfast: Nations At War
  2. News
  3. Game Update! Tweaks & Balances

Game Update! Tweaks & Balances



Holdfast updated! Continuing strong in our mission of polishing up the game and making it ever more accessible we’re pleased to announce the release of this next update.

Featuring a plethora of quality of life features, optimisations and bug fixes, this release steers us ever closer to completing our mission and eventually what will be one of Holdfast’s biggest releases to date.

More on that in future posts, for now take a look at everything coming with this update down below.

[h2]QOL & Gameplay[/h2]

Quality of life was a key focus of this release. Keeping the game fresh and up to par with modern standards is a key element required to bring Holdfast into the new era.

Capturing the last point on the Army Siege game mode will now immediately end the match. This has been introduced to combat 'backcaping' on certain maps where it was prevalent.

Extended capture zones have been tentatively introduced firstly for Frontlines Invasion maps that feature beach landings. These extended zones allow for more unique capture zone layouts and will eventually make their way into the Napoleonic side of the game should they be required.


A slew of new indicators to better distinguish your characters states have also been introduced. You’ll primarily notice these when reloading, attaching and detaching your bayonet and when performing other actions.



One of the more obvious of these changes is the new addition of showing the playercard of the enemy you have just killed. This will allow you to see the accolades and titles immediate of the player you’ve just bested in combat.



Another part of this update was refreshing the public server experience, this included multiple reinforcement changes to maps along with improved map voting functionality in order to provide a more varied experience on Army Siege, Army Battlefield and Army Conquest maps.

[h2]Event Hosts - A Call To Arms
[/h2]

Are you an enjoyer of all the regimented chaos that Holdfast Linebattles offer? We’re looking for the next generation of Event Hosts to join our team of dedicated volunteers who host the weekly Official Public Linebattle events.

You’ll also be able to take advantage of our Event Host rewards programme featuring unique in-game rewards and free DLC as a show of thanks for your efforts.



So… Think you have what it takes to run these 200+ player events with your fellow hosts? Then enlist today via the form below to get involved.

Event Host Application

[h2]Bug Fixes & Optimisations[/h2]

The team has been very hard at work and making good progress with our optimisation efforts. The last release saw some impressive performance increases and we’ve since been taking good care in addressing any regressions that may have occurred - Check out the massive changelog for all the intricate details.

Multiple RAM-oriented optimisations have been done to improve performance on lower end hardware along with yet another large reduction in the overall file size of the game. Taking it down from 19 Gigabytes to just 17 Gigabytes.

The game engine has also been upgraded to expose even more potential optimisation techniques and methods for future releases.

Do let us know on Discord if you face any issues folks. We’ll be sure to look into it. As always, we thank you for your generous support, and until next time, may good health be yours. :oheart:

discord.gg/holdfastgame



Changelog 107 - Game Version 2.31.9279.18617

Count 14 features and improvements.
30 gameplay additions.
3 optimisation additions.
94 bug fixes.


Click here for the full change log.





- Anvil Game Studios

Refleax, Rycon, Dreas, Walki, Jackson, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles:Cute_Rat:, Winston (The Cat) & Nelson (The Other Cat).