Battlefield Forger Contest Ends!

Everyone here at Anvil Game Studios would like to say a big congratulations to everybody who participated in the first-ever Holdfast: Nations At War mapping contest. Members of the modding community both new and old showed great passion, creativeness and support for others throughout the duration of this contest. It was truly admirable!
Over the course of the month that the contest was running we received a massive 24 entries into the competition which made whittling them down to a top three rather challenging indeed. They were all brilliant in their own unique ways.

Winners Announced!
Judging commenced on the night of the 15th of November 2020 and lasted a good number of hours as Refleax, Rycon, Harper and Storey took their time analysing each map one by one in all their creativity. Despite each map showing their brilliance in their own way, the top 3 had to be given the highest honours.
So without delay here are our Battlefield Forger winners!

1st place is awarded to
Willy - Aspern
This countryside battlefield really stood out to us as it incorporated all aspects of Holdfast: Nations At War within one map. It’s rolling hills, fields of wheat and beautifully designed village lent itself brilliantly in making a hybrid urban and rural battlefield. We look forward to seeing this officially added into the game.


2nd place is awarded to
Davwado - Port City
The clear amount of effort put into this battlefield, with its custom sewer system and detailed village, was deserving enough to be within the top 3. The streets of this Napoleonic port city really immersed us within the world as we explored hidden alleyways, sewers and marched along the cobble. We can’t wait to see how this battlefield will play out on the official server.


3rd place is awarded to
Amblco - Lyster Countryside
The dense forests of Lyster Countryside provided a unique battlefield experience unmatched by any other entity. The aesthetic of this entry was one of the lush thick trees that surrounded a well-designed village overlooking a celestial river which was more than deserving of a top 3 position. Well done!

Congratulations to our winners! Those who did not win however please do not be disheartened as the #forger-submission channel will remain up within the modding section of the official Discord to commemorate this great contest and all its participants.
You will also find below a list of all the participants and their submissions.
Honourable Mentions
Though we could not award prizes to everyone we’d like to take some time to acknowledge just a small portion of the many battlefields that came very close to the top 3 winners.
Uber Juice's - Hills Of Havoc was one such map that came incredibly close to a top 3 position. Its attention to detail and unique ideas all came together to make a wonderful representation of a Napoleonic era siege that would truly be a battle for the ages.

Another submission that came close to the top 3 was Cody’s - Blood Lake. This small twin hilltop battlefield was a front runner for the top 3 from the moment we loaded into this clever battlefield. The use of varying heights, defensive positions and rocky paths leading to the top of the hills provided a fun and fast past battlefield experience.

And a special honourable mention to all the other participants who took part in making some glorious battlefields.
Father Merrin’s - The Hidden Cove & Boyne Valley
PizzaIsDelight’s - Danube River Siege & Balaklava
Kiri(s)Chomping’s - Cossacks’ Raid
Alan’s - Lake Fort
Spammy McJunkMail’s - Plainfields
GDE Skyold’s - Vanoise Heights & The Forgotten Woods
BigMamba’s - Grassy Plains & Snowy Plains
Monkey_Nipples’s - City Siege & Silver Hills
Bastelork’s - Road to Verdun
Ed’s - Prussian Hills
Alatriste’s / Carlosdeb’s - Cadiz
Battle Rifle Assembler’s - Fenrir
FrostyBrew’s - Twin Peaks
Metal Face’s - Telnice
Over The Hills & Far Way
Now the contest has concluded the AGS art department will commence work on incorporating the 1st and 2nd place battlefields into the game officially in the coming year. This will, of course, require changes to some of these battlefields ensuring optimal performance and gameplay.
During this time we invite everyone who took part, or perhaps didn’t have the chance to take part, to continue making battlefields and pushing the modding boundaries for Holdfast: Nations At War so we can continue to expand this brilliant side of the community.

Once more we’d like to say a huge thank you to everyone or took part and helped out throughout the contest. It was a great first contest. Be sure to keep an eye out for future competitions...
Get Involved
Should this contest inspire you to get involved in the modding community please do not hesitate in acquiring the artisan role in the official Discord which will give you access to various text channels dedicated to modding Holdfast: Nations At War.
To acquire this role simply visit the #getting-started modding channel and press the reaction emoji below the post. This will assign you the artisan role and give you access to all available modding community channels

If you have yet to join the official Discord why not do so now? It is your central hub for all things Holdfast, not just modding but a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, historical discussion and more. Click below to join today!
discord.gg/holdfastgame
Until next time, may good health be yours.

- Anvil Game Studios
Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey