1. Holdfast: Nations At War
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  3. Update. Game Additions

Update. Game Additions



Another update makes its way to Holdfast: Nations At War! Version 1.14 will see bug fixes targeting cavalry mechanics, map-related issues solved amongst other minor additions. We’re also pushing all necessary back-end changes required to move official game servers over to a Linux infrastructure.

Come have a read of our blog post for more about this release.

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Changelog 64 - Game Version 1.14.7691.21021

Official Game Servers

Necessary back-end changes required to move official game servers over to a Linux infrastructure are present in this update.
» It enables us to more quickly update official game servers to the latest version when a new game update is rolled out.

Introduced a function allowing server hosts to place servers in hibernation mode if no players are connected to it. This will reduce CPU utilisation for idle game servers.
» Input the following commands in the server configuration file to make use of this function: server_hibernation_enabled true and server_hibernation_fps 5.


Standalone Windows Server

A dedicated Windows OS server for Holdfast: Nations At War is now available.
» Download the server files through your Steam Library. Ensure that you have 'Tools' selection.


Cavalry Fixes

Reduced the ghost range when striking with melee weapons while on horseback.

Adjusted the horse’s hitbox to be more representative of the model.

The ‘Horse Effects’ graphics setting toggle no longer mutes horse audio effects.

Attempted fix towards an instance which sometimes caused horse-related audio effects to cut off.


Client Optimisations

Minor optimisations targeting player movement.

Minor optimisations targeting audio-related functions.

Performed minor optimisations on Port Nile.


Bug Fixes

Solved an instance which caused the server to crash.

Solved an issue with featured servers not un-featuring themselves.

Solved an issue causing players to get stuck when detaching their bayonet and interacting with a cannon.

Prevented entry to certain locations on Port Nile which were not meant to be accessible.

Solved an issue with the floor turning invisible on one of the destructible models on Fort Al Farid.

Introduce free-flight camera colliders on Glacier.

Solved an issue with forward positions on Glacier.

Solved an issue with one of the wall structures next to the church on Lamarsh Fen.

Solve an issue with an excessive amount of Cannoneers on Marquette.

Solved an audio-related error that occurred when players hit with a cannon one of the gatehouses present on Canyon and Marquette.

Solved an issue which caused players to fall underneath Fort Imperial when one of the houses was destroyed.


Game Balance

Increased the defender’s reinforcements on Fort Darial by 15.

Increased the reinforcements on Fort Al Farid for the defenders by 40. They also get 30 additional build points.


Atmosphere

Musket and pistol sounds now come with added base for an additional kick when firing volleys.

The weather audio slider will now default to 100 from 30 for players launching the game anew.


Graphical

Changed the white circular banner displayed above player’s heads.


We do most certainly hope that you’re having a decent start of this new year. Stay tuned for more Holdfast updates! Expect new maps, player-suggested additions and major game-play focused updates throughout the year.

Thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey