Game Update. Bug Fixes & Community Spotlight!

Since the release of the map voting update, it has been rather splendid watching players voting for their favourite maps and controlling the official public servers in a way not possible before.
Additionally, we’d like to extend a thank you to those who submitted bug reports post the release of the update. We are pleased to announce that a good portion of these bugs have now been addressed with the release of this bug fix update along with some small changes to the map voting setup.
Along with reading the changelog, why not also take a look at what the community has been up below to since the release of the map voting and SDK update.
Community Spotlight
With the recent addition of modded scripts to the SDK the modding community of Holdfast wasted no time creating some already impressive scripts to assist gameplay on community run servers.
There is some real talent within the modding community and we look forward to seeing what is to come next for Holdfast modding. To celebrate this talent we caught up with some of the modders and map makers to showcase some of their brilliant work.
Auto Admin Script by eLF

eLF has been an active member of the Holdfast map making and modding community since the SDK’s release and with the release of the scripting update they have already been hard at work making an auto admin script for private events to manage things such as ‘fire out of line’ and other rules. Take a look at the gif above to see the script in action. We also asked eLF what got them into modding Holdfast, here’s what they had to say.
“Between running linebattle events and competitive matches, I often find myself spending as much time hosting events as playing the game. So once I got invited to the beta for the SDK update, I became focused on automating as much as I could before the update was released. So far I'm very pleased with my AutoAdmins results in the linebattle testing it has completed.”
Modded uniforms by UberJuice

Like eLF, UberJuice has been at the forefront of Holdfast modding since almost its conception and has produced some stunning maps and uniforms during their time.
“Creating mods for Holdfast has motivated me to dive deeper into 3D work. In this past year of making maps and uniforms I have learned a ton of new skills and ultimately a new passion. Regardless if I’m trying to recreate a uniform from an old painting or dressing a chimp up in a British uniform - the creative outlet feels limitless. The greatest reward for it all is seeing a battlefield of players enjoying my work.”
Join The Community
Whether you’re interested in modding Holdfast, hosting your own community events or just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be. It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more.
Click below to join today!
discord.gg/holdfastgame


Changelog 70 - Game Version v1.19.7894.19868
Bug Fixes
● Solved a server-side error log related to cavalry units when swapping maps.
● Solved an issue with mods not loading in the correct order.
● Solved a warning on the spawn menu with modded uniforms.
● Removed all unnecessary logs from the map vote system.
● Solved an issue with the new revive admin tool not working as intended due to Discord integration.
● Solved an issue with the new revive admin tool not working as intended when reviving a cavalry unit.
● Solved an issue with the new revive admin tool not working as intended when two administrators revived the same person.
● Solved an issue with the new revive admin tool placing the team’s score on the negative.
● Solved an issue with modded maps using capture points not loading.
● Solved an issue with some gabions having the wrong physics layer applied.
● Solved an issue when striking to the right from horseback. It could sometimes get stuck.
● Solved an issue where mounted attacks from horseback would let go despite the player holding the attack.
● Solved an issue where score applied for healing other players when a map is changing would apply on the next map.
● Solved an issue with some stairs on Port Nile speeding up the player.
● Solved an issue with the Russian officer sword dealing less damage than intended with the up attack.
● Horse to horse collision is now more reliable.
● Attempted a fix for the Officer reinforce order running out prematurely.
Misc
● Solved an issue with the american servers experiencing latency issues.
● Changed the map voting history count on official servers from 3 to 5 maps.
Once again we thank you for your support and until next time, may good health be yours.
You're more than welcome to give us a follow on our new Steam Developer Page.

- Anvil Game Studios
Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey