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Update. Optimisations V2



Complimenting the release a few days back, we’ll continue dishing out changes targeting optimisations, minor additions, and other quality of life improvements. Come have a read of our latest blog post for all that needs knowing.

Should you experience any issues, do get in touch with us on Discord! We’ll be sure to see to it.

discord.gg/holdfastgame







Changelog 67 - Game Version 1.16.7804.15850


Engine Update

Updated the game engine Holdfast: Nations At War runs on to the latest patch release.


Optimisations

Optimised multiple aspects of the game to reduce instances of framerate dips when players are spawning during the round.

Optimised the chat to reduce stutter. This was most significant when players had the show ‘Shouts in Chat’ option enabled.

Optimised the score log, animator, weapons, player banners, and buff indicators.

Cleaned a lot of instances causing garbage allocation to improve stability.

Optimised the following maps to improve performance.
» Autumn Watch
» Marquette
» Heartmound
» Sacred Valley
» Aspern


Bug Fixes

Solved an issue with players being able to spawn atop the cave on Glacier.

Solved an issue with one of the cannons on Tahir Desert getting stuck.

Solved an issue with one of the rocket launcher emplacements on Aspern getting stuck.

Solved instances of players being able to delay the round by glitching inside a building’s attic.

Solved an issue with one of the pillars on Marquette being incorrectly textured.

Solved an issue with the Italian Infantry Officer spawning a flag using the wrong flagpole.

Solved an issue where the flag flutter sound wasn’t hooked to the ‘Environment’ audio slider.

Attempted a fix towards an issue resulting in players getting stuck on map load.

Solved an issue with one of the gates on Port Nile being difficult to interact with.

Solved an instance where players could be seen T-Posing for 1 frame after spawning.


Quality of Life

Changed the rc game parameter to feature additional parameters.
» rc game

Administrators are now able to bypass the spectate and free flight lock.

Increased the maximum configurable sprint speed of the freeflight camera setting from 90 to 500. It’ll allow event administrators to get to and from areas of the battlefield more quickly.


Game Servers

Server hibernation now gets disabled during map change enabling the map to load faster.

Simplified the start script of the Holdfast: Nations At War Windows dedicated server.

Server hosts can now set servers to hibernate via the command line handler.
» -hibernate - This forces the server to hibernate if empty no matter the config setting.
» -hibernationFPS - This overrides the server's hibernation FPS limit no matter the config setting.


Holdfast SDK

The Holdfast SDK has been updated to match the latest game engine update. Please download the following Unity version.
» Download Here


Thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey