Regiment Warfare! Fixes & Additions V2

Greeting good fellows of the Holdfast community! Today releases the second update in a series of smaller releases tackling some of the bugs and player feedback following the latest major update release.
In-line with community feedback tracers from other players will be shorter and fade faster while still maintaining that chaotic feeling of musket balls flying around you. Your own trail will remain as it was before to provide a visual feedback to adjust your shots.

The adjustment on the melee mode camera to be accurately centred has been reverted to ensure the melee experience remains as it was before. We’ve also fixed the slight visual delay on the flintlock mechanism animation when firing that was making the firearms feel unresponive.

Additionally we've tackled instances with the Steam-deck that wouldn't allow players to use a keyboard and mouse as their main input if desired. We also introduced the ability for the UI to be scaled to increase clarity and size of the elements for those on smaller displays.

Make sure your game has been updated to Version 2.21 to see game servers in the lobby.
Stay tuned for more to come and until next time, may good health be yours. :oheart:
The Plight of War OST
https://store.steampowered.com/app/2692500/Holdfast_OST__The_Plight_of_War
discord.gg/holdfastgame



Changelog 94 - Game Version 2.21.0000.0000
Features & Improvements (7) ● Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
● You can now control ship sails when using a controller.
● Introduced a free-roam sensitivity setting for controllers.
● You can now set the controller’s dead zone to a minimum of 0.05.
● You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard.
● Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings.
● You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.
Gameplay Additions (6) ● Adjusted melee camera pitch based on player feedback.
● Tackled an issue concerning players commenting experiencing a slight delay when firing.
* Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback.
● Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file.
● Adjusted the time it takes for auto-aim to lock off after firing to improve robustness.
● Admin reason defaults to no text in the dialogue box rather than ‘None’.
Optimisations (1) ● Tackled issues concerning instances of memory not getting released in between map loads.
Bug FIxes (29) ● Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies.
● Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched.
● Solved an issue which allowed Sapper defences to be built inside one another.
● Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped.
● Solved an issue which prevented individuals from spectating other players through the ‘P’.
● Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating.
● Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index.
● Experimental fix towards an issue causing the game not to launch on Steam Deck.
● Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock.
● Solved an issue where sometimes inputs were not being recognized on the Steam Deck.
● Solved an issue where firearm tracers wouldn’t show when spectating other players.
● Removed multiple unnecessary logs from the game client.
● Experimental fix towards an instance which caused players to get stuck on map load.
● Solved an issue which caused the server-disconnect message to no longer show.
● Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller.
● Solved an issue with rocket launchers not being destructible when deployed.
● Solved multiple server-side exceptions.
● Solved multiple exceptions on the client which occurred infrequently.
● Solved an issue where the chat box would close when you respawn.
● Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected.
● Solved an issue where carriable ladders remained highlighted after being placed.
● Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed.
● Experimental fix towards an issue with the Sapper prop states desynching.
● Solved an issue with the equipment spawn tab not correctly resetting between map loads.
● Solved an issue with the Dark-Night weather preset using the Clear-Night skybox.
● Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession.
● Solved an issue where cancelling the password prompt using a controller loses navigation.
● Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead.
● Solved an issue with the firearm trails not looking as intended on lower-quality settings.
Hotfix (16) - 01/07/2024 ● Fixed the faction selection emblems not being accurate to the actual faction selection.
● Player VoIP icons will now change colours based on whether they are speaking in proximity or in Officer chat.
● Fixed in-game leaderboard not showing correctly.
● Fixed splash screen password not being censored.
● Fixed players being unable to re-open the song's radial menu while playing in-world instruments.
● Fixed pause menu being forcibly closed on respawn.
● Players can no longer kick unless they're in the correct melee state.
● Fixed the on-screen keyboard being rendered behind certain UI elements.
● Improved visibility of some social-related panels. E.g. Joining a friend's session and splash screen password prompt.
● Improved responsiveness for spawn menu panel, leaderboards and control settings.
● Updated alignment of server browser's server name header.
● Leaderboard images now pop out when using a controller to navigate.
● Added a separate hotkey to access music player controls and updated the song selection behaviour.
● Fixed several issues related to un-initialized faction data.
● Fixed UI scale indicator not showing in the main menu.
● Updated available banners in the regiment registry.

- Anvil Game Studios
Refleax, Rycon, Dreas, Walki, Jackson, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles:Cute_Rat: & Winston (The Cat).