1. Holdfast: Nations At War
  2. News

Holdfast: Nations At War News

Halloween Update! Monsieur Fred



Douse the Jack-o’-lanterns! The Plague Doctor returns to the frontlines this Halloween, bringing with him a game sale, SDK updates and a spooky new friend to reign terror upon the battlefield.

Be sure to take a read till the end as alongside these additions we will also be taking a look at what the Holdfast modding community has been up to recently and discussing the ‘Big Update’ coming to Holdfast: Nations At War in the near future.

Game Sale

From October 28th until November 1st, Holdfast: Nations At War will be on sale for a massive 45% off!

With the games ever growing public, regiment and modding communities and plenty of future content still to come, now is the perfect moment to fire in volley, storm walls, rain artillery fire and charge on horseback this Halloween sale.

So what are you waiting for? The generals of the British, Prussian, Russian, French and Italian armies call for your enlistment!

http://store.steampowered.com/app/589290/

A Chatty Friend

Why didn’t the skeleton go to the party? Because he was too busy being fired out of a Napoleonic cannon!

Lonely artillery men fear no more as coming with this Halloween update is a new friend to keep you company through the nights. Not only will the plague doctor be returning this spooky season but with him comes a new foe to the battlefield… Monsieur Fred.



For the duration of the Halloween update Monsieur Fred, a talking skull, will replace round-shot ammunition bringing terrible jokes and catchphrases with him. Monsieur Fred is the perfect ammunition to decrease the morale of the enemy by bombarding them with the talking fellow.

Hop into Holdfast and simply pick up a round shot to awaken him at your own risk…



Credit goes to ApexPhantom for the zombified 3e regiment mod.

Holdfast SDK V3. Bots

The Holdfast SDK has opened many opportunities for the community to create their own custom content and experiences. For over a year now players have been able to create some very impressive custom maps, uniforms and scripts which is why we’ve continued to update and improve the Holdfast SDK.

This update improves upon Holdfast’s bots by allowing them to be targeted by rc commands, opening up a treasure-trove of opportunities to create bot oriented game modes and events.

Be sure to take a look at the community spotlight section of this blog to see some of the impressive work already done by members of the community with these new additions. You don't have to update existing modifications with the release of this update - Its backwards compatible.



The Big Update. Signups

For the past months we have been teasing the ‘Big Update’ coming to Holdfast: Nations at War, and as we approach closer to its release we are now able to reveal more information about what is to come.

The ‘Big Update’ has been in the works for over a year now and will bring something completely fresh and new to Holdfast, featuring new gameplay mechanics, features and much more. It is the most ambitious update to date!

The continued support of the community has allowed us to bring a new experience to Holdfast and as such we would now like to open Closed-BETA signups for the ‘Big Update’. Signups will be available to all Holdfast: Nations At War players but do keep in mind that spots are limited and you may not be accepted to this wave of tests. It is also subject to a non-disclosure agreement.

The Big Update - Signup Here!

Don’t be too disheartened however if you are not picked as the update will be coming to all of the Holdfast community in the coming year. While you wait though, you could help us put this letter back together. Rycon found it while he was out fishing just off-shore from here in our office in Malta. We tried our best to dry it off but we could still use some extra hands piecing it back together and making it readable. Be careful with it though, it looks rather old.



Community Spotlight

As mentioned, the support from the community over the years has been integral to the games success and our ability to work on bigger and greater updates for the game. It is because of this that we’d like to showcase some of the brilliant work of our modding community and regiments of the game.

With the SDK scripting update release we’ve already seen some incredible work from the community. One mod that has recently risen to popularity amongst the Holdfast community is C0reDump3r’s Commander mod. The mod allows players to take command of a line of bots and compete against other players in glorious large-scale linebattles. We caught up with C0reDump3r to find out more about their brilliant mod. Anvil Game Studios will be aiding the growing team working on this modification in their conquests by exposing modding-related features and functions present in this update to bring this brilliant idea to fruition.

“It was my friends in my regiment who said commander battle will be fun , then I just decided to make it happen. Recently, I'm planning to add a melee system for bots. I really like the idea of making cavalry bots, so I will definitely try to implement this.” - C0reDump3r



We also chatted with Davwado who has been kind enough to host a public commander battle server so all of the community can command at will!. We asked Davwado why they decided to help out.

“I decided to host the commander battle server purely out of curiosity at first, I was sent a mysterious video showing off some gameplay and was amazed. From this first test server a full community has spawned around it with an almost constant player base only typically seen on the official servers. Mods which alter the gameplay such as this one provide a whole new experience to players, ordinarily you may need 40+ players to play most maps now you can do the same with 4. It fundamentally changes the dynamic of the game. Already we've had close to 600 man battles with a fraction of the people required for a normal linebattle. Hopefully in the future we can have more development leading to more and more unique game modes.” - Davwado



The regiment community has been just as integral in keeping a constant stream of new experiences for players over the past years, their custom events, tournaments and many other activities have been key for players looking to get more out of the standard Holdfast experience. We decided to ask a few regiments members and leaders what brought them to making a regiment in the first place, starting with Jev from the 7.Fuß.

“I first made the regiment to be able to play with my friends and lead a group of people in a manner that was fair and focused on player experience more than anything else. To this day it is still my main drive to continue pushing on and putting the work in, especially during the pandemic. Providing a place for people to unwind, make friends and have a good time has proven and keeps proving to be a great boon not just to those people's fun but often also to their mental health.” - Jev



We asked the same question to Meal of the 21st Jägers.

“I joined my regiment thanks to an older member who loved to be loud and RP in public servers. This drew my attention when I was new to the game, and when he linked his discord I was hooked. As for why I've stayed, what started as a regiment, a couple weekly gatherings to play a specific game for an hour, eventually turned into something I'd be willing to call my second family. I whole-heartedly view the regulars within my regiment as I would a brother or sister. There hasn't been a week in years that we don't laugh until we're in tears during the course of an event, either because of the game itself or the company we share it with. This is something I wouldn't throw away for the world.” - Meal



Whether you’re interested in modding Holdfast, hosting your own community events or just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be. It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more.

Click below to join today!

discord.gg/holdfastgame







Changelog 71 - Game Version v1.20.7970.28120


Halloween Event

The Plague Doctor returns! Bring gruelling disease with this class this Halloween.

Monsieur Fred rattles his way through Holdfast this Halloween.

Many more goodies from previous events.


Holdfast SDK V3

Bots are now smarter and can perform their actions more human-like.
» They are able to perform melee actions, pitch their weapon, block as well as fire.

Introduced several rc commands allowing great control over several other actions to complement the above.
» Switching weapons.
» Rotation.
» Play a voice phrase.
» Equipping a carriable object.
» Switch from walking to running.
» Movement and interaction relative to cavalry mechanics.
» Heal.
» Play an instrument.
» Order commands.
» Interact with in-game objects including artillery pieces and chairs.
» Build defences.

Go to our Wiki for a full list of commands to use during your modding ventures.
» Modding Wiki - Shared Methods 2
» Modding Wiki - RC Commands
» Modding Wiki - Server Config Enums


Misc

Updated the server browser list in the 'Join Custom Server' panel accessible through the game's server browser.


Look forward to what more we have in store for Holdfast: Nations At War. From the bottom of our hearts we thank you for making this community an ever-welcoming place filled with wholesome individuals. :rheartr:

You're more than welcome to give us a follow on our new Steam Developer Page.

Until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

Game Update. Bug Fixes & Community Spotlight!



Since the release of the map voting update, it has been rather splendid watching players voting for their favourite maps and controlling the official public servers in a way not possible before.

Additionally, we’d like to extend a thank you to those who submitted bug reports post the release of the update. We are pleased to announce that a good portion of these bugs have now been addressed with the release of this bug fix update along with some small changes to the map voting setup.

Along with reading the changelog, why not also take a look at what the community has been up below to since the release of the map voting and SDK update.

Community Spotlight

With the recent addition of modded scripts to the SDK the modding community of Holdfast wasted no time creating some already impressive scripts to assist gameplay on community run servers.

There is some real talent within the modding community and we look forward to seeing what is to come next for Holdfast modding. To celebrate this talent we caught up with some of the modders and map makers to showcase some of their brilliant work.

Auto Admin Script by eLF

eLF has been an active member of the Holdfast map making and modding community since the SDK’s release and with the release of the scripting update they have already been hard at work making an auto admin script for private events to manage things such as ‘fire out of line’ and other rules. Take a look at the gif above to see the script in action. We also asked eLF what got them into modding Holdfast, here’s what they had to say.

“Between running linebattle events and competitive matches, I often find myself spending as much time hosting events as playing the game. So once I got invited to the beta for the SDK update, I became focused on automating as much as I could before the update was released. So far I'm very pleased with my AutoAdmins results in the linebattle testing it has completed.”

Modded uniforms by UberJuice

Like eLF, UberJuice has been at the forefront of Holdfast modding since almost its conception and has produced some stunning maps and uniforms during their time.

“Creating mods for Holdfast has motivated me to dive deeper into 3D work. In this past year of making maps and uniforms I have learned a ton of new skills and ultimately a new passion. Regardless if I’m trying to recreate a uniform from an old painting or dressing a chimp up in a British uniform - the creative outlet feels limitless. The greatest reward for it all is seeing a battlefield of players enjoying my work.”

Join The Community

Whether you’re interested in modding Holdfast, hosting your own community events or just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be. It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more.

Click below to join today!

discord.gg/holdfastgame






Changelog 70 - Game Version v1.19.7894.19868

Bug Fixes

Solved a server-side error log related to cavalry units when swapping maps.

Solved an issue with mods not loading in the correct order.

Solved a warning on the spawn menu with modded uniforms.

Removed all unnecessary logs from the map vote system.

Solved an issue with the new revive admin tool not working as intended due to Discord integration.

Solved an issue with the new revive admin tool not working as intended when reviving a cavalry unit.

Solved an issue with the new revive admin tool not working as intended when two administrators revived the same person.

Solved an issue with the new revive admin tool placing the team’s score on the negative.

Solved an issue with modded maps using capture points not loading.

Solved an issue with some gabions having the wrong physics layer applied.

Solved an issue when striking to the right from horseback. It could sometimes get stuck.

Solved an issue where mounted attacks from horseback would let go despite the player holding the attack.

Solved an issue where score applied for healing other players when a map is changing would apply on the next map.

Solved an issue with some stairs on Port Nile speeding up the player.

Solved an issue with the Russian officer sword dealing less damage than intended with the up attack.

Horse to horse collision is now more reliable.

Attempted a fix for the Officer reinforce order running out prematurely.


Misc

Solved an issue with the american servers experiencing latency issues.

Changed the map voting history count on official servers from 3 to 5 maps.


Once again we thank you for your support and until next time, may good health be yours.

You're more than welcome to give us a follow on our new Steam Developer Page.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

Game Update. Map Voting Is Here!



A welcome and thank you to all the new players who took to the frontlines for the first time over the Steam Summer Sale! As we discussed in our previous blog post, map voting has finally arrived.

One of the community's most highly requested features, map voting, makes its way onto all Holdfast servers this update but that’s not all. New quality of life features are being implemented, new game mechanics introduced and in this same update, the Holdfast SDK is getting an upgrade too.

This update takes us one step closer to letting the community play Holdfast exactly how they want to. Take a read below to find out more about how these changes and additions will achieve this.

Player Map Voting!

The long-awaited map voting update is here! At the end of the round players will be given the option to select the next battlefield to be played and whichever map receives the most votes will then be played thereafter.

At the end of the round players are now presented with 4 battlefields to pick from. The map's gamemode and factions are also shown. Players are then given a period of time to vote on the map they wish to play next after which the results are then tallied and a winner is selected. It is only at this point that the amount of votes each map gets is shown.







Map voting will also be available to community and private servers. We have provided additional rotation inputs so server owners can customise their map voting exactly as they desire. Likewise, support for custom maps has been integrated into the system to ensure any custom maps loaded with the map voting system will correctly display their name.

New Gameplay Mechanics

Someone taking too long in the outhouse? Kick the door in style and let them know their time is up! This new mechanic allows players to kick down doors in dramatic fashion and really make their entrance as they take buildings and forts alike. Additionally, cannoneers with a ramrod equipped will now receive a 5% speed buff when ramming their cannon. So get kicking and ramming till your heart’s content.



Quality Of Life Additions

This update also brings along a plethora of new console commands and player menu options to further aid server administrators running events on community servers.

Server admins can now be added to a whitelist which will automatically grant them administrator privileges as they join the server. They will no longer have to log in via the console. Using the new ‘serverAdmins.txt’ file will enable a whitelist allowing the players inputted in this file to access administrative privileges without having to enter a password.

Admins that are whitelisted will be able to join the server directly should it be full. However, this is limited to a maximum of 5 additional slots dedicated for them. Server admins are also given the option to revive fallen men via the Round Players ‘P’ menu. It will instantly respawn them in the location they died.



In contrast to giving life with the new revive feature, the new slap server admin command gives administrators the ability to damage individual players for an amount of damage they specify. Simply type out the command below to slap someone.

rc serverAdmin slap

Linebattle Stalemates

Linebattle organisers will be able to place a capturable flag that if captured will give the win to the capturing team. This flag can be configured to be spawned after a specific amount of time and act as an anti-camping tool during linebattle events that are taking slightly longer than desired.

Similar to map voting this feature can be configured via rotation inputs. This flag can also be triggered and spawned directly by an rc command. Take a look at these below.

Server Config Commands dynamic_capture_point_enabled true/false dynamic_capture_point_position -11.90 6.26 -59.10 dynamic_capture_point_auto_active_time 120 dynamic_capture_point_capture_duration 360 dynamic_capture_point_max_capture_player_count 10

RC Commands rc set triggerDynamicCapturePoint

We look forward to seeing this new mechanic put to good use during events.



Holdfast SDK V2. Scripting

The latest Holdfast SDK update is the largest update to the SDK since its release. It exposes the ability for the modding community to receive code events when specific actions happen and gives mod creators the option to tag their work making it easier to find on the workshop.

This first step in exposing elements of the game for modders to use. It will give the community the foundations for creating new game modes, conversion modifications, and much more for everyone to enjoy. We have been running a closed-beta with some modding community members running up to the release of this portion of the update which has already yielded some fantastic and very creative results.

As mentioned above, mod makers can now set tags for their creations. When you go to upload your mod via the SDK you will be presented with a menu that allows you to fill out your mod's title, description and select multiple tags that best suit it. Tagging and appropriately naming your modification will make it easy for players to find and subscribe to.



Modding Community

Want to give the latest SDK update a go? Then the Holdfast official Discord server is the place to be! It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, game modding, and more. Click below to join today!

Subscribe to the @artisan role from the #getting-started channel to get going.

https://discord.com/invite/holdfastgame







Changelog 69 - Game Version v1.18.7887.29184


New Features

Player Map Voting! At the end of the round players will be given the option to select the next battlefield. Event hosts can make use of this function to allow players participating in their event to vote for a map of their own choosing.
» Input the following commands in the server configuration file to make use of this new functionality.
» » map_voting_enabled true
» » map_voting_duration 15
» » map_voting_allow_same_map false
» » map_voting_history_count 3
» » map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege

Custom modded maps can also be made part of the voting selection.

Linebattle organisers will be able to place a capturable flag that if captured will give the win to the capturing team. Can be configured to be spawned after a specific amount of time and act as an anti-camping tool during linebattle events that are taking slightly longer than desired.
» Input the following command per map rotation to configure this new function.
» » dynamic_capture_point_enabled true or false
» » dynamic_capture_point_position -11.90 6.26 -59.10
» » dynamic_capture_point_auto_active_time 120
» » dynamic_capture_point_capture_duration 360
» » dynamic_capture_point_max_capture_player_count 10

Use the command below to force spawn the capturable flag while the match is ongoing.
» rc set triggerDynamicCapturePoint


Holdfast SDK

Artisans may now tag their mod before uploading it to Steam providing it with better visibility.

Exposed the ability for the modding community to receive code events when specific actions happen.
» Wiki - Script Modding Guide

Join the Holdfast Discord and apply for the @artisan role to get started with modding.
» discord.gg/holdfastgame


Gameplay

Explosive barrels now deal less damage to siege walls providing the defenders with a better fighting chance at holding their ground.

Someone taking too long in the outhouse? Kick the door in style by pressing the ‘F’ key and let them know their time is up! You are unable to break doors with this method when the Army Siege or Coastal Siege is in play.
» You are unable to kick-open large double doors.

Win condition interactable object now works in ArmyDeathmatch. Message also displays when the victor is announced.

A smooth quick zoom animation will play when the player looks through the spyglass.

Players equipping a ramrod will now load cannons at a faster pace. They will receive a 5% bonus increase when doing so.


Server Administration

Players can now view the official server rules through the Round Players ‘P’ menu. Administrators can customise this message by using the following command. Use a similar syntax to that of the welcome message to format it.
» server_rules_message

Using the serverAdmins.txt file will now enable a whitelist allowing the players inputted in this file to access administrative privileges without having to enter a password. Define the location of the serverAdmins.txt file through the following launch parameters.
» serverAdminsFilePath=

Up to 5 administrators defined in the serverAdmins.txt file are now able to connect to a game server even if it reaches its maximum player count. This will ensure administrators are always able to oversee an event.

Administrators are now able to revive others through the Round Players ‘P’ menu or by using an rc command.
» rc serverAdmin revive

Administrators can now use the command below to despawn all horses from the map. You may still define to spawn just a singular horse by passing an ID.
» rc vehicleDespawn

Administrators can now use the command below to damage a player.
» rc serverAdmin slap

Administrators can now send a broadcast message without having it show in the middle of the screen. It will only display in the player’s chat.
» rc serverAdmin say

Administrators may now privately message a player through the rc console instead of just the Round Players ‘P’ menu.
» rc serverAdmin privateMessage

The characterWeaponDamageScale command now also impacts player bullets hitting other players or vehicles in addition to melee damage.
» rc set characterWeaponDamageScale

Introduced a new command allowing players to disable the mechanic used to differentiate between upper body and lower body melee damage.
» rc set meleeLegHitSystemEnabled false

Administrators may now define an unlimited timer in the Army Deathmatch game mode.

Map names have been added to the scorelog.txt file.

Introduced additional functionality for spawned ‘firearm ammo boxes’ and ‘firearm weapon boxes’ to have infinite uses when the max value is set to 255.
» Wiki - Weapon Racks


Bug Fixes

Tentative fix on ‘Look Vector’ warnings being displayed when Marquette is in play.

Solved an issue where the Press ‘E’ to Mount tag was shown at the 0,0,0 coordinate rather than nearby mountable horses.

Solved an issue with warnings being thrown when a cavalry unit spawns on round start.

Reduced instances of cavalry units being able to go through map borders.

Solved an instance where players unintentionally faced their demise when standing on one of the house’s rooftops situated on Aspern.

Solved an issue where text messages sometimes disappeared from chat.

Solved an issue where sometimes cavalry units equipping a Russian piston can be seen equipped with a ramrod and sometimes not.

Solved an issue where the incorrect trampling kill log icon was being shown.

Replaced one of the ammo boxes on Heartmound with one which contains ammo to load swivel guns with.

Players are no longer able to spawn on captured flag positions when the Army Conquest is in play on Aspern.

Solved an issue where two of the mortars on Linburg were slightly angled making the trajectory deviate from their originally intended position.

Solved an issue where the player's swimming animation on Marquette was elevated.

Solved an issue where carriable ammo boxes placed through the SDK floated when dropped.

Solved an issue where players spawned on trees on Marquette.


Misc.

Introduced a tip informing players they can no longer spawn on an officer’s flag once its reinforcements deplete.

Introduced more prop variants to the Holdfast SDK.

Players that fall under the terrain will now face their demise after a short while.

Reduced mod loading time.


Once again we thank you for your support and until next time, may good health be yours.

We're working on the next update. You're more than welcome to give us a follow on our new Steam developer page.

https://store.steampowered.com/developer/anvilgamestudios





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

Summer Sale! A Look To The Future



The ‘Steam Summer Sale’ has arrived and to celebrate we’ll be taking a quick look into what is coming to Holdfast: Nations At War in the near future. You certainly don’t want to miss this one as we will be discussing the summer sale, linebattle events, the modding community and the next update to come!

So take a step back from the frontlines and put your muskets aside while you take a read of what the team here at AGS and this great community have been up to.

Steam Summer Sale!

Holdfast: Nations At War is now on sale at a whopping 50% off for the duration of the Steam Summer Sale. With the recent release of the new Italian faction, now is the perfect time to put muskets to hand and join in with all that Holdfast has to offer.

So what are you waiting for? The generals of the British, Prussian, Russian, Italian, and French armies call for your enlistment!



Not only will the base game of Holdfast: Nations At War be on sale but so will the cosmetic game DLCs (High-Command, Regiment of the Guard, and Regiment of the Line) and Loyalist Edition of the game. These will be available at 10% off for the same duration.

Community Spotlight

It has been just over a year since the release of Holdfast’s modding tools and since that time the great fellows of the Holdfast modding community have uploaded an impressive 1,500+ unique maps, uniforms, and other game modifications.

There is some real talent within the modding community and we look forward to seeing what is to come next for Holdfast modding. To celebrate this talent we caught up with some of the modders and map makers to showcase some of their brilliant work.

Open Meadows by Davwado

Davwado has made some truly brilliant maps for the community to use and even placed 2nd in the Battlefield Forger contest hosted last year. We asked Davwado what inspires them when making maps for Holdfast.

“I mod with a few other people in my regiment and we often spend hours looking at landscape scenes in unity which gives us inspiration and ideas for what we can do ourselves. I start with a new idea, it might be a new set of assets, a reference image, or a request and build on it from there. The biggest thing is trying to finish the map in a few days, I always try to have it done within about 3 days as otherwise I'll come up with a new idea and get distracted by working on that.”

Fynske Livregiment Line Infantry uniform by ApexPhantom

ApexPhantom has been making uniforms for regiments within the community for some time now, here’s what they had to say about why they got into Holdfast uniform creation.

“I enjoy bringing life to incredible historical uniforms. They can be challenging, but getting to play as some seriously dashing units is a great reward. But above all, I enjoy seeing the regiments that commissioned these outfits enjoying and using them.”

Sunny Fields by Skyold

From the first release of the Holdfast: Nations At War SDK, Skyold has been at the forefront of the map making community for the game. Their Historical battlefields and custom maps always make for good fun! Here’s what they had to say about their excellent work.

“I decided to start making mods because I wanted to express my creativity and bring some fresh maps into the game. For Sunny Fields, I wanted to try something new with dense tree lines, and I think it looks wonderful.”



It is not just the modding community within Holdfast that has been busy, community-hosted events also continue to bring evenings of fun, competition, and organisation almost 4 years since they first began. We’d like to thank everybody involved, players and admins, for bringing these wonderfully fun events to life each and every week.

We thoroughly encourage any players looking to sink their teeth into organised and regimental gameplay to enlist in one of the many regiments that can be found within the in-game’s regiment registry. Simply head over to the main menu, select regiment registry, and then find the regiment that best suits you.

Before you know it you’ll be marching through Flanders, Portugal and Spain alongside your fellow rankers!

Whether you’re interested in modding, hosting your own community events or just wanting to get involved deeper within our great community, the official Discord server is the place to be! It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion, and more. Click below to join today!

discord.gg/holdfastgame



Sneak Peak. Map Voting!

One of the community's most highly requested features is almost here! Map voting will be introduced into all official Holdfast public servers and be made available for community and privately hosted servers too via a configuration in the map rotation.

At the end of a round, the battle of muskets and powder will turn to one of democracy as players get presented with 4 map options to vote on. Whichever map receives the largest sum of votes will be played the following round.

Here’s a sneak peek of the system.







The Big Update

As mentioned in our Italian faction release blog, we have something much larger and ambitious in the works for Holdfast and while it is still too early to show anything, rest assured that the team is hard at work bringing ‘The Big Update’ to life! We’re all very excited to show you what we’ve been working on but that will come all in good time…


Thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

Update. Bug Fixes



Holdfast: Nations At War sees the release of another update. After undergoing significant iterations to improve performance, we’ve placed our focus on bug fixes.

Should you experience any issues, do get in touch with us on Discord! We’ll be sure to see to it.

discord.gg/holdfastgame







Changelog 68 - Game Version v1.17.7807.22653


Bug Fixes

Solved multiple instances of players spawning on incorrect positions when selecting a forward position placed by the Infantry Officer class.

Solved an issue with Aspern’s flags not showing when playing the Army Conquest game mode.

Solved an instance where weapons could sometimes appear to be transparent.

The Italian flag when playing on the Melee Arena game mode is no longer missing its pole.

Solved an instance that caused errors when players contested a capture point.

Solved an issue where players could find themselves killed when moving atop one of the houses on Sharpton.

Solved an issue where the in-game chat had more padding between messages than originally intended.

Solved an issue where empty lines appear in the chat when an administrator mutes an individual.

Solved an issue where the mortar on Forth Christina was tilted by a few degrees.

Changed the number of Infantry Officer class slots available to the default 6 for the following maps.
» Aspern
» Lamarsh Fen
» Marquette


Thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey