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  3. 1.0 Release Candidate Update notes - Part 2

1.0 Release Candidate Update notes - Part 2





Gunplay (continued from Part 1)


Tools & Consumables Changes

  • Flash bombs full stun effect has been reduced to 5 seconds (previously 8 seconds).
  • Flash bombs will now cause an additional ear-ringing effect that will last up to 5 seconds after your vision has returned.
  • Increased the damage of the frag bomb to make it more reliable against AI (150 up to 200)
  • Explosives priming sounds are now more noticeable and can be heard from further away than before.
  • Improved the usability of the Spy glass – It now produces a larger image on the screen as well as increased zoom.
  • Removed cracks from the Spy Glass lenses.
  • Steady hand trait now works with the Spy Glass.
  • Weak vitality shot health increased to 75 (previously 50).
  • Increased the ammo count of the Alert trip mines to 4 (previously 3).
  • Increased the ammo count of the Concertina trip mines to 2 (previously 1).
  • Stamina shot now lasts for 10 minutes.
  • Increased the damage radius of the Poison Bomb to 2.4 meters (previously 2m).
  • Increased the damage per tick while standing in the Poison bomb cloud.
  • Increased the duration of the Poison Bomb cloud to 5 mins.
  • Removed the slight delay from the Concertina bomb that would occur between the action and release.



Projectile Changes

  • Max headshot range for long bullets capped at 250m.
    • Normalized projectile lifetime to 300m.
  • Silence variants will keep their damage over a longer distance (they will still incur damage falloff faster than the base weapons).
  • Explosives will no longer explode upon contact with fire. The fuse will be significantly shortened instead.
  • Increased the damage of the frag bomb to make it more reliable against AI (150 up to 200)
  • Fire based weapons will now cause barrels to explode instantly as soon as they make contact.
  • Long bullets and shotgun shells will no longer cause barrels to detonate on the first shot.
  • Wall penetration has been given a complete rebalancing. These changes are to make cover more relevant again as well as allowing us to adjust the penetration power of weapons based on the projectiles of the era.
    • Compact bullets can only penetrate 2 layers of thin wooden planks and will incur a large damage falloff. Cannot penetrate trees.
    • Medium bullets can only penetrate 3 layers of thin wooden planks but will not lose much of the damage. Cannot penetrate trees.
    • Long bullets can penetrate 4 wooden walls or 1 layer of thick brick/metal sheet and do not lose much damage. Possible to penetrate small trees.
    • Shotgun shells can penetrate 1 wooden wall but will incur a large damage falloff. Cannot penetrate trees.
    • Nitro bullets retain most of their penetration power.
    • Consistency pass made to the penetration to make it easier for players to understand what materials they can shoot through.
    • Shots that do not penetrate will have a more noticeable ricochet sound compared to the audio of successful penetrations.
Miscellaneous Weapon Changes

  • Added the weapon dirtiness system that causes weapons to become dirtier every time your Hunter is downed. Weapons can be cleaned via the menu after a mission. Dirty weapons do not impact gameplay. Legendary weapons always start out perfectly clean, while other weapons purchased from the store are second-hand and slightly worn.


Hunter


General

  • Weapons of burned players can no longer be looted.
  • Reduced the upgrade point required to replenishing Hunter health chunks:
    • 25hp: 1 upgrade point (previously 3).
    • 50hp: 3 upgrade points (previously 7).
  • Added overhead markers to highlight your partner in the world. These can be disabled in the HUD tab of the options menu.
    • All members of a team will be assigned a unique number for better coordination (represented by one, two or three dots respectively)
  • Hunters will no longer be able to block bullets aimed at their chest with their arms.
  • When carrying world items, these will now be dropped when looting another weapon.
  • Improved the visuals tied to weapon switching when in spectator mode.Vault/jump and interact/bandage can now be bound to separate keys.
  • New HUD indicator added to display when your downed partner is burning.
  • Hunters no longer bleed from weapons that cause piercing damage. (Rending weapons still cause bleeding)
  • Improvements made to bleeding and burning to ensure their interactions are prioritized over any other interaction.
  • Using a First aid kit or health supply station will pause and stop the bleeding/burning process (similar to the normal stop interaction).
  • Healing a teammate with a First Aid kit will also pause and stop bleeding/burning (similar to the normal stop interaction)
  • You can no longer loot ammo from dead Hunters. (tools/consumables and money is still available)
  • Looting a dead Hunter now has a very low chance of granting $75, $150, and $1000 in addition to the existing amounts that can be looted.
  • A burning Hunter can now ignite AI, other Hunters, and flammable objects that are in close proximity or by bumping into them.
    • This does not apply when walking over oil spills.
    • Players should be extra careful near barrels as these will detonate instantly from fire damage.
    • Daring player can attempt to use burning to their advantage. Gives the option to set flammable AI on fire before you stop the burning process.
  • The XP reward for Hunter kills has now be halved. This change will ensure that the PvP and PvE XP earnings more evenly balanced when it comes to unlocking the weapon variants through the Book of Weapons. (i.e a Hunter kill now grants 250 XP instead of 500XP).


Ping Marker System

Introducing the ping marker system (default: middle mouse button) that allows you to temporarily mark locations, objects or enemies in the world for your team.

  • Ping markers are static and will not follow a target. Lasts for 15 seconds.
  • Double-clicking the button creates an alternative, more noticeable ping. This ping will remain for a brief moment to avoid obscuring the target.
  • Ping markers placed by a teammate will show the associated dots (1,2 or 3) of that teammate in to allow for better coordination.
  • Ping markers can be seen with an arrow indicator on the side of the screen to make it easier to notice when looking in the opposite direction.
  • Ping markers placed off-screen by a partner will have a unique peripheral icon.


Developer Note:

The new Ping Marker system offers an additional nonverbal communication method to hunt, which we felt would be especially useful for random partners, who previously had to rely on voice-chat alone which can easily give away your position and tactics.


New Traits

  • Poacher - Place and disarm traps more silently (Rank 59; 3 upgrade points)
  • Dauntless - Defuse live explosives with an interaction (Rank 61; 2 upgrade points)
  • Vigilant - See placed traps within 5 meters through walls in Dark Sight (Rank 87; 2 upgrade points)
  • Silent Killer – AI that unaware of your presence and are taken out silently will make less noise (Rank 25; 7 upgrade points)
  • Lightfoot - Less movement sound when dropping down, vaulting and climbing ladders (Rank 27; 3 upgrade points)
  • Iron Repeater - Repeater rifles (Winfield) stay in iron sights between shots (Rank 7; 3 upgrade points)


Developer note:

With the introduction of the Iron Repeater trait, the Winfield suffers slightly when tracking targets between shots. This means that in order to utilize the weapons high stability, players will need to invest time into their Hunters, in a similar way as with the Iron Sharpshooter traits for bolt-action rifle.
Note: The Aperture variation is also affected by this trait but only through its recovery stats between shots. No change was made to the animation.


Trait Changes

  • Bolt seer trait now highlights bolts and thrown knives when using Dark Sight.
    • Sticking projectiles now have a white outline that is visible through walls up to 15m
  • Steady hand trait now works with the Spy Glass.
  • Steady Aim trait now works with the Winfield M1873 Aperture Sights.


Trait Cost Changes

  • Physician increased to 3 upgrade points (previously 2)
  • Vulture increased to 3 upgrade points (previously 2)
  • Frontiersman increased to 3 upgrade points (previously 1)
  • Pitcher increased from 5 to 6 upgrade points (previously 5)
  • Gator Legs increased to 2 upgrade points (previously 1)
  • Determination increased to 5 upgrade points (previously 3)
  • Bulwark reduced to 2 upgrade points (previously 6)
  • Hornskin reduced to 3 upgrade points (previously 6)
  • Adrenaline! reduced to 1 upgrade point (previously 4)
  • Kiteskin reduced to 1 upgrade point (previously 3)
  • Deadeye Scopesmith reduced to 1 upgrade point (previously 4)
  • Marksman Scopesmith reduced to 2 upgrade points (previously 4)
  • Sniper Scopesmith reduced to 3 upgrade points (previously 4)
  • Steady Hand reduced to 2 upgrade points (previously 5)
  • Steady Aim reduced to 4 upgrade points (previously 6)
  • Iron Sharpshooter reduced to 3 upgrade points (previously 5)
  • Bolt Thrower reduced to 4 upgrade points (previously 5)


Trait Unlock Changes

  • Determination changed from Rank 6 to 5
  • Bolt Thrower changed from Rank 84 to 13
  • Salveskin changed from Rank 12 to 15
  • Fanning changed from Rank 36 to 17
  • Ghoul changed from Rank 7 to 19
  • Gator Legs changed from Rank 5 to 21
  • Deadeye Scopesmith changed from Rank 42 to 23
  • Physician changed from Rank 15 to 29
  • Steady Aim changed from Rank 78 to 31
  • Steady Hand changed from Rank 51 to 33
  • Marksman Scopesmith changed from Rank 57 to 35
  • Bloodless changed from Rank 93 to 37
  • Frontiersman changed from Rank 54 to 39
  • Beastface changed from Rank 39 to 41
  • Decoy Supply changed from Rank 48 to 43
  • Tomahawk changed from Rank 33 to 45
  • Iron Sharpshooter changed from Rank 40 to 47
  • Bolt Seer changed from Rank 63 to 49
  • Quartermaster changed from Rank 45 to 51
  • Mithridatist changed from Rank 81 to 53
  • Pitcher changed from Rank 46 to 55
  • Bulletgruber changed from Rank 69 to 57
  • Kiteskin changed from Rank 27 to 63
  • Iron Devastator changed from Rank 66 to 65
  • Vulture changed from Rank 72 to 71
  • Doctor changed from Rank 60 to 73
  • Sniper Scopesmith changed from Rank 75 to 77
  • Adrenaline! changed from Rank 83 to 85
  • Bulwark changed from Rank 87 to 89


Kill Assists

  • Players will now be granted for kill assist on enemies they have helped to take down.
  • A kill assist will be granted if a player inflicts damage on an enemy in the 45 seconds leading to their death at the hands of your teammate (does not apply if an enemy team kills the target)
  • Kill assists are tracked as their own score in the Stats and Last Match categories in the menu.



Death Screen Changes

  • The death screen will no longer show the rank and prestige of the player that killed you.
    • A relative skill level will be displayed instead
    • These ratings range from “Less skilled”, “roughly equal” to “more skilled”
    • This will give a better indication of the actually experience level of the player instead of simply displaying the length of time they have played which was the case with prestige and Bloodline rank.
  • The death screen now includes a new feature: The kill view.
    • Once all team members are dead, you will be able to view the location from which you were shot.
    • This should allow you to reconstruct the encounter and learn from any mistakes that were made.
    • When spectating another player, the death location of your Hunter will be visible on the map.
  • You can now activate a damage history log in the death screen that will show the last events leading up to your death.
    • The button for the damage history will only appear if there are multiple damaging events leading to your death.
  • When playing with multiple teammates, the distance displayed will represent the closest teammate
  • Option added to the settings to hide the player’s name from the death screen.
  • Your team will no longer be kicked after 15 seconds, even if all team members are dead.
    • You will have to leave the mission manually to return to the main menu
    • This will allow you time to check out the new kill view and damage history features until you are ready to leave.


Controller Support

  • Improvements made to controller support and camera control adjustment.
  • Added new controller settings in options menu
  • Added force feedback support to controller for weapons and certain Hunter actions
  • Controller support for force feedback on weapon shooting and reload actions
  • Removed aim assist on PC even when using a controller
  • You can now reassign the two quick access slots by holding D-Pad left and right in the item wheel.


Developer Note:

During our Xbox Game preview, we received a lot of feedback regarding the camera controls, and we agreed we CAN do better! The new controller handling is a big improvement over the initial system and gives a much smoother gameplay experience. In addition to overhauling the camera controls, we have also added some controller specific settings to the options menu that will allow you to fine-tune Hunt to your needs.



Meta


New Currency: Blood Bonds

  • Blood Bonds are a new premium currency in Hunt:Showdown
  • Blood Bonds can be earned by playing Hunt: Showdown or by buying them in-game via the store.
  • Currently, the pricing in the UI might be displayed in your local currency. Once you selected the pack you want, the correct currency value will be displayed in Steam.
  • Blood Bonds can be earned in the following way:
    • Earning bronze, silver and gold Accolade cards in the Mission Summary
    • Completing Weekly Challenges
    • Unlock Mastery pages in the Book of Weapons or the Book of Monsters
  • Players can spend Blood Bonds for:
    • Cosmetic unlocks that have no impact on gameplay.
    • Convenience features that do not affect gameplay.
  • Cosmetic unlocks include:
    • Permanent Legendary Hunter unlocks.
    • Permanent Legendary Weapon unlocks.
    • Cleaning your weapon.
  • Convenience features:
    • Permanently unlock up to five additional Hunters slots in your roster
    • Additional reshuffles for the list of available recruits (the first reshuffle after every mission remains for free!)
    • Re-spec'ing a Hunter to remove unwanted traits and health chunks (the upgrade points for these will be re-imbursed!)


Prestige Changes

  • The maximum Prestige level has been increased from 50 to 100
  • Every time the player reaches Rank 100 and decides to prestige, he can choose one of the following three reward options:
    • 10% bonus on all experience points (XP) earned during a mission
    • Extra $2000 starting money upon returning to Rank 1
    • A (random) legendary unlock
  • The legendary unlock reward option is only available at certain Prestige levels:
    • 1, 2, 3, 4, 6, 7, 8, 9, 20, 30, 40, 60, 70, 80 and 90
  • Players can now unlock exclusive legendary weapons as prestige rewards at specific Prestige levels:
    • 5, 10, 25, 50 and 100
    • No other reward option is available at these prestige levels.


Store and Unlock Changes

  • The economy is receiving a major rework in 1.0 with the introduction of player-driven Library unlocks for weapon variants as well as a big overhaul of prices and unlock ranks for equipment.
    • The prices for nearly all items (weapons, tools consumables) have been adjusted
    • Changes made to the unlock ranks for most items.
    • Changes made to the prices and unlock ranks for most traits.
    • Many weapon variants are now unlocked via the Book of Weapons.
  • You can find the full details further below in the Store section of the patch notes.


Developer Note:

From this point on, you will only be able to unlock the bas version of each weapon via the Bloodline. All other variants of a weapon will be unlocked via an entry in the Book of Weapons. The player has to use the base item (or any of the variants that are available to them) until a specific goal is achieved which will be specified in the book. Completing this goal will unlock the weapon variant.


  • Reduced the money rewards granted through the Bloodline:
    • Players will still receive money when they increase their Hunter tier.
    • Players will be granted a large money reward ($5000) upon reaching Rank 100.
    • Removed the $200 reward from the rank that does not grant unlockable items.
    • Ranks that do not unlock an item will no longer appear in the unlock list. Instead the next available unlock/rank will be displayed.


Book of Weapons

  • Unlocks in the Book of Weapons are split into 2 categories
  • Entry:
    • Entries give the player access to a new item and a description of the item.
    • Entries will be locked again after each prestige.
  • Mastery:
    • Mastery unlocks will grant players Blood bonds and additional lore.
    • Mastery unlocks will not lock again after you prestige.
  • Some consumable and tools are pooled into thematic categories. These categories behave like the weapons groups. The first item in the group is unlocked by reaching a specific rank in game.
  • Weapon variations are unlocked through an XP based system.
    • Total XP gained with specific weapons will unlock the variants.


Developer Note:

This update sees an overhaul to the weapon unlock system in the form of the “Book of Weapons”. This brings a different approach to the unlock system that we had during Early Access. Earning XP with a weapon (or its variants) fills a progress bar in the Book of Weapons that goes towards the next unlock. With this system, we want to give more control to the players in terms of picking what equipment they want to focus on and work towards reaching those goals, rather than have everything available automatically through ranking up.


Book of Monsters

  • Adjustments made to the requirements to progress through the book.
  • Significantly reduced the number of melee kills required for some entries, and removed the requirement entirely for the Waterdevil.
  • Added Blood Bond rewards to all Mastery pages.
  • Mastery unlocks will persist through prestige.
  • The monster categories are also referenced in the Book of Weapons and the Store in the unlock conditions.


Challenges

  • Reduced the requirements for completing daily challenges:
  • These were updated to be in line with the changes to the Book of Monsters.
  • Rewards for weekly challenges have been replaced with by an award of 25 Blood Bonds per completed challenge.
  • Daily/weekly challenges can now trigger the completion achievement during missions.


Accolade Cards

  • Adjusted the ratings tied to the summary screen Accolade cards which determine if the card will be bronze, silver or gold.
  • “Kill Assist” accolade card added. (damaging an enemy that is then killed by a team mate) “Trio wipe” accolade card added. (killing a full team of 3 players)
  • Accolades for killing the different tiered Hunters have been removed and replace with rewards based on the difference in ELO ranking:
    • Killed player's ranking was much better (500 XP reward)
    • Killed player's ranking was better (350 XP reward)
    • Killed player's ranking was about equal (250 XP reward)
    • Killed player's ranking was worse (100 XP reward)
    • Killed player's ranking was much worse (50 XP reward)
  • Top-5 Accolade cards now give Blood Bonds in addition to the existing rewards:
    • Bronze frame = 1 Blood Bond.
    • Silver frame = 2 Blood bonds.
    • Gold frame = 3 Blood Bonds.


Store


New Special Legendary Hunters:

  • Added "The Night Acolyte" - 300 Blood Bonds
  • Added "Redshirt” -700 Blood Bonds
  • Added "Carcass Gunrunner" - 500 Blood Bonds
  • Added "The Black Coat" - 500 Blood Bonds
  • Added "Sheriff Hardin" - 500 Blood Bonds
  • Added "The Reverend" - 700 Blood Bonds
  • Added "The Night Seer" - 300 Blood Bonds


New Legendary Weapons:

  • Added Cavalry Saber "Cypress Thorn" - 600 Blood Bonds
  • Added Machete "Black Wight" - 300 Blood Bonds
  • Added Knife "Reapers Arm" - 500 Blood Bonds
  • Added Throwing Knives "First Forge" - 200 Blood Bonds
  • Added Throwing Knives "Sideshow Judge" - 200 Blood Bonds
  • Added Throwing Knives "The Claw" - 200 Blood Bonds
  • Added Caldwell Conversion Pistol "The Pearl" - 500 Blood Bonds
  • Added Caldwell Conversion Pistol "Spite" - 400 Blood Bonds
  • Added Caldwell Conversion Pistol Uppercut "Rancor" - 700 Blood Bonds
  • Added Caldwell Pax "Certain Victory" - 300 Blood Bonds
  • Added Dolch C96 Precision "Bedlam Lullaby" - 600 Blood Bonds
  • Added Dolch C96 "Bad Blood" - 700 Blood Bonds
  • Added LeMat Mark II "Brass Flower" - 700 Blood Bonds
  • Added Nagant M1895 Officer "Undertakers Ally" - 500 Blood Bonds
  • Added Nagant M1895 Deadeye "Rattlesnake" - 600 Blood Bonds
  • Added Lebel 1886 "Altar Boy" - 500 Blood Bonds
  • Added Mosin Nagant M1891 "The Eschaton" - 400 Blood Bonds
  • Added Mosin Nagant M1891 Sniper "Bunny" - 300 Blood Bonds
  • Added Mosin Nagant M1891 "Bone Veve" - 700 Blood Bonds
  • Added Mosin Nagant M1891 Bayonet "Empty Cairn" - 600 Blood Bonds
  • Added Sparks LLR Sniper "The Sparchie" - 500 Blood Bonds
  • Added Vetterli 71 Karabiner "Pioneer's Blood" - 600 Blood Bonds
  • Added Winfield M1873C "Augusta" - 300 Blood Bonds
  • Added Winfield M1873 Talon "Night Terrors" - 400 Blood Bonds
  • Added Caldwell Rival 78 "Black Hand" - 600 Blood Bonds
  • Added Caldwell Rival 78 "Alison" - 400 Blood Bonds
  • Added Caldwell RIval 78 Handcannon "The Swamp Peach" - 300 Blood Bonds
  • Added Crown & King Auto 5 "Brothers Keepers" - 400 Blood Bonds
  • Added Crown & King Auto 5 "Black Widow" - 700 Blood Bonds
  • Added Romero 77 Talon "Blasted Heath" - 500 Blood Bonds
  • Added Specter 1882 "Black Sun" - 700 Blood Bonds
  • Added Crossbow "Snake Seer" - 500 Blood Bonds
  • Added Crossbow "Jack o' Diamonds" - 400 Blood Bonds


New Special Legendary Weapons:

  • Added Caldwell Conversion Chain Pistol "The Benefactor" - Exclusive reward for all players who purchased the game during Early Access.
  • Added Sparks LLR "Louisiana Lustrum" - Prestige 5 Reward
  • Added Bornheim No. 3 "Golden Ticket" - Prestige 10 Reward
  • Added Quad Derringer "Silver Quarter" - Prestige 25 Reward
  • Added Winfield M1873 "Fifty Laurels" - Prestige 50 Reward
  • Added Mosin Nagant M1891 "The Centenary" - Prestige 100 Reward


Equipment Price Changes

  • New weapon added: Bornheim No.3 Extended: $111.
  • New weapon added: Lebel 1886 Talon: $422.
  • New weapon added: Lebel 1886 Marksman: $437.
  • New tool added: Weak Stamina Shot: $10.
  • New tool added: Weak Antidote Shot: $5.
  • Nagant M1895 price increased from $9 to $24.
  • Nagant M1895 Precision price increased from $14 to $29.
  • Nagant M1895 Deadeye price increased from $34 to $47.
  • Nagant M1895 Officer price increased from $26 to $66.
  • Nagant M1895 Officer Brawler price increased from $46 to $80.
  • Nagant M1895 Officer Carbine price increased from $46 to $80.
  • Winfield M1873C price increased from $46 to $61.
  • Winfield M1873C Silencer price reduced from $100 to $74.
  • Winfield M1873C Marksman price reduced from $93 to $82.
  • Winfield M1873 price increased from $58 to $100.
  • Winfield M1873 Aperture price reduced from $63 to $105.
  • Winfield M1873 Talon price increased from $118 to $125.
  • Winfield M1873 Swift price increased from $98 to $153.
  • Crown & King Auto-5 price increased from $466 to $600.
  • Romero 77 Handcannon price reduced from $30 to $26.
  • Romero 77 Talon price increased from $48 to $59.
  • Romero 77 Hatchet price increased from $32 to $62.
  • Hand Crossbow price reduced from $110 to $60.
  • Hand Crossbow Poison price reduced from $115 to $65.
  • Crossbow price reduced from $180 to $92.
  • Crossbow Explosive price reduced from $290 to $130.
  • Crossbow Shotbolt price reduced from $220 to $150.
  • Vetterli 71 Karabiner price increased from $95 to $105.
  • Vetterli 71 Deadeye price reduced from $135 to $130.
  • Vetterli 71 Bayonet price reduced from $165 to $155.
  • Caldwell Pax price increased from $97 to $100.
  • Caldwell Pax Claw price increased from $117 to $125.
  • Caldwell Rival 78 price increased from $62 to $100.
  • Caldwell Rival Handcannon price increased from $62 to $85.
  • Caldwell Conversion Pistol price increased from $17 to $26.
  • Caldwell Conversion Chain Pistol price increased from $33 to $50.
  • Sparks LRR price reduced from $179 to $130.
  • Sparks LRR Silencer price reduced from $260 to $150.
  • Sparks LRR Sniper price reduced from $330 to $199.
  • Bornheim No.3 price increased from $63 to $95.
  • Nitro Express Rifle price increased from $785 to $1015.
  • LeMat Mk.2 price reduced from $133 to $95.
  • Hive Bomb price reduced from $50 to $40.
  • Lebel 1886 price increased from $387 to $397.
  • Specter 1882 price increased from $103 to $188.
  • Specter 1882 Compact price increased from $99 to $164.
  • Specter 1882 Bayonet price increased from $123 to $223.
  • Cavalry Saber price increased from $28 to $60.
  • Dolch 96 price increased from $490 to $750 .
  • Dolch 96 Precision increased from $550 to $790.
  • Mosin-Nagant M1891 price increased from $450 to $490.
  • Mosin-Nagant M1891 Obrez price increased from $240 to $290.
  • Mosin-Nagant M1891 Bayonet price increased from $530 to $540.
  • Mosin-Nagant M1891 Obrez Mace price increased from $295 to $310.
  • Mosin-Nagant M1891 Sniper price changed from $660 to $550.
  • Combat Axe price increased from $4 to $5.
  • Machete price increased from $13 to $18.
  • Bomb Lance price reduced from $333 to $199.
  • Quad Derringer price increased from $28 to $30.
  • Electric Lamp price reduced from $5 to $4.
  • Flare Pistol price increased from $20 to $36.
  • Knife price increased from $12 to $25.
  • Throwing Knife price increased from $25 to $40.
  • Dusters price increased from $8 to $15.
  • First Aid Kit price increased from $35 to $65.
  • Spy Glass price reduced from $15 to $8.
  • Decoys price increased from $4 to $6.
  • Alert Trip Mine price increased from $45 to $60.
  • Blank Fire Decoy price increased from $10 to $45.
  • Ammo Box price reduced from $125 to $65.
  • Dynamite Stick price increased from $20 to $27.
  • Waxed Dynamite Stick price increased from $30 to $33.
  • Sticky Bomb price reduced from $40 to $30.
  • Dynamite Bundle price reduced from $80 to $75.
  • Frag Bomb price increased from $50 to $70.
  • Weak Vitality Shot price increased from $15 to $25.
  • Vitality Shot price increased from $75 to $85.
  • Stamina Shot price increased from $25 to $40.
  • Fire Bomb price increased from $12 to $18.
  • Liquid Fire Bomb price reduced from $25 to $23.
  • Hellfire Bomb price increased from $50 to $70.


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