Update 1.2.1 - Hotfix

With the release of Update 1.2.1 you may have noticed that Quickplay statistics and the Last Match section were displaying incorrect information.
Today, we are pushing this new version which fixes the issues encountered with the Last Match section.
Unfortunately, to fix the incorrect Quickplay statistics we need to set them back to their previously stored values, before the deployment of our patch last Tuesday (meaning all statistics between Update 1.2.1 and the maintenance will be lost, all other progress such as experience, Blood Bonds, Hunt dollars or Soul Survivors will be kept.).
Doing such a database manipulation requires a longer downtime which we hope to perform early next week.
- Fixed a bug where in some cases, the Last Match section displayed incorrect numbers.
- Fixed a bug where the Communication tab showed all players connecting to the game

[h2]Performance & Stability[/h2]
- Clients might crash when using bomb lance intensively.
- Clients can crash on level unload in some cases.
- Clients can crash on resolution change.
- Players may sometimes experience desyncs / rubberbanding issues during gameplay.
[h2]UI & Meta[/h2]
- Book of Weapons item unlock popup repeats after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
- Player statistics do not show correctly.
- Persistent grouping doesn't work sometimes when returning from a match.
- Starting the game with a completely new profile doesn't show the Tutorial Hunter selection screen (the hunter can still be selected manually though).
- Disabled "Auto-Hide Equipment Display" and "Auto-Hide Health and Stamina Displays" can lead to some UI overlapping.
- Chat key can't be customized yet.
- Tutorial: After respawning, guns that aren't fully loaded trigger replenishment icon even if the total ammo is already maxed out.
- Dying to an explosive that exploded due to world fire shows wrong death screen.
- Players might end up in a state where the UI shows them in a group, although they are not.
- Team members might not be rendered immediately upon joining a group. Switch tabs will make them appear.
[h2]Gameplay[/h2]
- Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
- Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.
- Player melees when right and left clicking during the revolver spin animation.
- World items in some specific spots might not always be equipable.
- Melee attacks might not break windows when standing very close to them.
- Any attack of AI instantly explodes a barrel that is set on fire (and doesn't damage the AI).
- Tutorial: Camera position might briefly jump to spawn location right before extraction.
- Hive Bomb throw cannot be canceled anymore by holding the item in the hands.
- If a player jumps on a ladder and jumps off immediately he might fall through the ground.
[h2]AI[/h2]
- Spider can become stuck sometimes.
- Spider can bump several times into a player it just floored.
- Butcher might teleport to the lower floor in Davant Ranch.
- Immolator can have problems choosing a target when 2 players stand on opposite sites of fences.
- Leeches can sometimes survive the death of their Meatheads.
[h2]Visuals & Audio[/h2]
- Texture and/or animation streaming can sometimes be slow.
- Distances for boss whispers are slightly off when the boss is underground.
- In rare cases, players might see a permanent ghosting effect on the skybox.
- Minor animation issues can occur when switching between weapons/items or during exhausted attacks.
- Throwable world items don't get rendered anymore when throwing them very far.
- Aperture sight unfolds for one frame when playing the unfolding animation.
- Player arms stretch in third person when throwing an Axe or Hammer (with Tomahawk).
- Last fanning shot doesn't have muzzle flash and audio when shooting all bullets in one go.
- Grunts might sometimes spawn in players sight.
~The Hunt Team