Update 1.3.1

(Please note: We currently only have US East and Oceania regions available for testing.)

[h2]Audio[/h2]
- Decoy Fuses now play a tiny explosion sound when they explode.
[h2]UI[/h2]
[h3]Death Screen:[/h3]
- Improved and added text transition to the Death Screen for an overall smoother transition.
- The Detail button is now a toggle, similarly to the Damage history button.
[h3]Store[/h3]
- The Louisiana Legacy DLC is now available in the store, containing two illustrious firearms: Mountain Air and Antebellum Wit. Check it out NOW!

[h2]General[/h2]
- Fixed some client crashes.
- Fixed cases when player could get nothing from item boxes.
- Fixed edge case where the Packmule trait would not work as expected.
- Fixed a number of cases where weapons on the ground could not be looted.
- Fixed a number of cases where weapon would not be equipped after switching it (no arms/hands and weapon rendered).
- Fixed the too quick disconnection at the end of the quickplay round so that Quickplay end of rounds animations are played before returning to the menu.
- Fixed the missing explosive icon for the Bomb Lance in the store and equipment screens.
- Fixed a number of minor animation issues.
- Fixed a number of minor localization issues.
[h2]Gunplay[/h2]
- Fixed a bug where the crosshair on LeMat shotgun would change with changing stance.
[h2]UI[/h2]
- Death screen: Fixed a bug where selected hunter for Bounty Hunt got displayed instead of selected hunter for Quickplay.
- Death screen: Extracted players will no longer break the death screen.
- Death screen: In Damage History the health bars should be representative like in the game.
- Death screen: Fixed a bug where kills / Death value on death screen player profile would show too many decimal digits.
- Death screen: Fixed a bug where being killed while having the options menu open, resulted in no death screen shown.
- Fixed a bug where users couldn't switch contracts twice in a row on the contract screen because the button doesn't update to ACCEPT.
- General: Fixed a bug where players banned for cheating did not receive a proper error message when being kicked from loading into a game.
- Kill View: Fixed a bug where leaving mission while being in the kill view would break the screen for the next times the player dies.
- Spectator: Fixed a bug where the 'You're being revived' message when being revived while spectating was missing.
- Weapon Preview: Fixed a bug where pressing 'esc' in the 3D view exited the view but displayed the weapon still in the background.

[h2]Stability[/h2]
- Client can occasionally crash during gameplay.
- Clients can crash on resolution change.
- The players can experience desync between client and server (walking on edges / slopes).
[h2]Visuals & Audio[/h2]
- Minor animation issues can occur when switching between weapons/items or during exhausted attacks.
- In certain small areas reverb is missing or applied where it shouldn't.
- Detail texture terrain blending is not working correct.
- Fog partially not rendered if observed through gaps.
- No poison audio played when player is bleeding/burning and poisoned at the same time.
- Strong shadow flickering on hunters and objects in menu and in-game.
- Player caused audio instantly stops when the player extracts.
- The decoys and ammo box shadows are floating around the player in 1p after using them once.
- Some assets are not rendered as far as they should, making them not visible over larger distances.
- Lantern Oil puddle does not have burning audio.
- Spectating the winner of a QP Match results in a random Hunter Death Scream when being returned to own Death Screen.
- Sometimes the underground audio is not muffle depending on the position of the player above the ground.
- Player is unable to fire when fast switching from an iron sight shot to fanning.
[h2]Gameplay & AI[/h2]
- Player can get stuck while picking up clue and climbing ladder at the same time.
- Player leaves crouch unintentionally on certain key combinations.
- Sometimes after picking up a gun with a hunter that has a ironsight related trait he can't aim down sight.
- Sometimes a downed hunter doesn't get set on fire even tho he is complete in the flames.
- Quickplay: when trading kills with the wellspring carrier, players might keep their hunter despite dying.
- Ammo replenishment of quad derringer doesn't work correctly in Quickplay.
- Gunslinger has different sensitivities for melee weapons and normal guns.
- Weapon is wrongfully re-selected when using a consumable and switching to another consumable.
- Consumable replenishment after re-spawn can give the wrong amount of items.
- Picking up items from a specific lootbox at a supply point near Blanchet Graves doesn't work.
- Bells don't always ring when triggered indirectly (explosions, etc ...).
- Trip mines can visually look active when they got already deactivated.
- It can happen that player model is stuck on spawn but the player can still move.
- Standing close in front of a window and light meleeing doesn't break the window.
- One of the 3 caged dogs might survive shot lantern for a while.
- Hand crossbow poison doesn't kill crows and ducks.
- Razor wire can damage a player through walls.
- Despite having weapons on the hunter, empty hands might shown after dropping a world item.
- If a hunter joins without his primary weapon slot equipped, he cant pick up looted weapons from dead hunters.
- Weapons can be client side on the wrong position and therefore not be looted.
- Sometimes weapon can drop on top of each other and it is hard to loot the correct one.
- Damage to assassin with explosives ( sticky bomb ) is inconsistent,
- Meathead is sometimes missing leeches and may not react to the player.
- Meathead attack can deal too much damage.
- Meathead can sometimes get stuck at corners.
- Looting a Hunter in QP can sometimes give no loot at all.
- Quad derringer ammunition goes directly into the chamber when interacting with an item box.
- Ammo replenishment of quad derringer doesn't work correctly in Quickplay.
[h2]UI[/h2]
- Player can get stuck when accepting an invite while in the tutorial summary screen.
- Crosshair size changes on different resolutions.
- Shadow for weapons and hunter missing on the death screen.
- Player can't open weapon wheel while waiting for other players.
- New host in a team of three doesn't have an invite button after specific steps.
- Token lightning symbols visible on map on first time map is opened after game start.
- Statistic tab only updates on tab change.
- After assigning the "F" key to another function, it can't be reassigned to its two original functions.
- No discard prompt when unequipping a contraband legendary while already having one of the kind.
- Equipped weapon isn't always displayed on top of the list in the equipment screen.
- Weapon wheel shows charges for empty consumable slots after revive.
- Hunter with empty background gets displayed between concluded matchmaking and loading screen.
- Sell/Sell all causes that selected item in inventory list and different item in selected slot get sold.
- Buy button triggers buy+equip after equipping an item with double click.
- Interact and Dark Sight can be assigned to the same button.
- After unloading from a mission previous search text is invisible but still active.
- Cleaning a weapon will cause the focus of the selection to select a different item .
- Chat box overlaps drop down for the 'scope' on the leaderboard.
- Players are able to quit group by spamming the ready/unready button.
- Doing resolution changes and window mode changes at the same time does not work correctly and leads to cursor/button misalignment.
- Challenge progress only gets displayed after the challenge count got updated.
- Replacing a consumable with another one won't jump to next free slot.
- Equipment bar numbers don't always get updated for the quad derringer after interacting with an item box.
- Two hud indicators for bullets from quad derringer get displayed when replenishing it.
- Boss token icon is flickering and doesn't stay in position when moving camera.
- Inspect icon in lobby screen picture switches everytime the inspect window gets opened.
- HUD instantly disappears when switching from/to the LeMat in shotgun mode.
- Missing the "+" icon when unlocking a new weapon in book of weapons.
- Quickplay screen doesn't update on region switch.
- Bounty indicator lines may be wrong after some bounty extracted .
- Health regen is calculated ( subtracted ) from damage values in damage history.
- Wrong hunter will be shown when killer is back in lobby ( with his hunter been dead ) .
- Death screen: Glass from bottles isn't visible.
- Damage history shows any damage that you made to yourself as "killed yourself".
- Health regen is calculated ( subtracted ) from damage values in damage history.
~The Hunt Team