1. Hunt: Showdown 1896
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  3. Update 1.3.1

Update 1.3.1



(Please note: We currently only have US East and Oceania regions available for testing.)



[h2]Audio[/h2]
  • Decoy Fuses now play a tiny explosion sound when they explode.

[h2]UI[/h2]
[h3]Death Screen:[/h3]
  • Improved and added text transition to the Death Screen for an overall smoother transition.
  • The Detail button is now a toggle, similarly to the Damage history button.

[h3]Store[/h3]
  • The Louisiana Legacy DLC is now available in the store, containing two illustrious firearms: Mountain Air and Antebellum Wit. Check it out NOW!





[h2]General[/h2]
  • Fixed some client crashes.
  • Fixed cases when player could get nothing from item boxes.
  • Fixed edge case where the Packmule trait would not work as expected.
  • Fixed a number of cases where weapons on the ground could not be looted.
  • Fixed a number of cases where weapon would not be equipped after switching it (no arms/hands and weapon rendered).
  • Fixed the too quick disconnection at the end of the quickplay round so that Quickplay end of rounds animations are played before returning to the menu.
  • Fixed the missing explosive icon for the Bomb Lance in the store and equipment screens.
  • Fixed a number of minor animation issues.
  • Fixed a number of minor localization issues.

[h2]Gunplay[/h2]
  • Fixed a bug where the crosshair on LeMat shotgun would change with changing stance.

[h2]UI[/h2]
  • Death screen: Fixed a bug where selected hunter for Bounty Hunt got displayed instead of selected hunter for Quickplay.
  • Death screen: Extracted players will no longer break the death screen.
  • Death screen: In Damage History the health bars should be representative like in the game.
  • Death screen: Fixed a bug where kills / Death value on death screen player profile would show too many decimal digits.
  • Death screen: Fixed a bug where being killed while having the options menu open, resulted in no death screen shown.
  • Fixed a bug where users couldn't switch contracts twice in a row on the contract screen because the button doesn't update to ACCEPT.
  • General: Fixed a bug where players banned for cheating did not receive a proper error message when being kicked from loading into a game.
  • Kill View: Fixed a bug where leaving mission while being in the kill view would break the screen for the next times the player dies.
  • Spectator: Fixed a bug where the 'You're being revived' message when being revived while spectating was missing.
  • Weapon Preview: Fixed a bug where pressing 'esc' in the 3D view exited the view but displayed the weapon still in the background.



[h2]Stability[/h2]
  • Client can occasionally crash during gameplay.
  • Clients can crash on resolution change.
  • The players can experience desync between client and server (walking on edges / slopes).

[h2]Visuals & Audio[/h2]
  • Minor animation issues can occur when switching between weapons/items or during exhausted attacks.
  • In certain small areas reverb is missing or applied where it shouldn't.
  • Detail texture terrain blending is not working correct.
  • Fog partially not rendered if observed through gaps.
  • No poison audio played when player is bleeding/burning and poisoned at the same time.
  • Strong shadow flickering on hunters and objects in menu and in-game.
  • Player caused audio instantly stops when the player extracts.
  • The decoys and ammo box shadows are floating around the player in 1p after using them once.
  • Some assets are not rendered as far as they should, making them not visible over larger distances.
  • Lantern Oil puddle does not have burning audio.
  • Spectating the winner of a QP Match results in a random Hunter Death Scream when being returned to own Death Screen.
  • Sometimes the underground audio is not muffle depending on the position of the player above the ground.
  • Player is unable to fire when fast switching from an iron sight shot to fanning.

[h2]Gameplay & AI[/h2]
  • Player can get stuck while picking up clue and climbing ladder at the same time.
  • Player leaves crouch unintentionally on certain key combinations.
  • Sometimes after picking up a gun with a hunter that has a ironsight related trait he can't aim down sight.
  • Sometimes a downed hunter doesn't get set on fire even tho he is complete in the flames.
  • Quickplay: when trading kills with the wellspring carrier, players might keep their hunter despite dying.
  • Ammo replenishment of quad derringer doesn't work correctly in Quickplay.
  • Gunslinger has different sensitivities for melee weapons and normal guns.
  • Weapon is wrongfully re-selected when using a consumable and switching to another consumable.
  • Consumable replenishment after re-spawn can give the wrong amount of items.
  • Picking up items from a specific lootbox at a supply point near Blanchet Graves doesn't work.
  • Bells don't always ring when triggered indirectly (explosions, etc ...).
  • Trip mines can visually look active when they got already deactivated.
  • It can happen that player model is stuck on spawn but the player can still move.
  • Standing close in front of a window and light meleeing doesn't break the window.
  • One of the 3 caged dogs might survive shot lantern for a while.
  • Hand crossbow poison doesn't kill crows and ducks.
  • Razor wire can damage a player through walls.
  • Despite having weapons on the hunter, empty hands might shown after dropping a world item.
  • If a hunter joins without his primary weapon slot equipped, he cant pick up looted weapons from dead hunters.
  • Weapons can be client side on the wrong position and therefore not be looted.
  • Sometimes weapon can drop on top of each other and it is hard to loot the correct one.
  • Damage to assassin with explosives ( sticky bomb ) is inconsistent,
  • Meathead is sometimes missing leeches and may not react to the player.
  • Meathead attack can deal too much damage.
  • Meathead can sometimes get stuck at corners.
  • Looting a Hunter in QP can sometimes give no loot at all.
  • Quad derringer ammunition goes directly into the chamber when interacting with an item box.
  • Ammo replenishment of quad derringer doesn't work correctly in Quickplay.

[h2]UI[/h2]
  • Player can get stuck when accepting an invite while in the tutorial summary screen.
  • Crosshair size changes on different resolutions.
  • Shadow for weapons and hunter missing on the death screen.
  • Player can't open weapon wheel while waiting for other players.
  • New host in a team of three doesn't have an invite button after specific steps.
  • Token lightning symbols visible on map on first time map is opened after game start.
  • Statistic tab only updates on tab change.
  • After assigning the "F" key to another function, it can't be reassigned to its two original functions.
  • No discard prompt when unequipping a contraband legendary while already having one of the kind.
  • Equipped weapon isn't always displayed on top of the list in the equipment screen.
  • Weapon wheel shows charges for empty consumable slots after revive.
  • Hunter with empty background gets displayed between concluded matchmaking and loading screen.
  • Sell/Sell all causes that selected item in inventory list and different item in selected slot get sold.
  • Buy button triggers buy+equip after equipping an item with double click.
  • Interact and Dark Sight can be assigned to the same button.
  • After unloading from a mission previous search text is invisible but still active.
  • Cleaning a weapon will cause the focus of the selection to select a different item .
  • Chat box overlaps drop down for the 'scope' on the leaderboard.
  • Players are able to quit group by spamming the ready/unready button.
  • Doing resolution changes and window mode changes at the same time does not work correctly and leads to cursor/button misalignment.
  • Challenge progress only gets displayed after the challenge count got updated.
  • Replacing a consumable with another one won't jump to next free slot.
  • Equipment bar numbers don't always get updated for the quad derringer after interacting with an item box.
  • Two hud indicators for bullets from quad derringer get displayed when replenishing it.
  • Boss token icon is flickering and doesn't stay in position when moving camera.
  • Inspect icon in lobby screen picture switches everytime the inspect window gets opened.
  • HUD instantly disappears when switching from/to the LeMat in shotgun mode.
  • Missing the "+" icon when unlocking a new weapon in book of weapons.
  • Quickplay screen doesn't update on region switch.
  • Bounty indicator lines may be wrong after some bounty extracted .
  • Health regen is calculated ( subtracted ) from damage values in damage history.
  • Wrong hunter will be shown when killer is back in lobby ( with his hunter been dead ) .
  • Death screen: Glass from bottles isn't visible.
  • Damage history shows any damage that you made to yourself as "killed yourself".
  • Health regen is calculated ( subtracted ) from damage values in damage history.



~The Hunt Team