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  3. Update 1.7 - Bug fixes and known Issues

Update 1.7 - Bug fixes and known Issues





[h2]AI [/h2]

  • Made some adjustments in AI perception to make them more correctly assess visibility ranges.
  • General pass on fixing some minor animation glitches on AI.
  • Upwards and downwards sight-range decreased a bit on the Meathead so his escalation will be a bit more lenient when players are on top of buildings.
  • Fixed an issue whereby Meathead was sometimes not responding properly to Leeches getting killed.
  • Assassin will now properly take damage again from explosives when in his swarm state.
  • More fixes to increase stability of AI navigation system to prevent server crash.
  • Fix for Sticky Bomb sometimes not doing desired amount of damage to any of the bosses.
  • Fixed an issue whereby the Immolator would sometimes explode a little bit later after death.


[h2]Gunplay [/h2]

  • Fixed an issue where a player could be seen empty handed or with an incorrect item on other players screens
  • Fixed an issue where no visual effect would be played when retrieving sticking items from enemy players or AI (e.g.: when retrieving a throwing knife from a meatheat).
  • Fixed an issue where weapons animation didn’t play in training or trials until the first weapon switch happened.
  • Minor server improvement in performance for computing explosion fall-out.
  • Fixed an issue where choke bombs could be destroyed by liquid firebombs in deep water


[h2]Hunter [/h2]

  • Fixed an inconsistency in the display text when failing to interact with certain ammo boxes with full ammo
  • Fixed an issue where players could damage themselves if they take a bolt or arrow shot into them
  • Fixed an issue where picking up a clue with Conduit, while burning, would not stop you from burning.


[h2]World [/h2]

[h3]Stillwater Bayou: [/h3]

  • Fixed a bug that could cause the Butcher to be able to leave the boss lair in Reynard Mill & Lumber.
  • Fixed a bug that could cause players to get stuck between rocks in Stillwater Bend.
  • Fixed a bug where players could get stuck between tree roots in Darrow Livestock.
  • Fixed a bug where players could get stuck at a barrel cart in Lockbay Docks.
  • Closed a wall gap in the western building of Reynard Mill & Lumber.



[h3]Lawson Delta: [/h3]

  • Fixed a bug where the Spider could get stuck between weapon crates in Wolfshead Arsenal boss lair.
  • Fixed a floating ladder in Maw Battery.
  • Fixed a bug where players could get stuck in the bunker at Sweetbell Flour.
  • Fixed a bug where players could get stuck inside the big silo of Blanc Brinery.
  • Fixed a floating barrel in Maw Battery.
  • Fixed a bug where players could get stuck inside Windy Run.
  • Fixed a wrongly placed crate in Sweetbell Flour.
  • Fixed a floating explosive barrel south of Hemlock and Hide.
  • Added a small ramp onto the hay bale south of Lawson Station Waiting Hall.
  • Closed a gap in Brickworks north-west side of the boss lair due to it giving an unfair advantage.


[h2]DeSalle: [/h2]

  • Fixed a bug where players could get stuck in a hay bale in Seven Sisters Estate.
  • Fixed a bug where the Butcher was able to leave the boss lair in Forked River Fishery.
  • Fixed a non-interactable cash register in Darin Shipyard.
  • Fixed a bug where players could get stuck at the entrance/exit in Testimonial Church.
  • Removed a floating rope in a cabin between Darin Shipyard and Reeves Quarry.
  • Fixed a floating lantern spawn in Upper DeSalle.
  • Fixed a floating rock piece in Lower DeSalle.
  • Fixed a bug where players could get stuck between two carts and a hay bale in Moses Poultry.
  • Fixed a non-interactable cash register in Pearl Plantation.
  • Fixed a bug where a cart was not climbable in Weeping Stone Mill.
  • Fixed a bug where players could get stuck under a staircase in Weeping Stone Mill.
  • Fixed a bug where players could desync at the platform elevator and get killed by it in Darin Shipyard.
  • Fixed a bug where players could hide inside a boss dressing in Stanley Coal Company.
  • Fixed a specific flock of crows north of Pearl Plantation not behaving correctly.
  • Fixed some floating rocks at a spawn point north of Stanley Coal Company.
  • Fixed a bug where some crows in Lower DeSalle would not be aligned with the railing they sit on.
  • Fixed a floating Extraction Vehicle Southwest of Fort Bolden.
  • Fixed a floating loot anchor on the Upper DeSalle Bank's Balcony.
  • Fixed a bug where players could get stuck by getting pushed into a table from a door in Stanley Coal Company.
  • Fixed a bug where some crows in Pearl Plantation would not be aligned with the railing they sit on.
  • Fixed a bug where the Spider could get out of bounds of the boss lair in Heritage Pork.
  • Fixed a floating lamp post in Stanley Coal Company.
  • Fixed a few loot anchors in Seven Sisters Estate that were clipping into the ground.
  • Fixed a rock that could be seen through from one side between Darin Shipyard and Pelican Island Prison under a bridge.
  • Fixed a bug where players could get stuck behind 2 barrels in Heritage Pork.
  • Fixed a bug where players could get stuck underneath the stairs of the Watchtower near Pelican Island Prison.
  • Fixed an invisible collision on the roof in Heritage Pork north.
  • Fixed the edge of the water North of Heritage Pork being visible.
  • Fixed a one-way visibility gap under the stairs in Lower DeSalle Saloon.
  • Fixed a bug where players could get stuck at the windmill in Seven Sisters Estate.
  • Fixed a bug where players could get stuck on a small box west of Heritage Pork.
  • Fixed a bug where players could get stuck in Heritage Pork main building attic.
  • Fixed an AI spawn being too close to a starting Hunter spawn West of Seven Sisters Estate.
  • Fixed a floating poster northwest of Heritage Pork.
  • Fixed some broken collision on two of the small roofs in Stanley Coal Company that could cause desync.
  • Fixed a bug where some wooden planks in Fort Bolden did not have proper collision.
  • Fixed a bug where a floating poster could spawn near Pelican Island Prison.
  • Fixed a bug where a floating lantern could spawn in Fort Bolden.
  • Fixed a bug where players could get stuck on a few corners in Kingsnake Mine.
  • Fixed several minor floating and clipping issues in in Kingsnake Mine.
  • Fixed a bug that caused some difficulties with vaulting over horse carts in Kingsnake Mine.
  • Fixed some areas where players could encounter issues while crouching or vaulting in Kingsnake Mine.
  • Fixed a bug where players were able to reach a blocked area in the boss lair of Kingsnake Mine.
  • Fixed a spot in Kingsnake Mine where players were able to hide inside the Assassin boss lair dressing.
  • Fixed some jittering issues that occured with water wheels.
  • Fixed a bug that resulted in some wind chimes being invisible throughout the map.
  • Fixed a bug where certain fire volumes that spawned from shooting chicken cage lanterns would spawn the fire too far from the chicken cage itself.
  • Fixed a bug where bullets got stopped by invisible asset in Weeping Stone Mill
  • Fixed a bug where a barrel or event times might spawn under terrain in Darin Shipyard



[h2]Global [/h2]


[h3]Spectator mode [/h3]

  • Fixed an issue where player could not spectate other players even if some players were still in the match.
  • Fixed an issue where in Quickplay, spectator mode would not default to the player that killed them.
  • Fixed an issue where the spectator mode would not stop spectating even if the player spectated was killed.


[h2]UI [/h2]

  • Fixed an issue whereby health-bar would not update correctly after taking very minor burn damage.


[h2]Menu[/h2]

  • Fixed an issue where the hunter’s pose for quickplay were not updated correctly when changing between the loadout selection choices.





Please note – this list is not all encompassing. We are aware that some current known issues might now be listed, however we will continue to update it as these are reported to us.

  • In some cases, weapons will come out of ADS randomly.
  • Spectator mode: Aiming state of the player does not always line up with what is visible in spectator mode.
  • In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
  • In some cases, if you are unable to loot a weapon it is because the client registers that it fell in a different place than is shown on the screen.
  • Quickplay: Picking up a small weapon while performing a switch to a larger weapon results in swapping the wrong item.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
  • Concertina wire can damage players through walls.
  • In some cases, where all consumable slots are full, you may not be able to purchase consumable items other than the one in the first slot.
  • Arrows and throwing knives may not be retrievable after an AI disappears.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
  • In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
  • In some cases broken windows may appear to be intact.
  • In some instance, after reconnecting, you may not be able to swap between your main weapons. Switching to a tool/consumable slot and back will resolve the problem.
  • In some rare cases, the spider may become stuck beneath the floor after jumping on a player.
  • Training tab can become stuck under other UI elements when leaving the training selections screen. Opening the training tab again will resolve this.
  • In some rare cases, a health pack can spawn on a clue which will prevent you from correctly investigating it.
  • Tutorial: Consumable replenishment may be incorrect after respawning.
  • When attempting to join a Quickplay match, after leaving a team, the “please wait” might change back to red requiring you to press Play again.
  • Quickplay: Looting a new tool can replace and already existing empty tool, rather than taking up the next available slot.
  • Lootable weapons sometimes drop to close to each other making it difficult to loot the correct one.
  • Dying to a poison cloud or poison trip mine will result in seeing an empty death screen.
  • In some cases, you may encounter desyncs between the client and server when walking on edges/slopes.
  • In some cases, a looted item will still appear on the blue boxes in Quickplay even after another player has taken it. You will not be able to interact with these items.
  • Challenges: Kill 50 bosses is incorrectly tracked by the killing blow rather than participation.
  • Challenges: Hunters that are damaged by other players but receive a killing blow from AI count towards the total. This is not intended and should only add to the total when the killing blow is caused by a player.
  • In some cases, the crosshair for the throwing knives and axes can disappear during gameplay.
  • In some cases, the crosshair may not change dynamically when switching between aiming modes and can become stuck at the smaller size.
  • Shooting a hive bomb that is floating on the water (with a shotgun) can result in multiple instances of the swarm.
  • Death from bleeding damage caused by AI can show as killing yourself in the damage history on the death screen.
  • Bleeding damage ticks are not properly represented in the damage history.
  • In some cases, where all consumable slots are full, you may not be able to purchase consumable items other than the one in the first slot.
  • In some cases, the banish timer might desync and show that the boss banishes earlier or later than intended.
  • Switching between fire modes on the LeMat may result in a weird looping audio and cause you to not to return to your previous stance.
  • The ammo counter for the Scottfield might not update correctly in some instances.
  • Vaulting while swapping custom ammo in a single shot rifle can in some cases cause the weapon to be unusable.
  • In some cases, when sprint and ADS are bound to separate buttons – certain actions can result in the sprint command being ignored.
  • In some cases, after being revived or if a weapon is swapped with a Winfield equipped, the server will register might register that it has no ammo.
  • In some cases, the clones of the Assassin may become stuck and will not attack players.
  • Disconnects that happen when standing at the bottom of a ladder can cause the hunter to enter a climbing state (but not actually climb the ladder)
  • In some cases, while in gunslinger mode, performing multiple actions in very quick succession can cause players to melee instead of shooting as intended.
  • Gunslinger: In some cases, players can shoot by pressing melee button after spamming a combination of different actions.
  • In some cases, it is not possible to charge a melee attack instantly after swapping between weapons/tools.
  • Trials: In some cases, when replaying an earlier trial mission, you might spawn in with less health chunks than intended.
  • Transitioning between poison states can sometimes result in a slight camera shake.