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Update 1.12 - Bug Fixes and Known Issues


Hunters,
Find the list of bug fixes and known issues for Update 1.12 below! Find the notes for the new features and changes here.



[h2]AI[/h2]
  • Fixed an issue that caused Hellhounds to sometimes keep repeating their last movement behavior until a Hunter approached close enough to be attacked.
  • Fixed an issue that caused the Assassin to sometimes not launch its ranged attack on Hunters that had just entered or left the lair.


[h2]Gunplay[/h2]
  • Improved synchronization of ammunition amounts for weapons, which should mitigate issues from receiving delayed server updates. (Reload bug)
  • Fixed an issue where weapons with a chambered round received the missing ammunition of the chambered round twice at the start of the match instead of once.
  • For weapons with two ammunition types, the ammunition that is not loaded for the second ammunition type will not be added as an extra spare bullet anymore.
  • Adjusted an unintended physics interaction between bolts/arrows and certain explosives, which meant they would be launched at a high velocity.
    • Now, hitting one of these thrown explosives with any kind of Bolt or Arrow will defuse the projectile as if it had entered a choke bomb or been defused by Dauntless.
  • Fixed an issue that allowed the Nagant M1895 Precision to deal more damage than it should.
  • Fixed an issue which allowed the Flare Gun ammo to exceed maximum capacity.
  • Fixed an issue that allowed overcooking a Choke Bomb to not consume a charge.
  • Fixed an issue that caused Meathead Leeches to not be killed by poison arrows when using the Dewclaw trait.


[h2]Gameplay[/h2]
  • Fixed an issue that caused poison clouds created by yourself or teammates to deal reduced damage.
  • Fixed an issue that allowed two tools or consumables to be given from an item box without the Packmule trait.
  • Fixed an issue that allowed players to pick up Clues with the Serpent trait before the match had properly begun.
  • Fixed a rare issue that caused an extraction to be blocked even though no enemies were present.
  • Fixed an issue that caused the server to close a match even though a solo player used the Necromancer solo revive to continue playing.
  • Fixed an issue that caused Bomb Lance explosions to show incorrectly as the cause of death on the death screen.
  • Fixed an issue that caused bear traps to show incorrectly as the cause of death on the death screen.
  • Fixed a bug that allowed Trip Mines to be stacked on top of each other when placed in the world.


[h2]UI [/h2]
  • Fixed several issues of overlapping text.
  • Fixed an issue that caused the damage from the Bomb Lance explosion to show incorrectly on the death screen.
  • Added description text to the Control scheme option.
  • Fixed an issue that caused the plus symbols in the newsfeed to pop up when switching tabs.
  • Fixed an issue that allowed the slot size filter in the Roster Equipment menu to include instances that should not be part of the filter.
  • Fixed an issue that caused the Bounty Token icon to turn blue when in Stalker Beetle view while carrying a token.
  • Fixed an issue that caused the Hunter model to disappear from the death screen when a player stopped spectating.
  • Fixed an issue that caused Small/Medium/Large slot filters to be enabled per default in the Roster Equipment menu when they should not be.
  • Fixed several issues regarding the sorting options in the Equipment screen where the results might be incorrect or confusing.
  • Fixed an issue that caused the ping in the Region Selection menu to break while maintenance is active or planned.
  • Fixed a rare issue that caused a Hunter to not receive a summary screen after a mission.
  • Fixed an issue when getting multiple rewards from Challenges that resulted in incorrect Blood Bond values to be shown.
  • Fixed a rare issue that allowed spare ammo to not always update immediately and could be displayed as 0 after picking up a weapon.
  • Fixed some incorrect statistics of the Shotgun Custom Ammo for the LeMat Mark II and the LeMat Carbine.


[h2]World[/h2]
[h3]Stillwater Bayou:[/h3]
  • Fixed a bug where sometimes the wrong Ambience Audio was selected for Gold, Neutral, and Sunset Times of Day.
  • Blanchett Graves: fixed several texture issues towards Lockbay Docks.
  • Catfish Grove: fixed a spot where you could hide inside the Boss Target dressing.
  • Catfish Grove: fixed a "slide" on a slightly too-big collision at the log piles.
  • Chapel of Madonna Noire: removed some static glass from the windows.
  • Chapel of Madonna Noire: fixed some floating Scrapbeak Boss Target dressing.
  • Chapel of Madonna Noire: fixed some floating debris on a wall.
  • Cyprus Huts: blocked access to the roof of one of the side buildings.
  • Reynard Mill and Lumber: fixed a floating Clue.
  • Reynard Mill and Lumber: fixed a hiding spot under some cloth.
  • Stillwater Bend: patched up some rocks that were semi-transparent.
  • Stillwater Bend: fixed a spot where players could get stuck behind a box.


[h3]Lawson Delta:[/h3]
  • Arden Parish: fixed the rendering of some walls (facing Windy Run) of the Boss Target building.
  • Bradley & Craven Brickworks: moved some shrubs that were clipping through the floor of the southwest side hut.
  • C&A Lumber: fixed an issue with a stack of wooden planks that could cause issues.
  • Fort Carmick: fixed some floating grass.
  • Goddard Docks: fixed a spot on the fence by the southwest hunting tower where it was sometimes difficult to vault.
  • Goddard Docks: fixed some flickering bushes in the forest.
  • Golden Acres: moved some vegetation around for smoother traversal on the south side of the compound.
  • Hemlock and Hide: fixed some floating grass.
  • Iron Works: blocked off the attic of the Boss Target Lair.
  • Iron Works: fixed a tree clipping through a fence on the west side.
  • Iron Works: fixed some vegetation clipping through an outhouse.
  • Lawson Station: fixed a window barricade on a train.
  • Lawson Station: made it possible to jump around a corner at the northern tower.
  • Maw Battery: fixed some faulty terrain clipping through a staircase.
  • Nicholls Prison: moved a Dog Cage that was clipping through the wall of a hut.
  • Nicholls Prison: fixed some crows clipping through a metal railing when the Scrapbeak is present.
  • Nicholls Prison: fixed some floating vegetation southwest of the compound.
  • Nicholls Prison: fixed a patch of floating grass.
  • Nicholls Prison: fixed a spot where a player could become stuck behind a cart in the north yard.
  • Nicholls Prison: adjusted some floating crates.
  • Salter’s Pork: fixed a piece of the Scrapbeak Boss Target dressing clipping through a roof.


[h3]DeSalle:[/h3]
  • Darin Shipyard: made some of the ceiling windows indestructible.
  • Darin Shipyard: fixed a spot where a player could become stuck in some vegetation.
  • Darin Shipyard: fixed an oil puddle spot that was not spreading the fire correctly.
  • Forked River Fishery: fixed a spot where a player could become stuck behind some barrels.
  • Fort Bolden: closed an unfair crack peek spot.
  • Fort Bolden: made the walkway on the walls less bumpy.
  • Moses Poultry: fixed a spot where a Hunter could become stuck in a rock.
  • Reeves Quarry: fixed a spot where Hunters could unintentionally get on the roof.
  • Seven Sisters Estate: closed an unfair peek spot through a crack.
  • Upper Desalle: blocked some climbable spots above the staircases in Boss Target building that shouldn't be climbable.
  • Upper DeSalle: closed some small gaps where you could see under the ground.


  • When using a controller, revives can become broken if a Player uses the spectate shortcut. Until this is fixed, please use the cursor to click on the Spectate button.
  • Closing the map while walking can result in a small FPS drop momentarily.
  • When swapping guns that share ammo, the ammo pool can display an incorrect amount of spare ammo for a brief moment.
  • Rarely, a Hunter may receive nothing when looting an enemy Hunter.
  • Reconnecting may fail, and the Player may need to restart their game to try again.
  • In some cases, the poison effect will incorrectly stay on a player.
  • In some cases, weapons will come out of ADS unintentionally.
  • When a Hunter is revived at the exact moment as the reviver dies, an issue can occur.
  • In some cases, an explosive can damage an enemy through unintended terrain.
  • Players can occasionally receive “Something Went Wrong” matchmaking failure when queuing for a mission.
  • In some cases, the Spider can get stuck in the death animation, unable to be banished.
  • Players may see tools/consumables floating in the air if another Player switches equipment nearby. This fixes itself when the second Player switches equipment again, and it is only a visual issue.
  • In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.