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Hunt: Showdown 1896 News

Client Update - 06.09.2019

SteamBuildID: 4166679
Download Size: ~50MB




  • Added confirmation pop up message when using the 'Clean' weapon functionality for Blood Bonds
  • Fixed the displayed cost of the 'Clean' functionality for stacked weapons (When owning 2 dirty copies of the same weapon, the Clean cost will now display 4 Blood Bonds instead of 2)


~The Hunt Team

Update 1.0.1



Hunters,

Here are the notes for update 1.0.1.Happy Hunting!



General


  • Italian, German, Simplified Chinese & Russian localization have been updated.
  • Turkish localization has been added (can be selected through game properties via Steam).


Tutorial


  • Tutorial has been streamlined and now offers 2 Hunters to select (1 male and 1 female Hunter).
  • Tutorial Hunter equipment has been optimized for a better on-boarding process.
  • Increased the number of ammunition boxes that spawn during the Tutorial.






  • Fixed a bug that resulted in the incorrect names being displayed for certain team members in a trio.
  • Fixed a bug that resulted in the auto slot selection for tools and consumables to not jump to the next free slot.
  • Fixed a bug that caused your position in the leaderboards to be incorrectly calculated when selecting the “friends only” filter.
  • Fixed a bug where clicking on the “show book entry” for an unlocked item in the store to not display the selected weapon.
  • Fixed a bug that caused the remove trait button not to function if attempting to remove a trait immediately after purchase.
  • Fixed a number of overlapping text/buttons.
  • Fixed a bug that caused the “Welcome to Tier 3” achievement not to complete/unlock.
  • Fixed a bug that caused the “distance to partner” to show an incorrect value for a split second when leaving spectator mode.
  • Fixed a bug that allowed players to duplicate lanterns by shooting them in mid air.
  • Fixed a bug that caused the flickering outline for boss health to not indicate when damage was being done.
  • Fixed a bug where double clicking the “free reshuffle” in the Hunter recruit screen would also perform a paid reshuffle without a confirmation prompt.
  • Fixed a bug where double clicking on a legendary weapon unlocked it without a confirmation prompt.
  • Fixed a bug that caused enemy players to not be highlighted correctly in certain instances (in darksight).
  • Fixed a bug that allowed players to run while in hip fire or ADS.
  • Fixed a bug that resulted in the 5th purchasable Hunter slot to show as costing 150 Blood Bonds instead of 100.
  • Fixed a bug that resulted in 2 Pass Lightning and 2 Pass scene Rendering advanced graphic options enabling themselves when the game is restarted even if they were previously disabled.




Stability / Performance


  • In some cases you may experience crashes during Gameplay. Please be sure to report any instances that you encounter.
  • In some instances, a crash can occur when leaving missions.
  • Window glass shader impacts performance significantly when 2 pass rendering options are disabled in the menu.
  • In some rare cases, after playing for extended periods of time, the client might crash. In these cases, the resolution will change and the game will be set to fullscreen so you will need to adjust these settings to your preferred choice.



Gameplay


  • The Butcher and The Spider may become stuck during their respective frenzy modes.
  • In some cases, players may experience rubberbanding/desyncs. We are actively investigating the cause of these issues.
  • In some rare cases, some missions will begin before all players have loaded which may result in the death of your hunter.
  • Tactical ping marker placed on water will disappear when aiming at it, or moving closer towards it.
  • Some audio traps may attract AI from a wider radius than intended.
  • AI do not react correctly to the audio of hanging chains.
  • Green window shutters cannot be destroyed.
  • Looting a small weapon while mid swap of the current equipped weapons will result in swapping the wrong weapon.
  • The Spider can on occasion clip through the walls when performing an attack.
  • Flash and concertina trip mine currently do not count towards the challenge progress for the Concertina Bomb in the “Book of Weapons”.
  • Players may hear a permanent fuse sound after use.
  • Some melee attacks may be duplicated (audio will play twice instead of once).
  • Switching between weapons may cause some minor animation issues to occur.
  • In some rare cases, Grunt bodies might not render correctly and only their heads will be visible.


UI


  • Consumables for the tutorial Hunters are not displayed correctly on the selection screen but the Hunters will have items during the mission.
  • Banishment counter in the tutorial will show as 100% immediately even thought banishing takes 10 seconds.
  • At rank 100, retiring a Hunter will no show the XP progress in the upper left progress bar.
  • After prestiging, the mastery progress in some cases may have some display issues. Progress is tracked as normal.
  • When poisoned, the map can be slightly visible on screen (shimmer effect)
  • Alt tabbing may cause the mouse cursor to be visible while in a mission.
  • Changing the resolution may cause the cursor to become stuck within its previous dimensions. In some other cases the resolution may not match the screen size when the game is launched.
  • Damage history shows tick for Hive damage and Fire damage.
  • While in a group, if the one of the party members leaves, the others members will be put in a ready state.
  • Rift counter only displays 3 closed rifts for a WellSpring target.
  • Death screen details may be incorrect in instances of death by barbed wire places in the level.
  • The icon when speaking through in-game voice will not appear in some rare cases but the voip will function correctly.
  • Incorrect player name may be displayed when highlighted in the leaderboard.
  • Leaderboard entries may look squashed, squeezed together.
  • Hunters will be displayed in the background if a steam invite is accepted while on the Last match or challenge screens.


~The Hunt team.

Server Maintenance - 11:30 CEST

Hunters,

The live servers will be taken offline in 1 hour (@11:30 CEST) for maintenance (and a small patch). Please make sure to extract before this time to avoid losing your hunter.


~The Hunt Team

Current server issues (resolved @ 17:00 CEST 31st Aug.)

Hunters,

Due to some technical difficulties (a power outage at one of our server data centres) we encountered issues performing a restart. This was resolved at 17:00 CEST, 31st Aug.

Thanks.



We are currently looking into the current server issues. We will post an update here once we have more information. Sorry for the inconvenience caused by this.

~The Hunt team.

Hunt: Showdown - 1.0 Release Notes

Hunt: Showdown is a competitive multiplayer bounty hunting game that packs the thrill of survival games into a match-based format. During each match up to twelve players, hunting solo, duo or in trios, track and kill gruesome monsters for a bounty - when they aren’t tracking and killing each other in order to steal it. Death is permanent and every match is a gamble with your Hunter’s life and gear - but the greater the risk, the greater the reward.

  • Hunt alone, with friends, or with a random player.
  • Explore a handcrafted sandbox environment crawling with terrifying creatures as you track monsters for bounty.
  • Feel the tension of the unknown—you can never be sure how many players are on the map with you or what might be lurking around the next corner.
  • Experience a AAA gunplay experience with realistic weapon handling true to the time period.



GAME MODES/MISSIONS


Bounty Hunt

Players will be able to choose between several different mission types that are updated daily. These will comprise of solo boss target missions, random missions, and two boss target missions.

Up to 12 players can compete, either solo, as a duo or trio.

Every Bounty Hunt mission follows the same basic course: 1. Track your target through a hostile sandbox environment. 2. Kill your target. 3. Banish your target's soul to hell and collect the resulting Bounty Tokens. 4. Get off the map before another Hunter kills you and steals your prize.

Every match is unique, varying depending on factors such as difficulty (AI and pathing), time of day, or target type and how many other players are present - in a mix of solos, duos or trios.

Quickplay

In this shorter, solo-player-only version of the classic Hunt match mode, up to 12 players compete for the Wellspring's energy and their salvation - and the chance to keep the free Hunter character they are given at the beginning of the match. Access the Wellspring by closing four Rifts in the fabric of reality, and being the first to absorb the Wellspring's energy. Only one Hunter can survive - and time is short.

Each Quickplay match follows the same basic course: 1. Search for and close all four Rifts 2. Absorb the Wellspring's energy. 3. Survive until all the energy has been absorbed. 4. Winner keeps their Hunter character.

WORLD


Hunt is set in a handcrafted sandbox environment in the bayous of Louisiana (Stillwater Bayou and Lawson Delta). Each of the 16 unique locations on each map are steeped in history and lore, which will be unlockable via the library. Thirteen of those locations on each map could contain your target.

2 x 1 km² map, including 16 locations per map

30+ sandbox features to use strategically to distract or attract enemies.

4 times of day: day, night, foggy day and golden

Sound cues, from the screams of a dying horse to the beating of wings as a flock of birds takes off, will give you clues as to the location of enemies, or give your location away and can be used strategically to attract or distract enemies.

Extraction points— stage coaches and steam boats—are your way off the map and out of a Hunt match, and extraction takes 20 seconds. The presence of any player near these points triggers an audio cue to alert others that a potential enemy is lurking.

CAST


Player Characters
Choose from either male or female character sets, which include three tiers of characters and 113 visual variations, randomly generated from a variety of outfits, ethnicities, and equipment. As your Bloodline progresses you will unlock more elite hunters.

Boss targets: The Spider, the Butcher and the Assassin
Each of the games boss targets (Spider, Butcher and Assassin) presents a unique challenge. Players will need to think carefully about how to arm themselves, as each boss has its own weaknesses and strengths.

AI enemies: Hive, Meathead, Hellhound, Armored, Water Devil and Immolator
These six enemies have different weaknesses and strengths, and will do their best to get in your way as you hunt your target.

Grunts
A randomly generated hoard of grunts with visual and weapons variations roam the swamps as well, are attracted by sound, and are after your blood.


ARSENAL


So. Many. Guns. Hunt features 57 pieces of equipment, 33 weapon variants as well as 21 consumables to date.

7 unique pistols (Caldwell Conversion, Dolch 96, Nagant M1895, Bornheim No. 3, LeMat Mark II), with 11 variations (Caldwell Conversion Chain, Caldwell Conversion Uppercut, Caldwell Pax, Caldwell Pax Claw, Dolch 96 Precision, Nagant M1895 Silencer, Nagant M1895 Precision, Nagant M1895 Officer, Nagant M1895 Brawler, Nagant M1895 Deadeye, Bornheim No. 3 Extended)

7 unique rifles (Winfield M1873C, Winfield M1873, Sparks LRR, Mosin-Nagant M1891, Vetterli 71 Karabiner, Nitro Express, Level 1886), with 13 variations (Winfield M1873 Talon, Winfield M1873 Swift, Winfield M1873C Silencer, Winfield M1873C Marksman,Winfield M1873 Aperture, Winfield M1873 Swift, Mosin-Nagant M1891 Obrez, Mosin-Nagant M1891 Avtomat, Mosin-Nagant M1891 Bayonet, Mosin-Nagant M1891 Sniper, Mosin-Nagant M1891 Oberz Mace, Vetterli 71 Karabiner Bayonet, Vetterli 71 Karabiner Deadeye)

4 unique shotguns (Crown & King Auto-5, Caldwell Rival 78, Specter 1882, Romero 77), with 6 variations (Caldwell Rival 78 Handcannon, Romero 77 Handcannon, Romero 77 Hatchet, Romero 77 Talon, Specter 1882 Compact, Specter 1882 Bayonet)

2 unique Crossbows (Crossbow and Hand Crossbow), with 3 variations (Crossbow Shotbolt, Crossbow Explosive, Hand Crossbow Poison)

3 unique melee weapons (Cavalry Saber, Machete, Bomb Lance)

13 unique tools (Decoys, Dusters, Electric Lamp, First Aid Kit, Fusee, Knife, Quad Derringer, Flare Pistol, Throwing Knives, Spyglass, Alert Trip Mines, Concertina Trip Mines, Blank Fire Decoys)

21 consumables (Concertina Bomb, Dynamite Stick, Waxed Dynamite Stick, Dynamite Bundle, Big Dynamite Bundle, Fire Bomb, Liquid Fire Bomb, Hellfire Bomb, Frag Bomb, Vitality Shot, Weak Vitality Shot, Stamina Shot, Weak Stamina Shot, Antidote Shot, Weak Antidote Shot, Hive Bomb, Flash Bomb, Poison Bomb, Sticky Bomb, Chaos Bomb, Ammo Box

TRAITS


Hunt features 40 unique traits. Traits are permanent passive ability upgrades for Hunter characters. Traits can be unlocked as you progress your Bloodline, and can be purchased with the upgrade points you earn from leveling up your Hunter. Once assigned to a Hunter, traits do not consume any extra energy, health, or stamina.

Traits currently available are: Determination, Physician, Quartermaster, Greyhound, Packmule, Frontiersman, Doctor, Pump Jockey, Hornskin, Mithridatist, Fanning, Bloodless and many more. Mithridatist, for example, reduces the intensity and duration of poison, while Bloodless provides immunity to bleeding.

LEGENDARY CONTENT


Legendary content is a massive extension to the game, unlocking previously unused potential when it comes to the customization and personalization of your Hunters. We are delighted with the addition of legendary content as it gives us a chance to show a level of uniqueness and love for detail that has thus far been unseen in Hunt. We will launch with 7 unique legendary character skins as well as an astonishing 40 legendary weapons. Legendary weapons and Hunters are available for purchase in-game for Blood Bonds, with a chance to earn these through prestige rewards.


PROGRESSION


Hunt features three kinds of progression.

Hunter Progression
Players can level up their Hunters by completing objectives. Leveling a Hunter grants upgrade points that players can spend to buy health and traits. If a Hunter dies he is gone forever—and so are any upgrades or gear they were equipped with.

Bloodline Progression
Bloodline Progression is the progression for a player’s entire account. Players earn experience during matches that level up their Bloodline. Each Bloodline rank unlocks gear, traits, higher tier hunters, and in-game currency rewards.

Bloodline Progression & Prestige
The Bloodline Prestige system allows players to reset their Bloodline after they reach maximum rank (currently 100). When a player resets their Bloodline, they receive a prestige badge as well as the choice of one of the following rewards:
  • 10% bonus on all experience points (XP) earned during a mission
  • Extra $2000 starting money upon returning to Rank 1
  • A (random) legendary unlock



LORE


Book of Monsters

The Book of Monsters is the first in a series of new books for the Library that allows players to reveal more about Hunt's universe and backstory. The book includes a unique unlock system that opens up new pages to players after completing the required gameplay challenges.


Book of Weapons

The new ‘Book of Weapons’ gives players a further opportunity to unlock pieces of lore from the Hunt-verse. In addition, and more importantly, the Book of Weapons will replace a part of the unlock system that was previously tied to ranking up. This system gives players more control over their equipment, allowing them to focus on what they want and work towards creating your ideal Hunter loadout.

FRONTEND/UI


UI 2.0

We have performed a massive overhaul of the UI and the menu screen to improve usability on both PC and console. The new UI features the following:

New lobby screen:
  • A unified Hub where players can invite friends, choose contracts and customize mission parameters.


Bloodline screen:
  • Updated the Bloodline to help better understand the most important progression gates, such as Trainee mode, Hunter Tiers and celebrate prestige.


Reworked roster screen:
  • Our focus here has been on the user experience, ensuring the process of managing your Hunters is as quick and painless as possible.


Re-envisioned shop screen:
  • The store has been rebuilt from scratch, giving players a clear overview of what is currently available and upcoming unlocks.
  • Base weaponry will continue to be unlocked via the Bloodline rank but their variants are now unlocked via player-driven progression in the new “Book of Weapons”.


Summary screen:
  • The Summary screen has been given a clean-up, allowing for a much better overview of how the player did the missions and the rewards that have been earned.


Improved leaderboards:
  • Players can check their global leader board position as well as view the top 200 players for both Bounty Hunt and Quickplay game modes.
  • Filters available: Game-modes, Global top 100 and friends
  • The top 3 players will be highlighted and celebrated accordingly, with additional filter options to allow sorting by a number of different stats.


SERVERS


We currently have PC servers operating in the United States, the EU, Asia, Russia, South America and Oceania. Players can matchmake within their region or with people from other regions and you can continue to play on your existing profile.

On Xbox, we currently have servers in The United States, the EU and Oceania.

DLC


Introducing the “Legends of the Bayou” DLC; our first DLC pack includes two unique legendary Hunter Skins, two legendary weapon skins plus 500 Blood bonds.

Legendary Hunters:
  • The Bone Doctor
  • The Weird Sister


Legendary weapon skins:
  • Copperhead Nagant
  • Blood Oath Knife


Available for purchase via the Steam store page [Link when available]


FINAL WORDS


Early Access has been an incredible journey for us; the development has been both a very rewarding experience as well as something we have learned a lot from. We want to take this opportunity to send our thanks out to everyone who participated in Early Access—you’ve been a huge help in making Hunt what it is today, and we are looking forward to continue working closely with you and the rest of the Hunt community post release.

~The hunt team

++


The notes for today's earlier update can be found here: https://steamcommunity.com/games/594650/announcements/detail/1610521070481936305