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Hunt: Showdown 1896 News

Patch 1.0.3



Hunters,

Below are the latest update notes for the latest patch. Please note that the current known issues are the same as the last update. Please see update notes 1.0.2 for more details.



General
  • Additional logging added to assist with our investigation of server performance.


Store
Price changes:

Weapons
  • Nagant M1895 Deadeye reduced from $47 to $42.
  • Nagant M1895 Silencer reduced from $58 to $53.
  • Winfield M1873C reduced from $61 to $41.
  • Winfield M1873C Silencer reduced from $74 to $55.
  • Winfield M1873 C Marksman reduced from $82 to $56.
  • Hand Crossbow reduced from $60 to $44.
  • Hand Crossbow Poison reduced from $65 to $51.
  • Crossbow reduced from $92 to $73.
  • Bornheim No.3 reduced from $95 to $80.
  • Bornheim No.3 Extended reduced from $111 to $96.
  • Winfield M1873 reduced from $100 to $75.
  • Winfield M1873 Aperture reduced from $105 to $80.
  • Winfield M1873 Talon reduced from $125 to $100.
  • Winfield M1873 Swift reduced from $153 to $128.


Tools
  • Knife reduced from $25 to $20.
  • First Aid Kit reduced from $65 to $30.


Consumables
  • Weak Vitality Shot reduced from $25 to $10
  • Vitality Shot reduced from $85 to $65
  • Dynamite Stick reduced from $27 to $18
  • Waxed Dynamite Stick reduced price from $33 to $24


Legendaries

  • Legendary Nagant M1895 Deadeye Rattlesnake reduced from $47 to $42.
  • Legendary Knife Blood Oath reduced from $25 to $20.
  • Legendary Knife Reaper's Arm reduced from $25 to $20.
  • Legendary Winfield M1873C Augusta reduced $61 to $41.
  • Legendary Crossbow Snake Seer reduced $92 to $73.
  • Legendary Crossbow Jack o' Diamonds reduced from $92 to $73.
  • Legendary Bornheim No.3 Golden Ticket reduced from $95 to $80.
  • Legendary Winfield M1873 Fifty Laurels reduced from $100 to $75.
  • Legendary Winfield M1873 Talon Night Terrors reduced from $125 to $100.


Developer note:

With this update, we are reducing a number of the prices attached to the weapons, tools and consumables. The purpose here is to reduce the overall bottom line in terms of kitting out your Hunter for each mission. We have noticed that some are experiencing issues with money as they progress through the tiers. Some feel forced to buy certain items to in order to effectively compete but often this happens even when players are low on money which results in a cycle of being unable to save up enough for the higher tier items and having a feeling of being stuck. Due to this, we have reduced the prices for the First Aid Kit, Vitality shot and the Weak Vitality Shot significantly.

The price changes to he Dynamite and wax Dynamite stick are to allow players to use these items without feeling like they make to big of a dent to your bottom line every match. The weapon price changes are aimed at the instances of allowing players to save a bit more but also to give more valid choices as you progress, instead of sticking with just the cheapest options.

We will continue to monitor the usage of weapons as well as the money situation for those low balance players and may make further adjustments as needed in the future.

Localization
  • This update sees a lot of improvements to the in-game localization across multiple languages. These improvements have been made to the Book of Monsters and Book of weapons, as well as some typo corrections throughout the game.
    We will continue to make changes and improvements to the localization as we move forward. As always feel free to let us know if you spot any other corrections that may be required.


~The Hunt team.

Maintenance - 15:00 CEST


Hunters,

We will be taking the servers offline at 15:00 CEST for a short maintenance. During this time we will also be deploying a small update to the game.

Please ensure you extract before this time to avoid losing your hunter.

Thanks.

~The Hunt team.

UPDATE: Servers are back up!

Update:

Hunters,

The servers are back up, please let us know if you run into any problems, we’re going to keep investigating.

Happy Hunting!


-------------------------------------------
Hunters,

Thank you for your feedback on the EU servers. As we still received a number of reports about rubber banding and desyncs issues, we have decided to switch back to our original servers and continue our investigation.

We will be taking down the servers at 10AM CEST/4AM EDT/1AM PDT.
Please extract before that time to avoid losing your hunter.

- the Hunt Team

Update about the Server State

Hunters,

We want to take a moment to address the server issues that have been happening in the past couple of weeks mainly on the US East and EU server.

First of we want to thank everyone who has reported the issues that they have been experiencing on our various channels. We take the reports about rubber banding, disconnects and increased ping very serious and we have been actively investigating.

While we try to keep you up-to-date as much as possible sometimes there isn't so much to share so we rather wait to give you a bigger update like this blog post.

We are currently testing different servers on our EU environment. We want to keep these servers running during the night (Friday, September 13th) and we will actively monitor and keep an eye out on user reports for any problems. If these different servers don't seem to improve the situation we will take these down and will go back to our old servers tomorrow morning at 10 AM CEST/4AM EDT/1AM PDT. This means that all the servers will go down for a short maintenance for about ~1 hour and we will confirm if this will happen well in advance on all our communication platforms like Steam, Social Media and Discord.

Depending on the outcome of these tests we will either apply the server changes to our US East server environment or we reevaluate and look for a different solution to the server issues.

Thank you for all your patience, we will send a follow up once we got more news to share.

- the Hunt Team

Update 1.0.2



Hunters,

Here are the patch notes for update 1.0.2. With this update we have introduced further changes to weapon sway as well as changes to our progression system.

Please leave us your feedback below.
Happy Hunting!



  • Added further logging in order to investigate client crashes
Hunter
  • Added customizable key binding options for spectator mode. This can be found in the settings menu
  • Reduced burning damage taken while downed by half
Gunplay
  • Adjusted weapon sway to re-introduce a slightly stronger modifier while moving and aiming down sight at the same time


Developer Note: With Update 1.0, we chose to tweak aiming with weapons towards a more accessible gunplay experience, reducing the sway patterns to make it easier for players to train and keep their sights on target. This is one of a number of balancing adjustments made to our weapons. These adjustments include (but aren't limited to): more realistic, slower bullet velocities for some weapons and torso shots registering in spite of any arm hitboxes in the way.
While we are still happy with these changes, we have seen a comeback of ADAD sidestep dancing in combat, which players are using to reduce the chances of getting hit. At the same time, the reduced sway allows them to shoot with fairly high accuracy while strafing, so that it has started to become a dominant strategy in combat, which is not what we intended.
So with this update, we are adding back slightly stronger weapon sway during player movement. Compared to many other games, we feel that the 1.0 sway is still significantly stronger and continues to pose a challenge for players to master - especially taking into account the fact that every shot counts with the slow rate-of-fire weapons featured in the game.
There have been discussions in the community about how the stronger pre 1.0 weapon sway has produced more intense firefights, where positioning was more critical. We feel that this is only partially true and that good positioning still decides firefights as the main factor in the game right now. In our view, it is more rewarding for players to score a reliable hit through careful aiming, rather than having a strong element of RNG in the gunplay formula, due to the hard to control weapon sway making you often miss a target by a pixel as the sway takes the sights off your target.
We hope that these latest changes help us strike a good compromise between accessibility and challenge, retaining Hunt's core gunplay, but reducing the amount of frustration from near-misses in combat.
Please tell us what you think!


Meta

Reduced the XP required to unlock new items in the Explosives category in the Book of Weapons
  • Waxed Dynamite now requires 250XP instead of 500XP
  • Sticky Bomb now requires 250XP instead of 500XP
  • Frag Bomb now requires 500XP instead of 1000XP


Reduced the uses required to unlock new items in the Healing category in the Book of Weapons
  • Vitality Shot now requires 10 instead of 25 uses
  • Stamina Shot now requires 15 instead of 25 uses


Reduced the required kill count for Meatheads to complete the Mastery challenges #4 and #5 from 100 to 50 in the Book of Monsters

Leaderboard
  • In order to be displayed in the leaderboard a player must have been active in the last 30 days and have an in-game playtime of 50 hours (currently in-game playtime is also including time spent during Early Access phase).


Localization
  • Further improvements have been made to localization in all available languages.


  • Fixed issues that could lead to client and server crashes
  • Fixed a rare bug that allowed players with the Vulture trait to loot burning players
  • Fixed an issue where the aim helper for the Flash Bomb suggested an inaccurate ballistic curve.
  • Fixed an issue where dead Hunters on fire still produced the burning audio from their corpses sometimes
  • Fixed an issue that resulted in Tactical Ping markers placed on water surfaces not showing up
  • Fixed some usability issues with charging melee attacks after switching from tools and consumables to weapons.
  • Fixed a bug that caused the LeMat Mark II revolver to play an incorrect animation when interrupting reloads
  • UI
  • Fixed an issue where having no trait selected showed a very large number on the 'apply' button.
  • Fixed an issue where unlock condition for bought but not available legendary weapons were missing
  • Fixed an issue where the ‘remove’ button for traits in the Upgrades screen did not work if player bought a trait and immediately wanted to remove it
  • Fixed a bug that caused previously completed masteries to be displayed as unlocked after prestiging
  • Fixed an issue where the Legal texts and Book of Monsters were not completely displayed in some cases




Stability / Performance


  • In some cases you may experience crashes during Gameplay. Please be sure to report any instances that you encounter.
  • In some instances, a crash can occur when leaving missions.
  • Window glass shader impacts performance significantly when 2 pass rendering options are disabled in the menu.
  • In some rare cases, after playing for extended periods of time, the client might crash. In these cases, the resolution will change and the game will be set to fullscreen so you will need to adjust these settings to your preferred choice.



Gameplay


  • The Butcher and The Spider may become stuck during their respective frenzy modes.
  • In some cases, players may experience rubberbanding/desyncs. We are actively investigating the cause of these issues.
  • In some rare cases, some missions will begin before all players have loaded which may result in the death of your hunter.
  • Some audio traps may attract AI from a wider radius than intended.
  • AI do not react correctly to the audio of hanging chains.
  • Green window shutters cannot be destroyed.
  • Looting a small weapon while mid swap of the current equipped weapons will result in swapping the wrong weapon.
  • The Spider can on occasion clip through the walls when performing an attack.
  • Players may hear a permanent fuse sound after use.
  • Some melee attacks may be duplicated (audio will play twice instead of once).
  • Switching between weapons may cause some minor animation issues to occur.
  • In some rare cases, Grunt bodies might not render correctly and only their heads will be visible.
  • In some cases, killing a monster with the silent killer trait will still trigger the moaning death audio
  • After the last player in a group dies, the group will disconnect not allowing you time to report others if required.


UI


  • Consumables for the tutorial Hunters are not displayed correctly on the selection screen but the Hunters will have items during the mission.
  • Changing the Stop spectate button from 'F' to something else and back is not possible (because 'F' is already in use). You'll have to reset your keybindings to fix the issue.
  • Banishment counter in the tutorial will show as 100% immediately even thought banishing takes 10 seconds.
  • At rank 100, retiring a Hunter will no show the XP progress in the upper left progress bar.
  • After prestiging, the mastery progress in some cases may have some display issues. Progress is tracked as normal.
  • When poisoned, the map can be slightly visible on screen (shimmer effect)
  • Alt tabbing may cause the mouse cursor to be visible while in a mission.
  • Changing the resolution may cause the cursor to become stuck within its previous dimensions. In some other cases the resolution may not match the screen size when the game is launched.
  • Damage history shows tick for Hive damage and Fire damage.
  • While in a group, if the one of the party members leaves, the others members will be put in a ready state.
  • Rift counter only displays 3 closed rifts for a WellSpring target.
  • Death screen details may be incorrect in instances of death by barbed wire places in the level.
  • The icon when speaking through in-game voice will not appear in some rare cases but the voip will function correctly.
  • Hunters will be displayed in the background if a steam invite is accepted while on the Last match or challenge screens.
  • Having less than 6 traits makes the traits bigger than the black background
  • Equip button doesn't work when trying to replace a tool in an already filled tool slot (if all slots of that type are also full)


~The Hunt team.