1. Hunt: Showdown 1896
  2. News

Hunt: Showdown 1896 News

Update 2.6.0.1 Now Live

Hunters,

Update 2.6.0.1 is now live, below you will find the patch notes.

Please note that we are currently compensating players who purchased content that had its price adjusted in this update. Compensation will be rolled out progressively throughout today, and we expect the process to be completed by the end of the day.

If you do not receive your refund by tomorrow, please contact our Support team.

Please be aware that you may not receive a popup notification for the compensation, as the funds will be added directly to your balance.



  • Removed the time limitation for premium Story Challenges, making ownership permanent after purchase.
  • Prices updated as follows - Dev note: Please note that if you previously purchased one of these, the price difference will be compensated.
    • On the Winds of Midwinter (Story Challenge) reduced to 1,150 BB (previously: 1,750 BB).
    • Avatars for all Blood Bond Hunters reduced to 100 BBs (previously: 200 BBs)
  • Equipping and displaying Stat Trackers on Player Profiles is now completely free


  • Fixed an issue where Challenges were incorrectly marked as completed, blocking progression
  • Fixed a bug that made weapon tracking stats unclear between weapon families and individual weapon variants

Server Downtime - 17 Dec at 08:00 UTC


Hunters, 
 
The live servers will be taken offline tomorrow (December 17th, at 08:00 UTC) to deploy Update 2.6.0.1. This update will implement the announced changes to Story Challenges, pricing adjustments, and a bug fix for Weekly Challenges showing as completed.

Estimated downtime: ~4 hours.



  • Removed the time limitation for premium Story Challenges, making ownership permanent after purchase.
  • Prices updated as follows - Dev note: Please note that if you previously purchased one of these, the price difference will be compensated.
    • On the Winds of Midwinter (Story Challenge) reduced to 1,150 BB (previously: 1,750 BB).
    • Avatars for all Blood Bond Hunters reduced to 100 BBs (previously: 200 BBs)
  • Equipping and displaying Stat Trackers on Player Profiles is now completely free


  • Fixed an issue where Challenges were incorrectly marked as completed, blocking progression
  • Fixed a bug that made weapon tracking stats unclear between weapon families and individual weapon variants

Developer Insight - Making of the Shredder




Last year, the Shredder made its debut as Hunt’s first ricocheting sawblade weapon, and along with it came plenty of chaos and destruction! The Shredder is one of the special Scarce Weapons we have brought back with Post Malone’s Murder Circus Encore—but this time with some changes! We are excited to bring you a behind-the-scenes look into the design of the Shredder, as well as the balance changes that were made. We spoke with some of the team and got an insight into the design, inspiration, and the balance changes made. Read on for more!



Where did the design of the Shredder come from?

The weapon was inspired by one of the circular saw blade tattoos that Post Malone has. The idea to do a saw blade weapon was floating around in the team anyway, so this was the perfect opportunity to integrate Post Malone’s style as a weapon in the world of Hunt. We started the first draft by combining a rifle, a saw blade, and a crossbow into one idea. After trying out multiple drafts of the weapon, the Shredder was born!



What requirements did you have for the weapon and why did you decide on these?

With the Shredder, we first listed the requirements for this weapon. It needed to be semi-automatic and have a magazine, so we implemented a retracting arm with a magazine and an internal mechanism to wind and store energy. The blades must be visible so players can see what type of ammo they have—and also see if the weapon is ready to fire—so the top has an open framework. We also added a winding mechanism in order to prep the weapon for firing. The team wanted down sight on the weapon for precision aiming , so we combined an iron sight with a push button on the top to return the blade into the magazine.



What challenges did you face and how did you overcome them?

The biggest challenge was implementing all the requirements that were equally important in our eyes. In order to do that, we somehow needed to prioritize the list for a starting point. We were stuck in this starting point for a while, until we established that the blade itself was the most important element of the weapon, and from then on everything fell into place. The criteria that then fell into place was the blade needing to be visible: it spins and has repeat fire, so you need to see what ammo type you have and if it’s spinning or not, to see if you can fire the gun or if there are any blades left. The blade—the heart of the weapon—is sharp and it spins, so we needed to take this into account to make it realistic. We designed a frame and cage to hold the blade, similar to how CDs are held in their cases, creating a central spinning blade suspended within a floating cage. This cage protects the weapon from touching the wielding Hunter or interacting with other elements. After we had this breakthrough, we went straight into making a 3D concept prototype where different shapes, functions, intersections, and movements are tried out. The strings that launch the saw blades were safely and easily attached to the cage without being in the way. The weapon needed to be automatic too, so we rapidly pulled back the cage after launching a saw blade in order to load the next one. The central mechanism also spins and powers a small gear that rotates the saw blade. Additionally, we designed a mechanical arm to pull back the frame, which connected to mechanisms hidden in the gun's main "column."



Interestingly enough, the original intention of the weapon was a crossbow, but during this process we needed the gun to feel more powerful and sturdy. Therefore, we changed the mechanism into a pulley and spring system so it reflected more of a harpoon.



Additionally, we developed a complex mechanism for magazine loading and unloading: releasing the loaded blade back into the magazine, the spring inside the magazine, stoppers that release blades one by one, and small arms that press on them.



Once this design process was done, we could now move into production, and we started closely collaborating with Hard Surface Artists, Design, Animators, and Tech Art to elevate the concept further and make the Shredder what it is today!



What changes have you made to the weapon from last year to this year?

Last year we had some feedback that the weapon felt unbalanced. We heard you on that topic and have made some tweaks . These changes focus on making the Shredder fit better into the arsenal, sitting next to other Scarce Weapons.



Firstly, the bounce adjustment has been removed, which means that the blades will never try to target Hunters or AI. Instead, they will now rely on natural physics. Additionally, the blade projectiles can no longer pierce through Hunters or AI, and will now stick into bodies like Bolts and Arrows, allowing you to recover your blades more easily.



Another interesting change is that the loaded blade will no longer spin indefinitely. Instead, the blade will wind down slowly over time and eventually stop. If it does stop, you will need to manually spin it again yourself; this can also be done while it's still spinning so you can keep momentum up.



Did you adjust the fire rate on the new Shredder?

Yes we did—the fire rate has been reduced significantly. This is primarily because the weapon now needs to be spun up between each shot. This works like other bolt-action and pump-action weapons in the arsenal, where after each shot your Hunter will charge the handle automatically. However, if the spinning stops by itself or you interrupt the charge animation, you will need to manually spin it up yourself.



How does equipping/unequipping work now?

On the subject of equipping the weapon: unequipping it will no longer stop the blade from spinning, and instead it will spin while it’s on your Hunter’s back. This means that this version of the Shredder is ready to fire quicker from unequip, as long as the user keeps it spinning. It is also no longer auto-charged by being equipped.



We hope this has provided some valuable insights from the Weapons Team about the new ways to play with the Shredder. Jump under the big top now and experience Post Malone’s Murder Circus Encore today!

DLC Violent Balance Out Now!



To Rangda, these hunting grounds were nothing but a paradise.

Once another faceless Hunter in the crowd, Rangda’s Shadow ascended into greater darkness via the transformation brought on by wearing her sacred mask.


This DLC contains:

  • Rangda’s Shadow (Hunter)
  • Charmed Calamity (Mako 1895 Claw)
  • Strike a Balance (Scottfield)
  • Wrath of Rangda (Sticky Bomb)


The newest DLC, Violent Balance, is out now!

Live Now! - Update 2.6 Twitch Drops

[p]

Hunters,

Post Malone’s Murder Circus Encore is in full swing along with Update 2.6. This new in-game Event brings the spectacular to life, whether it’s traversing through the marvelous Circus Compound, bumping into laughing Circus Grunts, defeating Ursa Mortis, or getting your hands on some dazzling new rewards. There’s something for everyone in this Event.

To bring some extra excitement to the big top, we have a Twitch Drops campaign happening right now until December 24th 2025 (15:00 UTC), and this time there’s new rewards and new ways to earn them!

[h2]Support a Streamer Rewards[/h2]
This Drops campaign introduces two brand‑new Support a Streamer rewards. You’ll be able to earn a Hunt-themed Twitch Chat Badge by subscribing or gifting one subscription to a channel streaming Hunt: Showdown 1896 live. Additionally, you can also earn a new Legendary Hunter, Head Taker, by subscribing or gifting a cumulative of two subscriptions to a channel live streaming Hunt!

You can subscribe or gift subscriptions to the same channel for multiple months or split it across multiple channels.

[h3]Rewards Overview[/h3]
Check out the full rewards track below and the watch times. There are some new rewards such as random Sleigh Ride Skins (Ranger 73 variants), random Death’s Caroler Skins (Krag variants) and Random Avatars. Some fan favorites are returning too!

Watch Time-Based Rewards:
  • Random Charm – Watch for 1 hour.
  • Random Avatar – Watch for 2 hours.
  • Random Legendary Skin – Watch for 3 hours.
  • Random Ranger 73 variant Skin “Sleigh Ride” – Watch for 4 hours.
  • Random Legendary Hunter – Watch for 5 hours.
  • Random Charm – Watch for 6 hours.
  • Random Avatar – Watch for 7 hours.
  • Random Legendary Equipment Skin – Watch for 8 hours.
  • Random Krag variant Skin “Death’s  Caroler” – Watch for 9 hours.


[h3]Supply Crates[/h3]
Supply Crates will also be making a comeback; you can earn them alongside the watch time-based Drops rewards, for up to nine total. )earn. Supply Crates will grant you several in‑game item instances, such as Weapons, Tools, Consumables, and a random amount of Hunt Dollars.


For a full list of rewards and what each random draw contains, read on below:

[h3]Random Legendary Hunter [/h3]
Previous Twitch Drops Hunters will have priority. If you are missing one from this list, you will unlock one of the following Hunters:
  • Lulu
  • Kill Buyer
  • Billy Story
  • Steel Eyed
  • The Infected
  • Umpire’s Bane


If you already own all previous Twitch Drops Hunters, then you will unlock a random Hunter from the list of Blood Bond Hunters. There is a small chance to unlock Bad Hand, Union Suit: Red Drawers, or Union Suit: Sunday Best as individual Hunters.

The new Blood Bond Hunters released as part of Update 2.6, as well as seasonal or Event-exclusive Hunters, are not available for Twitch Drops.

If you already own all previous Twitch Drops and Blood Bond Hunters, then you will receive 10,000 Hunt Dollars.

[h3]Random Legendary Equipment Skin[/h3]
Previous Twitch Drops Legendary Item Skin rewards will have priority. If you are missing one from this list, you will unlock one of the following Legendary Equipment Skins:
  • Solzer’s Silver – Bornheim No. 3 Extended
  • Bingham Brash – Martini-Henry Riposte
  • Spare Dime – Nagant M1895 Silencer
  • Storied Past – Quad Derringer
  • Sinner’s Sinew – Hunting Bow
  • The Fifth Tale – Mosin Obrez
  • Seven Sights – Sparks Sniper
  • Bloodshot – Hand Crossbow
  • Swallow’s Tail – Centennial
  • Old Tusk – Springfield 1866
  • Alley Cat – Bornheim No. 3
  • Jackal’s Snare – Terminus
  • Huff’s Kit – First Aid Kit
  • Malady – Poison Bomb
  • Ten Paces – Scottfield
  • Lavish Farewell – Pax
  • The Marquis – Knife
  • Roe Stalker – Knife


If you already own all previous Twitch Drops equipment rewards, then you will unlock a random Legendary Equipment Skin from the following list:
  • Mockingbird – Bornheim No. 3 Match
  • Silent Sting – Bornheim No. 3 Silencer
  • Mosquito – Nagant M1895 Silencer
  • Doctor’s Snare – Poison Trip Mines
  • Blister – Springfield 1866 Bullseye
  • Gaunt – Mosin Obrez Extended
  • Steel Sprung – Hand Crossbow
  • Jack o’ Diamonds – Crossbow
  • Revelation – Quad Derringer
  • Calamity Jane – Centennial
  • Long Hand – Martini-Henry
  • Dying Breath – First Aid Kit
  • Trident’s Teeth – Sparks
  • Last Estate – Terminus
  • The Last Word – Knife
  • Certain Victory – Pax
  • Reaper’s Arm – Knife
  • Judge – Scottfield


If you already own all previous Twitch Drops and Blood Bond Equipment Skins defined in the above list, then you will receive 5,000 Hunt Dollars.

[h3]Random Death’s Caroler[/h3]
If you unlock a Random Death’s Caroler reward, you will obtain one of the following Legendary Krag Skins:
  • Death’s Caroler: Bayonet
  • Death’s Caroler: Sniper


[h3]Random Sleigh Ride[/h3]
If you unlock a Random Sleigh Ride reward, you will obtain one of the following Legendary Ranger 73 Skins:
  • Sleigh Ride: Ranger 73
  • Sleigh Ride: Aperture
  • Sleigh Ride: Talon


Random Charm
Previous Twitch Drops Charms will have priority. If you are missing one from this list, you will unlock one of the following Charms:
  • Carnassial Wills
  • Sinner’s Hope
  • Molted Curio
  • Scaled Peak
  • Hera’s Gift
  • True North
  • Gator Eye
  • Moondial


If you already own all previous Twitch Drops Charms, then you will unlock a random Charm from the following list of Blood Bond Charms:
  • Dawn’s Offering
  • Ferryman’s Coin
  • Second Chance
  • Nemean Claw
  • Demon Ward
  • Lucky Buckle
  • Seer’s Eye
  • Jade Moon


Note: New Charms released as part of Update 2.6, as well as seasonal or Event-exclusive Charms, are not on the list and therefore aren’t available via Twitch Drops.

If you already own all previous Twitch Drops and Blood Bond Charms, then you will receive 5,000 Hunt Dollars.

For a whole list of all the random Hunters, random Equipment Skins, random Charms, and more, check out our FAQ here

Get some awesome rewards this holiday season. Watch, earn, and help your favorite streamers out!

We’ll see you on Twitch, Hunters!

Your Hunt: Showdown 1896 team