1. Old World
  2. News

Old World News

Old World June 19th Updated Test Build

[h2]Test Branch 1.0.78413 Test 2025-06-19[/h2][p][/p][h3]Design[/h3]
  • [p]Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed[/p]
  • [p]Religion spread no longer has a distance limit from the Holy City [/p]
[p][/p][h3]Programming[/h3]
  • [p]Improved AI use of unit staging before an attack[/p]
  • [p]Memory allocation optimization[/p]
  • [p]Generalized event subject picking so it no longer needs an event, just a list of subjects[/p]
  • [p]Various missions started by the leader now no longer block all events with a leader subject[/p]
[p][/p][h3]UI[/h3]
  • [p]Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch[/p]
  • [p]Mission requirements in tooltips are no longer shown in some situations where these requirements are all met[/p]
  • [p]Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)[/p]
  • [p]Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources [/p]
  • [p]Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions[/p]
[p][/p][h3]Bugs Fixed[/h3]
  • [p]Fixed yield preview showing incorrectly when replacing an improvement with a specialist[/p]
  • [p]Fixed duplicate characters getting generated from events[/p]
  • [p]Fixed AI bug that caused retreat from non hostile AI units[/p]
  • [p]Fixed critical hit chance not resetting on General wisdom change [/p]
  • [p]Fixed flicker when hovering over improvement recommendations[/p]
  • [p]Fixed border expansion algorithm [/p]
  • [p]Fixed family and religion crest color and opinion display[/p]
  • [p]Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted[/p]
  • [p]Fixed potential infinite recursion in AI bonusValue calculations[/p]
  • [p]Fixed Calamity frequency issues introduced in last test build (Wrath of Gods)[/p]
  • [p]Text and event fixes[/p]

Old World June 12th Updated Test Build

[h2]Test Branch 1.0.78315 Test 2025-06-12[/h2][p]
[/p][h3]Design[/h3][p]
[/p]
  • [p]Cleric family now gets free Divine Rule law on founding[/p]
  • [p]Cleric seats have double speed Disciples only for State Religion and can only build Christian and Manicheist Disciples without the religion being present[/p]
  • [p]Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels[/p]
  • [p]Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death[/p]
  • [p]Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)[/p]
  • [p]Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)
    [/p]
[p][/p][h3]Programming[/h3][p]
[/p]
  • [p]Improved AI valuation of Disciples and Religions[/p]
  • [p]AI now uses Cleric seat ability to build disciples of non-present religions[/p]
  • [p]AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)[/p]
  • [p]AI knows to use units that do not require orders when it's out of orders [/p]
  • [p]UI mod files (UI/includes and UI/styles) are excluded from game CRC[/p]
  • [p]Added UI/templates to UI modding paths
    [/p]
[p]
[/p][h3]UI[/h3][p]
[/p]
  • [p]Valid unit types now listed for 'New units start with ' helptext [/p]
  • [p]Improved luxury tooltip positioning [/p]
  • [p]Removed tile raw yield from the city net yield tooltip[/p]
  • [p]Added min height for OK button on turn summary popup [/p]
  • [p]Scripted tutorial events blur the background UI, preventing events being bypassed[/p]
  • [p]Added strength/weakness icons to concept links[/p]
  • [p]Improved Riders 'Import Resource' project helptext [/p]
[p][/p][p]
[/p][h3]Bugs Fixed[/h3][p]
[/p]
  • [p]Fixed event job forcing not always working [/p]
  • [p]Fixed trade breakdown tooltip[/p]
  • [p]Fixed governor marker showing in city widget for No Characters [/p]
  • [p]Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning[/p]
  • [p]Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name[/p]
  • [p]Fixed border expansion preview not updating after changes in player decision queue [/p]
  • [p]Fixed Stele placement not being restricted to chosen city [/p]
  • [p]Fixed a bug with AI unit effect evaluation[/p]
  • [p]Fixed Game.canStartOccurrence modifying the game state[/p]
  • [p]Fixed players being unable to surrender in MP games when they are the last active human player[/p]
  • [p]Fixed events checking for mutual attraction selecting divorced spouses [/p]
  • [p]Fixed incorrect amount of orders when ending the turn without founding a city[/p]
  • [p]Fixed temporarily impassable tiles getting counted for minor city creation[/p]
  • [p]Text and event fixes[/p]

Old World June 4th Updated Test Build

[h2]Test Branch 1.0.78165 Test 2025-06-04[/h2]

[h3]Design[/h3]

  • Clerics Seat can now build Disciples of any religion founded by any nation. Removed free Monasticism and Found Religion Project from Clerics
  • Projects and specialists that are automatically removed from the build queue because they are no longer valid now add any progress to the player's yield stockpile
  • AI governors now emphasize growth and build fewer growth units when city has no citizens
  • Opulence project now requires a luxury in addition to estates (Behind the Throne)
  • Reduced probability of Occurrence ready events (Wrath of Gods)


Multiplayer Turn Style changes

  • Loose turn style can be selected only with a turn timer
  • Renamed normal turn style to adaptive
  • Tight turn style is now the default
  • Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)


[h3]Programming[/h3]

  • Performance optimization
  • Bug reporting system improvements
  • Improved sprite loading thread safety
  • Added safeguards against unexpected UI resets from a game restart
  • Added 3 additional resource categories to the default map script for use by mods
  • Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)
  • Added support for upgrading rural improvements for use by mods


[h3]UI[/h3]

  • Free improvements and resources are now added to the event queue and placed by clicking a valid tile
  • Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed
  • Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip
  • Improvement net yield now includes Patrons Precious Resource culture bonus
  • Border expansion preview has the correct border colors for families
  • Added Items to Encyclopedia in their own category, with unique events listed
  • Encyclopedia now lists DLC source for traits where applicable
  • ESC clears luxury selection before opening menu
  • City luxury tooltip improvements


[h3]Bugs Fixed[/h3]

  • Fixed leader bio paragraph indentation inconsistencies
  • Fixed farm model roof bug
  • Fixed visibility load/save error from terrain height change
  • Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating
  • Fixed number of improvement ambitions becoming impossible after losing control of a city
  • Fixed mini tech tree names not being accounted for in scroll area
  • Fixed council character tooltip positioning with selection active
  • Fixed reference to Stun in Retreat helptext
  • Fixed Guilds help text inconsistency
  • Fixed top bar yield arrows for selected character
  • Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown
  • Fixed Pharoahs of the Nile scenario 4 being continuable after winning
  • UI modding fixes
  • Text and event fixes

Old World Jun 2nd Hotfix update

Main Branch 1.0.78114 Release 2025-06-02

Hotfix release that fixes a potential game hang when workers are automated

Old World May 29th Hotfix update

Main Branch 1.0.78070 Release 2025-05-29

Hotfix release that fixes a bug with some events that could cause the game to get stuck