1. Old World
  2. News
  3. Old World November 13th Updated Test Build

Old World November 13th Updated Test Build

[h2]Test Branch 1.0.74986 Test 2024-11-13[/h2]

[h3]Design[/h3]

  • Childbirth rate: leaders with no children now have a higher chance to have kids
  • VP calculation: Points required to win are now affected by projects that grant VP (i.e. Opulence in Behind the Throne)
  • Permanent improvements: Shrines, Slums, and Estates are now permanent improvements that can be pillaged but do not get destroyed, and cannot be replaced


[h3]Programming[/h3]

  • Diplomacy methods: now take players as arguments instead of teams, to that events are triggered for the most relevant players
  • AI improvements:
  • Less aggressive in saving yields for many turns, when spending results in an immediate, albeit lesser, benefit
  • Better evaluation of laws to properly take into account the unlocking of unique units
  • Increased the value of growth for a city that is building Settlers/Workers
  • Decreased value of disciples, AI avoids building them if has no use for them
  • Revised AI build hurrying priorities
  • Improved AI danger assessment and retreating


[h3]UI[/h3]

  • Researched bonus techs: now included in the timeline and turn summary
  • Hall of Fame: added difficulty to game tooltips and sort dropdown
  • Turn/scenario text: now sorted behind research popup


[h3]Bugs Fixed[/h3]

  • Fixed potential crash for players using Simplified Chinese language
  • Fixed AI development not adding tile improvements
  • Fixed missing Sand Pits event project icon
  • Fixed map overlays not updating immediately on improvement changes
  • Fixed tribe leader info showing in no characters mode
  • Fixed some minor issues with Learn to Play scenarios
  • Fixed peace with Thracians blocking completion of Learn to Play 4
  • Fixed bugs with VP threshold calculation
  • Fixed religion heads getting duplicated in religion characters list
  • Fixed potential issues with save/load dialog system
  • Fixed non-deterministic event seeds in Pharaohs of the Nile scenarios
  • Fixed AI bug that was placing undue attack priority on cities
  • Fixed AI bug that caused it not to build enough units in some cases
  • Fixed AI improvement priority for stacking workers
  • Fixed AI supporting attacks
  • Fixed AI tactics bug where it was not taking full advantage of adjacent unit bonus
  • Fixed Assassination missions not getting canceled if the target becomes a leader
  • Fixed fields on Mods Upload page not height expanding when text entered
  • Fixed researched bonus techs no longer showing on the tech tree after loading a save
  • Fixed build queue information being visible on a foreign nation's cities tooltip
  • Text and event fixes