1. Old World
  2. News
  3. Old World November 27th Updated Test Build

Old World November 27th Updated Test Build

[h2]Test Branch 1.0.75158 Test 2024-11-27[/h2]

[h3]Design[/h3]


  • Difficulty rename:
  • The Advanced Difficulty setting is now called Prosperity
  • The Simple Difficulty presets remain as they were
  • Difficulty components are grouped together and indented under difficulty mode in the game parameters tooltip
  • Difficulty will be listed as Custom for combinations outside of the simple difficulty presets
  • Distant raids are now tied to Tribe Level instead of Difficulty
  • Alliance victory is now an setup option, default is off
  • Ask to Declare War mission disabled for allies
  • Upgrading a unit now keeps its fortification state
  • Gifting, converting, hiring, or recruiting a unit can no longer result in it being in territory where it should not be
  • Can now upgrade units inside your team's cities, even if they are not your own cities
  • Vizier courtiers are no longer giftable in MP


[h3]Programming[/h3]

  • Improved replay so that it still works if there is data only from the current turn
  • AI performance optimization
  • Added more logging for AI unit priority comparison failure


[h3]UI[/h3]

  • Character tooltips no longer show trait effects
  • All attacks now listed under Units Attacked notifications (previously kills were not shown)
  • Free promotions are now indicated in the city production list and unit type tooltip
  • Death of governor decision now auto-invalidates if the city can no longer have a governor
  • Defeat status now shown when the active player is eliminated in MP even if the game is still ongoing
  • Event browser story preview improvements
  • Law strategy notes updated


[h3]Bugs Fixed[/h3]

  • Fixed invalid moves adding undo points
  • Fixed some events failing to appear with the Ruthless AI setting enabled
  • Fixed player connection state UI for single-player network games
  • Fixed Thracians in Learn to Play 4 being visible before they should be
  • Fixed unit widgets failing to display icon and shapes not included in their respective default sprite atlases (affects mods)
  • Fixed server games preventing eliminated players from joining one last time to see what happened, and for the game to be saved locally as a loss
  • Fixed bug where client could be in a different language to the active player
  • Fixed Hall of Fame bug where regenerating was replacing Scenario specific text with Generic game text for Nation, Leader names, and Difficulty
  • Fixed Hall of Fame difficulty sorting
  • Fixed network messages being sent out of order
  • Fixed character suffix bug where a ruler would get the II suffix if a parent had the same name but never was a ruler
  • Fixed achievement text that referred to Kushite Cavalry instead of Mounted Lancers
  • Fixed Ten Crowns achievement incorrectly counting regents twice
  • Fixed Rise of Carthage scenario 2 goals sometimes not getting offered
  • Fixed Rise of Carthage starting heirs not being Royal and therefore not tutorable
  • Fixed Pharaohs of the Nile scenario 2 event triggering multiple times
  • Text and Event fixes