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Old World December 4th Updated Test Build

[h2]Test Branch 1.0.75221 Test 2024-12-04[/h2]

[h3]Design[/h3]

  • Removed two Prosperity levels and renamed using adjectives. The AI now plays on Thriving Prosperity (used on Strong Difficulty)
  • Achievements related to difficulty are now tied to Difficulty instead of Prosperity
  • Achievement 'Alexander the Great' no longer requires the Great cognomen, just have to destroy Persia as Alexander
  • Removed restriction on marrying Libyans in Rise of Carthage scenario 1


[h3]Programming[/h3]

  • Removed improvement dynamic text object from each tile to save some memory


[h3]Bugs Fixed[/h3]

  • Fixed improvement pings not appearing when law requirements are not met
  • Fixed vegetation help text to correctly state a ranged attack penalty
  • Fixed possible array out of range for bad event links
  • Text and Event fixes