Old World December 4th Updated Test Build
[h2]Test Branch 1.0.75221 Test 2024-12-04[/h2]
[h3]Design[/h3]
[h3]Programming[/h3]
[h3]Bugs Fixed[/h3]
[h3]Design[/h3]
- Removed two Prosperity levels and renamed using adjectives. The AI now plays on Thriving Prosperity (used on Strong Difficulty)
- Achievements related to difficulty are now tied to Difficulty instead of Prosperity
- Achievement 'Alexander the Great' no longer requires the Great cognomen, just have to destroy Persia as Alexander
- Removed restriction on marrying Libyans in Rise of Carthage scenario 1
[h3]Programming[/h3]
- Removed improvement dynamic text object from each tile to save some memory
[h3]Bugs Fixed[/h3]
- Fixed improvement pings not appearing when law requirements are not met
- Fixed vegetation help text to correctly state a ranged attack penalty
- Fixed possible array out of range for bad event links
- Text and Event fixes