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Old World December 20th Updated Test Build

[h2]Test Branch 1.0.75460 Test 2024-12-20[/h2]

[h3]Design[/h3]

  • Neutral territory is now defined as either unclaimed, anarchy (city being captured), or owned by a nation or tribe you are not at war with
  • Fort defensive bonus, road and exploration river movement, Hero and Fort healing, Scout tree invisibility, all require neutral or friendly territory
  • Road and Fort construction requires friendly, unclaimed, or Anarchy territory
  • Added regular reminder to complete Influence goal in Learn to Play 3


[h3]Programming[/h3]

  • Turn Lock function removed


[h3]Bugs Fixed[/h3]
  • Fixed enlist effect not getting cleared after use
  • Fixed cases when opinion and legitimacy for founding a family seat could get applied more than once for the same family
  • Fixed null reference errors