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Old World March 19th Updated Test Build

[h2]Test Branch 1.0.76900 Test 2025-03-19[/h2]

[h3]Design[/h3]

  • Panic now causes units that cannot retreat to become Disarmed instead of Stunned
  • Enlisted units by a Zealot leader now return to full health
  • Hidden units now always ignore ZOC
  • Money Boost bonus card swapped with Free Trireme (available at Coinage / Navigation)
  • National ambitions now offered at 70% completion instead of 75%
  • National Ambitions event enabled in no events mode
  • Fire shrines now have adjacent modifier to any improvement in the Mine class (now also affects Laurion Mines)
  • Eruption and Earthquake intensities tweaked (Wrath of Gods)
  • Made Calamities less common on the Rare and Very Rare settings (Wrath of Gods)
  • Wrath of Gods scenario now uses a customized map script with more Volcanoes


[h3]Programming[/h3]

  • AI improvements and fixes
  • AI cares a little more about culture
  • Invading organized tribes are less timid


[h3]UI[/h3]

  • Added Net Yield Change to specialist build tooltip, which takes modifiers into account and subtracts yields for any replaced specialist
  • Removed background UI blur when events are active
  • EffectUnit links now also include the effect icon by default
  • Timeline screen slider is now disabled while advancing by season or by year
  • Clarified City Site Number help text
  • Wonder legitimacy bonuses now named per culture tier to differentiate them
  • Updated credits


[h3]Bugs Fixed[/h3]

  • Fixed Portrait Editor loading issue
  • Fixed portrait models potentially obscuring each other
  • Fixed unit cycle tooltip sometimes not locking
  • Fixed ship building on a tile that has turned to land
  • Fixed nested link issue in governor candidate tooltip
  • Fixed team color intensity slider
  • Fixed map timeline GIF palette not representing border colors correctly
  • Fixed citrus grove configuration
  • Fixed ZOC display exception
  • Fixed pillage notification links selecting units
  • Fixed some dropdown appearance issues
  • Fixed autobuild cities not repairing upon being founded with a damaged settler
  • Fixed bug in effectCity help text yield breakdown
  • Fixed aiUnitTraitConsumptionModifier help text bug (only affects mods)
  • Fixed suppress dissent projects not showing (introduced in previous Test build)
  • Fixed score list tooltips not appearing with unit selected (introduced in previous Test build)
  • UI fixes for submenus (introduced in previous Test build)
  • Fixed repair yield purchase for Stateira (Wonders and Dynasties)
  • Fixed Hurricanes not displaying correctly in some cases (Wrath of Gods)
  • Fixed wrath generation issues casued by Undo / Restart Map (Wrath of Gods)
  • Fixed mid and major raid Occurrences being invalidated (Wrath of Gods)
  • Global Occurrence fixes (Wrath of Gods)
  • Text and event fixes