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Old World April 2nd Updated Test Build

[h2]Test Branch 1.0.77137 Test 2025-04-02[/h2]

[h3]Design[/h3]

  • Ships receive 2HP counterattack damage (up from 1)
  • Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty
  • Fireship promotion no longer gives +10% attack
  • Cockswain promotion gives +20% strength in National Territory instead of Rout
  • AI more likely to break alliances with poor opinion
  • Ruthless AI declares war on a winning player even if it's not completely ready to do so
  • Slums worker discount removed and militia discount increased (Behind the Throne)


[h3]Programming[/h3]

  • Pathfinder performance optimization
  • Added support for council positions that don't require any traits
  • Moved project spread to the Player class


[h3]UI[/h3]

  • Selection panel tooltips appear on the left
  • Score/ambitions panel hidden with attack preview active
  • Ambition display tweaks
  • Added Net Yield Change to project build tooltips
  • Improvement and specialist tooltip tweaks
  • Added reminder count on tooltip for pillage reminders
  • Decreased size of religion icons on city widgets and archetype/family icons near leader portrait
  • Discord/Steam rich presence now updated after loading a save
  • Added Save button to cloud host controls screen
  • Notification URL icon shown in cloud game list
  • Observer hosts of MP games can send messages only to everyone
  • Added notification icon for City Damaged
  • Tidied Occurrences in Encyclopedia (Wrath of Gods)


[h3]Bugs Fixed[/h3]

  • Fixed DLC that is not owned being marked as disabled
  • Fixed missing available luxury highlights
  • Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)
  • Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)
  • Fixed issues with loading mod units from asset bundles
  • Fixed event browser not using selected language for event preview
  • Fixed Governor gendered helptext issue
  • Fixed broken river segments in mirror maps
  • Fixed enlisted unit of eliminated nation becoming a rebel
  • Fixed bug with AI understanding of how city attacks work
  • Fixed character mission tooltip positioning inconsistency
  • Fixed left unit healthbar always showing 0 damage in attack preview
  • Fixed Rise of Carthage scenario 3 issue with rebels capturing cities
  • Fixed missing Clergy in Wrath of Gods scenario
  • Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)
  • Fixed crash caused by Inferno (Wrath of Gods)