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Old World April 9th Updated Test Build

[h2]Test Branch 1.0.77261 Test 2025-04-09[/h2]

[h3]Design[/h3]

  • Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%
  • Reverted Ship counterattack damage back to 1 (from 2)
  • When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
  • When a national alliance ends, a unit in its own territory never gets bounced
  • Heroes of the Aegean scenario 2 and Rise of Carthage scenario 3 rebalanced
  • New map script Rejuvenation added (Wrath of Gods)
  • Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
  • Hurricanes remove Anchored status from ships (Wrath of Gods)


[h3]Programming[/h3]

  • Added support in the game class for adding visual effects to tiles independently from the occurrence system
  • Memory refactor
  • Testudo is now a unit effect


[h3]UI[/h3]

  • Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
  • Added spacing between archetype/ratings/items on character cards
  • Source of counterattack damage in the combat preview is more specific
  • Improved tooltip alignment and positioning
  • Law tooltips now show F1 Encyclopedia links
  • Encyclopedia updates


[h3]Bugs Fixed[/h3]

  • Fixed missing yields on Council tooltip
  • Fixed missing city build recommendations
  • Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
  • Fixed tribe widget display issues
  • Fixed tile tooltips revealing yields for foreign improvements when at Peace
  • Fixed restarting a hotseat game losing player information
  • Fixed map selection clickthrough issues
  • Fixed F7 city list not sorting when agent tab is selected
  • Fixed incorrect default number of opponents set in single player setup screen
  • Fixed configuration of female scout and female worker combat portrait prefabs
  • Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low
  • Fixed modio maps not showing in mod browser
  • Fixed modio maps not updating properly
  • Fixed a couple of issues with maps on Workshop
  • Fixed Modio API errors on uploading mods
  • Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
  • Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
  • Text and event fixes


[h3]Notes for Modders[/h3]