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  3. Old World April 23rd Updated Test Build

Old World April 23rd Updated Test Build

[h2]Test Branch 1.0.77393 Test 2025-04-23[/h2]

[h3]Design[/h3]

  • Expose Agent mission takes 1 turn to complete (was 2)
  • Rise of Carthage campaign tweaks


[h3]Programming[/h3]

  • Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
  • AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
  • Added support for yields with negative demand
  • Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
  • Added support for showing images of workshop maps in Manage Mods tab



[h3]UI[/h3]

  • Added upgrade icon to city production buttons for specialists that replace an existing specialist
  • Added year of discovery to each acquired tech on the Tech Tree
  • Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
  • Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
  • Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
  • Agent networks with agents now shown in Spymasters Agent Networks submenu
  • Added minimum range to unit encyclopedia entries where relevant
  • Improved helptext for traits that can replace other traits
  • Localization text updates
  • Removed the Text tab from the Event Browser



[h3]Bugs Fixed[/h3]

  • Fixed repair recommendation and improvement ping hover issues
  • Fixed production queue buttons
  • Fixed increasing player count disabling Allow Duplicate Nations option
  • Fixed character memories also getting applied to the character's family
  • Fixed city recommendation icons appear for non-visible production buttons
  • Fixed agent networks submenu player colors
  • Fixed issues with city widget capture text
  • Fixed data issue for culture on city tab
  • Fixed data issues for specialist widgets and pings
  • Fixed improvements placed in the map editor always getting raised to the hill height offset
  • Fixed irrelevant tribes appearing in the tooltip of some character bonuses
  • Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
  • Fixed bug that forced some map scripts to put all players on the same continent
  • Fixed event text/goal mismatch
  • Fixed incorrect number of players stored in the options file for multiplayer settings
  • Fixed hotseat games restarting with the wrong active player
  • Fixed modio uploading all files in Maps folder
  • Fixed modio maps reporting version issues if modVersion is blank
  • Fixed modio maps sometimes not getting metadata embedded in the mapfile
  • Fixed modio maps images not showing on manage mods tab
  • Fixed possible null reference when map filename isn't the same as map display name
  • Fixed mods with file information showing private full path filename
  • Fixed mod uninstall button not working on Install tab immediately after an installation
  • Fixed Civil War affecting all players (Behind the Throne)
  • Fixed map Occurrences not being added to mirror maps (Wrath of Gods)
  • Text and event fixes


[h3]Notes for Modders[/h3]

  • It is recommended to upload new versions of map mods in order to take advantage of fixes and new features