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Old World May 14th Updated Test Build

[h2]Test Branch 1.0.77780 Test 2025-05-14[/h2]

[h3]Design[/h3]

  • Leaders can be assigned as a Governor without a Garrison. Free Garrison in the Capital removed. Garrisons no longer require a Law
  • Library class improvements Science increase changed from 20%/30%/50% to 10%/20%/30%
  • Courthouse class improvements Civics increase changed from 20%/30%/50% to 20%/30%/40%
  • Market class improvements Money increase changed from 20%/30%/50% to 30%/40%/50%
  • Rider family Import projects allow cities to build relevant units directly instead of adding resources to map. Added extra order to rider seat (1 -> 2)
  • Increased AI penalites on The New difficulty (20% -> 25%)
  • Damaged cities cannot be gifted to another team
  • Added 'No city gifting' option to MP setup
  • Ruthless AI no longer counts VPs of player allies as a double victory threat
  • Disjunction mapscript with King of the Hill option balance improvements


[h3]Programming[/h3]

  • The AI claims cleared city sites more urgently (with force march, if necessary)
  • Performance optimization
  • Replaced valid terrain fields by TerrainTargetType to make improvement requirements more flexible
  • Family bonuses now check whether the bonus player has that family


[h3]UI[/h3]

  • Ship unit icons replaced to make the differences between them clearer
  • Added missing improvement warning text to unique unit production buttons
  • Added opinion gain line to Make Agent tooltip
  • Religions now always show founding requirements in the Encyclopedia
  • Improved Encyclopedia entries for Captial and Citizen concepts
  • Characters entries in Encyclopedia now list unique events and missions
  • Encyclopedia, when viewed in-game, show entries based on currently enabled DLC instead of owned DLC
  • Improved German grammar for character relationships


[h3]Bugs Fixed[/h3]

  • Fixed city production text not updating after builds finish
  • Fixed founded city territory bug
  • Fixed extra mission buttons appearing in some cases
  • Fixed missing at sea bonus description
  • Fixed production text sometimes not appearing in some languages when city healthbar is visible
  • Fixed Chancellors with negative discipline not reducing money income
  • Text and event fixes