1. Old World
  2. News
  3. Old World May 21st Updated Test Build

Old World May 21st Updated Test Build

[h2]Test Branch 1.0.77944 Test 2025-05-21[/h2]

[h3]Design[/h3]

Garrison and Governor changes:

  • Governors no longer require a Garrison
  • Garrisons require 1 Law again
  • Garrisons now give +1 order (up from 0.5)
  • Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)
  • Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)


Other design changes:

  • Minor cities can be created even if the site is occupied
  • Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles
  • Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise


[h3]Programming[/h3]

  • Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier
  • Added EffectCity aiYieldRateSpecialistRural
  • Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy
  • Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators
  • Added support for Religions to have a law opinion directly, not just through theologies


[h3]UI[/h3]

  • Added improvement net yields in tooltip
  • Ambitions display no longer gets minimized when clicking on listed ambitions
  • Pin Character icon has higher saturation when character is pinned
  • General traits which only affect some unit types now display affected unit types
  • Character relatives display now left-aligned
  • Improved border expansion predictions
  • Leader now shown on Court tab
  • Leader concept added to Encyclopedia
  • Horse trait now shown in Encyclopedia


[h3]Bugs Fixed[/h3]

  • Fixed lumbermills, granaries and harbors not being buildable (affected previous test build)
  • Fixed tribal diplomacy cooldown not being enforced
  • Fixed rename cities button
  • Fixed SP setup screen not reappearing after backing out
  • Fixed some ethnicity-based opinion bonuses for foreign nations
  • Fixed some incorrect breakdown listings
  • Fixed minor cities not always being created when they should be
  • Fixed Send Goods icon display
  • Fixed load/save error from border expansion
  • Fixed null reference when tribe sites sit outside map boundaries
  • Fixed incorrect default value for resource hill height offset
  • Fixed improvement culture prereqs not working with modded culture
  • Fixed family opinion penalty from the Imprison mission getting applied to the character instead
  • Fixed net yields for projects to include secondary effects
  • Fixed sign error in specialist net yield help text
  • Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early
  • Fixed Heroes of the Aegean scenario 4 state religion adoption
  • XML ordering fixes
  • Text and event fixes