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Old World June 4th Updated Test Build

[h2]Test Branch 1.0.78165 Test 2025-06-04[/h2]

[h3]Design[/h3]

  • Clerics Seat can now build Disciples of any religion founded by any nation. Removed free Monasticism and Found Religion Project from Clerics
  • Projects and specialists that are automatically removed from the build queue because they are no longer valid now add any progress to the player's yield stockpile
  • AI governors now emphasize growth and build fewer growth units when city has no citizens
  • Opulence project now requires a luxury in addition to estates (Behind the Throne)
  • Reduced probability of Occurrence ready events (Wrath of Gods)


Multiplayer Turn Style changes

  • Loose turn style can be selected only with a turn timer
  • Renamed normal turn style to adaptive
  • Tight turn style is now the default
  • Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)


[h3]Programming[/h3]

  • Performance optimization
  • Bug reporting system improvements
  • Improved sprite loading thread safety
  • Added safeguards against unexpected UI resets from a game restart
  • Added 3 additional resource categories to the default map script for use by mods
  • Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)
  • Added support for upgrading rural improvements for use by mods


[h3]UI[/h3]

  • Free improvements and resources are now added to the event queue and placed by clicking a valid tile
  • Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed
  • Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip
  • Improvement net yield now includes Patrons Precious Resource culture bonus
  • Border expansion preview has the correct border colors for families
  • Added Items to Encyclopedia in their own category, with unique events listed
  • Encyclopedia now lists DLC source for traits where applicable
  • ESC clears luxury selection before opening menu
  • City luxury tooltip improvements


[h3]Bugs Fixed[/h3]

  • Fixed leader bio paragraph indentation inconsistencies
  • Fixed farm model roof bug
  • Fixed visibility load/save error from terrain height change
  • Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating
  • Fixed number of improvement ambitions becoming impossible after losing control of a city
  • Fixed mini tech tree names not being accounted for in scroll area
  • Fixed council character tooltip positioning with selection active
  • Fixed reference to Stun in Retreat helptext
  • Fixed Guilds help text inconsistency
  • Fixed top bar yield arrows for selected character
  • Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown
  • Fixed Pharoahs of the Nile scenario 4 being continuable after winning
  • UI modding fixes
  • Text and event fixes