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Old World June 12th Updated Test Build

[h2]Test Branch 1.0.78315 Test 2025-06-12[/h2][p]
[/p][h3]Design[/h3][p]
[/p]
  • [p]Cleric family now gets free Divine Rule law on founding[/p]
  • [p]Cleric seats have double speed Disciples only for State Religion and can only build Christian and Manicheist Disciples without the religion being present[/p]
  • [p]Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels[/p]
  • [p]Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death[/p]
  • [p]Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)[/p]
  • [p]Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)
    [/p]
[p][/p][h3]Programming[/h3][p]
[/p]
  • [p]Improved AI valuation of Disciples and Religions[/p]
  • [p]AI now uses Cleric seat ability to build disciples of non-present religions[/p]
  • [p]AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)[/p]
  • [p]AI knows to use units that do not require orders when it's out of orders [/p]
  • [p]UI mod files (UI/includes and UI/styles) are excluded from game CRC[/p]
  • [p]Added UI/templates to UI modding paths
    [/p]
[p]
[/p][h3]UI[/h3][p]
[/p]
  • [p]Valid unit types now listed for 'New units start with ' helptext [/p]
  • [p]Improved luxury tooltip positioning [/p]
  • [p]Removed tile raw yield from the city net yield tooltip[/p]
  • [p]Added min height for OK button on turn summary popup [/p]
  • [p]Scripted tutorial events blur the background UI, preventing events being bypassed[/p]
  • [p]Added strength/weakness icons to concept links[/p]
  • [p]Improved Riders 'Import Resource' project helptext [/p]
[p][/p][p]
[/p][h3]Bugs Fixed[/h3][p]
[/p]
  • [p]Fixed event job forcing not always working [/p]
  • [p]Fixed trade breakdown tooltip[/p]
  • [p]Fixed governor marker showing in city widget for No Characters [/p]
  • [p]Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning[/p]
  • [p]Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name[/p]
  • [p]Fixed border expansion preview not updating after changes in player decision queue [/p]
  • [p]Fixed Stele placement not being restricted to chosen city [/p]
  • [p]Fixed a bug with AI unit effect evaluation[/p]
  • [p]Fixed Game.canStartOccurrence modifying the game state[/p]
  • [p]Fixed players being unable to surrender in MP games when they are the last active human player[/p]
  • [p]Fixed events checking for mutual attraction selecting divorced spouses [/p]
  • [p]Fixed incorrect amount of orders when ending the turn without founding a city[/p]
  • [p]Fixed temporarily impassable tiles getting counted for minor city creation[/p]
  • [p]Text and event fixes[/p]